source: 2015/24/OttoR/Last Light/Last LightContent/Last LightContent.contentproj @ 6078

Revision 6078, 9.5 KB checked in by jotapoti, 4 years ago (diff)

Last Light lisätty

Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <PropertyGroup>
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7    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
8    <OutputType>Library</OutputType>
9    <AppDesignerFolder>Properties</AppDesignerFolder>
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11    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
12    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
13    <ContentRootDirectory>Content</ContentRootDirectory>
14    <ReferencePath>$(registry:HKEY_LOCAL_MACHINE\Software\Jypeli@Install_Dir)\lib\ContentExtensions</ReferencePath>
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16  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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18  </PropertyGroup>
19  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
20    <PlatformTarget>x86</PlatformTarget>
21  </PropertyGroup>
22  <PropertyGroup>
23    <RootNamespace>FysiikkaPeliContent</RootNamespace>
24  </PropertyGroup>
25  <ItemGroup>
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120  <ItemGroup>
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159      <Processor>TextureProcessor</Processor>
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163    <Compile Include="alien.png">
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170    <Compile Include="Uzi.png">
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190  <ItemGroup>
191    <Compile Include="Flamethrower.png">
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193      <Importer>TextureImporter</Importer>
194      <Processor>TextureProcessor</Processor>
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198    <Compile Include="healthkit.png">
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203  </ItemGroup>
204  <ItemGroup>
205    <Compile Include="LootaKuva.png">
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208      <Processor>TextureProcessor</Processor>
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212    <Compile Include="sydan.png">
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215      <Processor>TextureProcessor</Processor>
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219    <Compile Include="sydan3.png">
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221      <Importer>TextureImporter</Importer>
222      <Processor>TextureProcessor</Processor>
223    </Compile>
224  </ItemGroup>
225  <ItemGroup>
226    <Compile Include="sydan1.png">
227      <Name>sydan1</Name>
228      <Importer>TextureImporter</Importer>
229      <Processor>TextureProcessor</Processor>
230    </Compile>
231    <Compile Include="sydan2.png">
232      <Name>sydan2</Name>
233      <Importer>TextureImporter</Importer>
234      <Processor>TextureProcessor</Processor>
235    </Compile>
236  </ItemGroup>
237  <ItemGroup>
238    <Compile Include="tapot.png">
239      <Name>tapot</Name>
240      <Importer>TextureImporter</Importer>
241      <Processor>TextureProcessor</Processor>
242    </Compile>
243  </ItemGroup>
244  <ItemGroup>
245    <Compile Include="BoomBearLauncher.png">
246      <Name>BoomBearLauncher</Name>
247      <Importer>TextureImporter</Importer>
248      <Processor>TextureProcessor</Processor>
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250  </ItemGroup>
251  <ItemGroup>
252    <Compile Include="TNTeddy.png">
253      <Name>TNTeddy</Name>
254      <Importer>TextureImporter</Importer>
255      <Processor>TextureProcessor</Processor>
256    </Compile>
257  </ItemGroup>
258  <ItemGroup>
259    <Compile Include="Rajahdys.png">
260      <Name>Rajahdys</Name>
261      <Importer>TextureImporter</Importer>
262      <Processor>TextureProcessor</Processor>
263    </Compile>
264  </ItemGroup>
265  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
266  <!--  To modify your build process, add your task inside one of the targets below and uncomment it.
267       Other similar extension points exist, see Microsoft.Common.targets.
268  <Target Name="BeforeBuild">
269  </Target>
270  <Target Name="AfterBuild">
271  </Target>
272  -->
273</Project>
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