1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Omapeli : PhysicsGame |
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10 | { |
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11 | Image taustaKuva = LoadImage(""); |
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12 | |
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13 | Image ukkoAmpuu = LoadImage("ukko ampuu2"); |
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14 | |
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15 | IntMeter pisteLaskuri; |
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16 | IntMeter ammusLaskuri; |
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17 | |
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18 | Image panoksenKuva = LoadImage("panos"); |
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19 | |
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20 | Image[] pallonKuvat = LoadImages("apina", "UUS APINA", "sukkamato", "silma", "kännykkä", "Cannon", "possu", "tamm", "putin", "pall o o"); |
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21 | |
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22 | AssaultRifle pelaajan1Ase; |
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23 | |
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24 | Image ukonKuva = LoadImage("ukko"); |
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25 | |
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26 | |
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27 | |
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28 | public override void Begin() |
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29 | { |
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30 | |
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31 | |
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32 | LuoUusiApina(); |
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33 | |
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34 | Gravity = new Vector(0, -1000); |
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35 | |
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36 | //tykki.ProjectileCollision = AmmusOsui; |
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37 | |
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38 | IsFullScreen = false; |
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39 | IsMouseVisible = true; |
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40 | Level.Width = Screen.Width; |
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41 | Level.Height = Screen.Height; |
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42 | |
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43 | Level.CreateRightBorder(1.0, false); |
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44 | Level.CreateLeftBorder(1.0, false); |
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45 | PhysicsObject ylaReuna = Level.CreateTopBorder(1.0, false); |
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46 | |
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47 | |
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48 | Surface alaReuna = Surface.CreateBottom(Level, 30, 100, 40, 10); |
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49 | alaReuna.Y = Screen.Bottom + 100; |
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50 | Add(alaReuna); |
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51 | |
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52 | |
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53 | |
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54 | PlatformCharacter2 ukko = new PlatformCharacter2(50, 50); |
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55 | ukko.Shape = Shape.Circle; |
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56 | ukko.Mass = 20.0; |
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57 | ukko.Color = Color.LimeGreen; |
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58 | Add(ukko); |
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59 | ukko.Image = ukonKuva; |
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60 | |
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61 | pelaajan1Ase = new AssaultRifle(30, 10); |
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62 | pelaajan1Ase.X = 21.0; |
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63 | pelaajan1Ase.Y = -12; |
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64 | |
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65 | pelaajan1Ase.Ammo.Value = 100; |
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66 | pelaajan1Ase.ProjectileCollision = AmmusOsui; |
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67 | ukko.Add(pelaajan1Ase); |
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68 | |
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69 | LuoPistelaskuri(); |
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70 | LuoAmmusLaskuri(); |
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71 | |
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72 | PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
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73 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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74 | Mouse.Listen(MouseButton.Left, ButtonState.Down, AmmuAseella, "Ammu",ukko, pelaajan1Ase); |
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75 | Mouse.Listen(MouseButton.Left, ButtonState.Released, AmpumisenLopetus, null, ukko); |
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76 | Keyboard.Listen(Key.W, ButtonState.Down, Hyppääukolla, "Hyppää", ukko); |
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77 | Keyboard.Listen(Key.A, ButtonState.Down, Liiku, "Liiku", ukko, Direction.Left); |
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78 | Keyboard.Listen(Key.D, ButtonState.Down, Liiku, "Liiku", ukko, Direction.Right); |
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79 | Mouse.ListenMovement(0.0, HiirenLiikutus, "Tahtaa", ukko); |
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80 | } |
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81 | |
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82 | void AmmusOsui(PhysicsObject ammus, PhysicsObject kohde) |
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83 | { |
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84 | ammus.Destroy(); |
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85 | |
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86 | |
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87 | |
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88 | if (kohde.Tag.Equals("apina")) |
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89 | { |
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90 | Timer.SingleShot(2.0, delegate { LuoUusiApina(); }); |
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91 | kohde.Destroy(); |
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92 | Explosion rajahdys = new Explosion(1100); |
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93 | rajahdys.Position = ammus.Position; |
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94 | Add(rajahdys); |
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95 | |
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96 | pisteLaskuri.Value += 1; |
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97 | |
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98 | } |
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99 | } |
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100 | |
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101 | void AmmuAseella(PlatformCharacter2 ukko, AssaultRifle ase) |
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102 | { |
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103 | PhysicsObject ammus = ase.Shoot(); |
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104 | |
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105 | |
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106 | if (ammus != null) |
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107 | { |
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108 | ammusLaskuri.Value += 1; |
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109 | ammus.Image = panoksenKuva; |
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110 | ammus.Velocity = ammus.AbsoluteAngle.GetVector()*3000; |
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111 | ukko.Image = ukkoAmpuu; |
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112 | } |
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113 | } |
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114 | |
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115 | void AmpumisenLopetus(PlatformCharacter2 ukko) |
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116 | { |
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117 | ukko.Image = ukonKuva; |
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118 | } |
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119 | |
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120 | |
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121 | void Hyppääukolla(PlatformCharacter2 ukko) |
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122 | { |
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123 | ukko.ForceJump(500.0); |
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124 | } |
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125 | |
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126 | void Liiku(PlatformCharacter2 ukko, Direction suunta) |
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127 | { |
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128 | ukko.Walk(suunta); |
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129 | pelaajan1Ase.X = 21.0*suunta.GetVector().X; |
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130 | } |
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131 | |
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132 | void HiirenLiikutus(AnalogState Hiiri, PlatformCharacter2 ukko) |
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133 | { |
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134 | pelaajan1Ase.AbsoluteAngle = (Mouse.PositionOnWorld - ukko.Position).Angle; |
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135 | |
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136 | } |
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137 | |
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138 | void LuoUusiApina() |
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139 | { |
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140 | PhysicsObject apina = new PhysicsObject(60, 60); |
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141 | apina.Shape = Shape.Circle; |
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142 | apina.IgnoresGravity = true; |
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143 | apina.Hit(new Vector(-500, 200)); |
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144 | |
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145 | Double Xkoordinaatti = RandomGen.NextDouble(Level.Left, Level.Right); |
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146 | apina.Position = new Vector(Xkoordinaatti,0); |
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147 | apina.Restitution = 1.0; |
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148 | apina.Tag = "apina"; |
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149 | apina.Image = pallonKuvat[RandomGen.NextInt(pallonKuvat.Length)]; |
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150 | Add(apina); |
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151 | } |
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152 | |
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153 | void LuoPistelaskuri() |
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154 | { |
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155 | pisteLaskuri = new IntMeter(0); |
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156 | |
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157 | Label pisteNaytto = new Label(); |
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158 | pisteNaytto.X = Screen.Left + 100; |
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159 | pisteNaytto.Y = Screen.Top - 100; |
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160 | pisteNaytto.TextColor = Color.Black; |
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161 | pisteNaytto.Color = Color.White; |
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162 | |
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163 | pisteNaytto.BindTo(pisteLaskuri); |
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164 | Add(pisteNaytto); |
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165 | } |
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166 | |
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167 | void LuoAmmusLaskuri() |
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168 | { |
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169 | ammusLaskuri = new IntMeter(0); |
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170 | |
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171 | Label ammusNaytto = new Label(); |
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172 | ammusNaytto.X = Screen.Right - 100; |
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173 | ammusNaytto.Y = Screen.Top - 100; |
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174 | ammusNaytto.TextColor = Color.Black; |
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175 | ammusNaytto.Color = Color.White; |
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176 | |
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177 | ammusNaytto.BindTo(ammusLaskuri); |
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178 | Add(ammusNaytto); |
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179 | } |
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180 | } |
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