1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class AS_Bandit_Experience : PhysicsGame |
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10 | { |
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11 | PhysicsObject bandit; |
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12 | GameObject banditKadet; |
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13 | Ase banditAse; |
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14 | bool ladataankoAsetta = false; |
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15 | PhysicsObject Vodka; |
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16 | |
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17 | const double HAHMOJEN_LEVEYS = 80; |
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18 | const double HAHMOJEN_KORKEUS = 80; |
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19 | |
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20 | public override void Begin() |
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21 | { |
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22 | Level.Background.Color = Color.BrownGreen; |
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23 | |
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24 | //IsFullScreen = true; |
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25 | Mouse.IsCursorVisible = true; |
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26 | MediaPlayer.Play("UzickoKolo"); //CHEEKI BREEKI ATMOSFEARIC MUSIC |
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27 | Camera.Zoom(3.0); |
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28 | |
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29 | Layers[-1].RelativeTransition = new Vector(1.0, 1.0); |
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30 | |
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31 | bandit = new PhysicsObject(HAHMOJEN_LEVEYS, HAHMOJEN_KORKEUS); |
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32 | Image PelaajanKuva = LoadImage("banditNASSE"); |
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33 | bandit.Shape = Shape.FromImage(PelaajanKuva); |
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34 | bandit.Mass = 8.0; |
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35 | bandit.LinearDamping = 0.75; |
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36 | bandit.Image = PelaajanKuva; |
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37 | Add(bandit); |
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38 | |
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39 | banditKadet = new GameObject(HAHMOJEN_LEVEYS, HAHMOJEN_KORKEUS); |
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40 | banditKadet.Shape = Shape.Circle; |
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41 | Image KadetKuva = LoadImage("banditAKS"); |
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42 | banditKadet.Image = KadetKuva; |
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43 | Add(banditKadet, -1); |
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44 | |
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45 | |
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46 | banditAse = new Ase(HAHMOJEN_LEVEYS, HAHMOJEN_KORKEUS, 30, int.MaxValue, 3.0); //koko, lipaskoko, reserviluodit, latausnopeus |
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47 | banditAse.FireRate = 11.6; //metriä sekunnissa |
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48 | banditAse.Power.Value = 720; //ensimmäisen luodin lähtönopeus |
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49 | banditAse.Power.DefaultValue = 720; //muiden luotien lähtönopeus |
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50 | //SoundEffect AKSaani = LoadSoundEffect("CheekiBreeki"); |
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51 | //banditAse.AttackSound = AKSaani; //väliaikainen |
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52 | banditAse.X = -22.0; |
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53 | banditAse.Y = -6.5; |
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54 | banditAse.Image = null; |
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55 | banditAse.IsVisible = false; |
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56 | bandit.Add(banditAse); |
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57 | |
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58 | PhysicsObject Vodka = new PhysicsObject(2.5, 9); |
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59 | Vodka.Shape = Shape.Circle; |
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60 | Vodka.X = 100.0; |
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61 | Vodka.Y = 20.0; |
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62 | Image vodkaKuva = LoadImage("vodka"); |
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63 | Vodka.Image = vodkaKuva; |
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64 | Add(Vodka); |
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65 | |
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66 | AddCollisionHandler(bandit, Vodka, ViinaRalli); |
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67 | //Camera.Follow(bandit); |
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68 | |
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69 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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70 | Keyboard.Listen(Key.A, ButtonState.Down, LiikutaBandit, null, new Vector(-1000, 0), bandit); |
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71 | Keyboard.Listen(Key.D, ButtonState.Down, LiikutaBandit, null, new Vector(1000, 0), bandit); |
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72 | Keyboard.Listen(Key.W, ButtonState.Down, LiikutaBandit, null, new Vector(0, 1000), bandit); |
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73 | Keyboard.Listen(Key.S, ButtonState.Down, LiikutaBandit, null, new Vector(0, -1000), bandit); |
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74 | Keyboard.Listen(Key.Space, ButtonState.Pressed, TuhoaBandit,null); //Tuhoaa Pelaajan |
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75 | Keyboard.Listen(Key.R, ButtonState.Pressed, LataaAse, null, banditAse); |
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76 | Mouse.Listen(MouseButton.Left, ButtonState.Down, AmmuAseella, "Ammu", banditAse); |
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77 | Mouse.ListenMovement(0.0, Tahtaa, "Tähtää aseella", bandit); |
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78 | |
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79 | LuoLoner(new Vector(100.0, 0.0)); |
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80 | } |
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81 | |
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82 | protected override void Update(Time time) |
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83 | { |
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84 | banditKadet.Position = bandit.Position; |
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85 | banditKadet.Angle = bandit.Angle; |
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86 | base.Update(time); |
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87 | } |
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88 | |
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89 | void LiikutaBandit(Vector vektori, PhysicsObject bandit) |
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90 | { |
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91 | vektori *= 10; |
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92 | bandit.Push(vektori); |
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93 | |
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94 | } |
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95 | |
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96 | void AmmuAseella(AssaultRifle ase) |
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97 | { |
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98 | if (ladataankoAsetta) return; |
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99 | |
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100 | PhysicsObject ammus = ase.Shoot(); |
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101 | |
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102 | if (ammus != null) |
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103 | { |
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104 | ammus.Size *= 10.2; |
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105 | } |
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106 | } |
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107 | |
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108 | void LataaAse(Ase ladattavaAse) |
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109 | { |
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110 | if (ladataankoAsetta) return; |
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111 | ladataankoAsetta = true; |
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112 | |
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113 | Timer.SingleShot(ladattavaAse.ReloadTime, delegate |
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114 | { |
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115 | ladattavaAse.Reload(); |
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116 | ladataankoAsetta = false; |
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117 | }); |
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118 | } |
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119 | |
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120 | void Tahtaa(AnalogState hiirenliike, PhysicsObject bandit) |
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121 | { |
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122 | Vector suunta = (Mouse.PositionOnWorld - bandit.AbsolutePosition).Normalize(); |
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123 | bandit.Angle = suunta.Angle; |
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124 | } |
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125 | |
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126 | Loner LuoLoner(Vector paikka) |
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127 | { |
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128 | Loner loner = new Loner(HAHMOJEN_LEVEYS, HAHMOJEN_KORKEUS, 100.0, bandit); |
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129 | loner.Position = paikka; |
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130 | Image VihollisenKuva = LoadImage("lonerNASSE"); |
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131 | loner.Image = VihollisenKuva; |
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132 | loner.Shape = Shape.FromImage(VihollisenKuva); |
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133 | Add(loner); |
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134 | return loner; |
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135 | } |
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136 | void LuoVodka() |
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137 | { |
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138 | |
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139 | } |
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140 | |
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141 | void ViinaRalli(PhysicsObject tormaaja, PhysicsObject kohde) |
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142 | { |
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143 | kohde.Destroy(); |
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144 | MessageDisplay.Add("Vodka collected!"); |
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145 | } |
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146 | |
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147 | void TuhoaBandit() |
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148 | { |
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149 | bandit.Destroy(); |
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150 | banditAse.Destroy(); |
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151 | banditKadet.Destroy(); |
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152 | |
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153 | |
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154 | |
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155 | } |
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156 | |
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157 | } |
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