1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class _1D_peli : PhysicsGame |
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10 | { |
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11 | EasyHighScore topLista = new EasyHighScore(); |
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12 | IntMeter elamaLaskuri; |
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13 | IntMeter pisteLaskuri; |
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14 | Timer vaikeus; |
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15 | Color[] varit = new Color[] { Color.Yellow, Color.Black, Color.Red, Color.White }; |
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16 | const double ACTIVE_AREA_HEIGHT = 30.0; |
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17 | const double KORKEUS = 350.0; |
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18 | |
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19 | Vector alkunopeus = new Vector(0, 110); |
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20 | Vector nopeus = new Vector(0, 110); |
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21 | //double kerroin = 1.25; |
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22 | Boolean peliKaynnissa = false; |
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23 | |
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24 | public override void Begin() |
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25 | { |
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26 | |
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27 | SetWindowSize((int)Screen.Width, (int)Screen.Height); |
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28 | Level.Width = (int)Screen.Width; |
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29 | Level.Height = (int)Screen.Height; |
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30 | |
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31 | //PalkinAjastin(); |
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32 | LuoPalkki(); |
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33 | LuoMaali(); |
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34 | LuoPisteet(); |
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35 | Ohjaimet(); |
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36 | ElamaLaskuri(); |
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37 | NopeusAjastin(); |
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38 | |
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39 | peliKaynnissa = true; |
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40 | |
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41 | PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
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42 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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43 | ControllerOne.Listen(Button.Back, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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44 | } |
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45 | |
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46 | void LuoPalkki() |
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47 | { |
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48 | //ajastin.Interval = ajastin.Interval * 0.99; |
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49 | |
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50 | PhysicsObject palkki = PhysicsObject.CreateStaticObject(Level.Width, 100.0); |
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51 | palkki.MaximumLifetime = TimeSpan.FromSeconds(10); |
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52 | Add(palkki); |
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53 | palkki.Position = new Vector(0, Level.Bottom); |
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54 | palkki.Velocity = nopeus; |
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55 | palkki.Color = varit[RandomGen.NextInt(varit.Length)]; |
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56 | } |
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57 | |
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58 | //void PalkinAjastin() |
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59 | //{ |
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60 | // ajastin = new Timer(); |
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61 | // ajastin.Interval = 1; // ajastimen aika sec. |
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62 | // ajastin.Timeout += LuoPalkki; |
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63 | // ajastin.Start(); |
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64 | |
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65 | // vaikeus = new Timer(); |
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66 | // vaikeus.Interval = 3; |
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67 | // vaikeus.Timeout += delegate |
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68 | // { |
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69 | // nopeus.Y = nopeus.Y * kerroin; |
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70 | // kerroin += 0.14; |
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71 | |
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72 | // List<GameObject> fysiikkaOliot = GetObjects(x => x is PhysicsObject); |
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73 | |
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74 | // foreach (PhysicsObject olio in fysiikkaOliot) |
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75 | // { |
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76 | // PhysicsObject olioFys = olio as PhysicsObject; |
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77 | // olio.Velocity = nopeus; |
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78 | // } |
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79 | |
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80 | // ajastin.Interval = ajastin.Interval - 0.2; |
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81 | |
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82 | // }; |
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83 | // vaikeus.Start(3); |
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84 | |
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85 | //} |
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86 | void NopeusAjastin() |
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87 | { |
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88 | vaikeus = new Timer(); |
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89 | vaikeus.Interval = 10; |
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90 | vaikeus.Timeout += delegate |
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91 | { |
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92 | //kerroin += 0.14; |
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93 | nopeus.Y = nopeus.Y + 35; |
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94 | }; |
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95 | vaikeus.Start(); |
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96 | } |
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97 | protected override void Update(Microsoft.Xna.Framework.GameTime gameTime) |
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98 | { |
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99 | if (peliKaynnissa) |
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100 | { |
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101 | Boolean test = true; |
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102 | |
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103 | List<GameObject> fysiikkaOliot = GetObjects(x => x is PhysicsObject); |
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104 | |
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105 | foreach (PhysicsObject olio in fysiikkaOliot) |
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106 | { |
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107 | PhysicsObject olioFys = olio as PhysicsObject; |
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108 | olio.Velocity = nopeus; |
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109 | |
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110 | if (olio.Position.Y <= Level.Bottom + 100.0) |
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111 | { |
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112 | test = false; |
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113 | } |
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114 | } |
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115 | |
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116 | if (test) |
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117 | { |
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118 | LuoPalkki(); |
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119 | } |
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120 | |
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121 | } |
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122 | base.Update(gameTime); |
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123 | } |
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124 | |
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125 | void LuoMaali() |
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126 | { |
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127 | Vector vasenYla = new Vector(Screen.Left, KORKEUS + ACTIVE_AREA_HEIGHT / 2); |
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128 | Vector vasenAla = new Vector(Screen.Left, KORKEUS + -ACTIVE_AREA_HEIGHT / 2); |
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129 | Vector oikeaYla = new Vector(Screen.Right, KORKEUS + ACTIVE_AREA_HEIGHT / 2); |
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130 | Vector oikeaAla = new Vector(Screen.Right, KORKEUS + -ACTIVE_AREA_HEIGHT / 2); |
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131 | |
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132 | LuoLinja(new Vector(0, KORKEUS + ACTIVE_AREA_HEIGHT / 2)); |
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133 | LuoLinja(new Vector(0, KORKEUS + -ACTIVE_AREA_HEIGHT / 2)); |
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134 | } |
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135 | void Ohjaimet() |
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136 | { |
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137 | Keyboard.Listen(Key.Left, ButtonState.Pressed, |
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138 | Tarkistin, "punainen", Color.Red); |
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139 | Keyboard.Listen(Key.Right, ButtonState.Pressed, |
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140 | Tarkistin, "keltainen", Color.Yellow); |
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141 | Keyboard.Listen(Key.Up, ButtonState.Pressed, |
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142 | Tarkistin, "musta", Color.Black); |
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143 | Keyboard.Listen(Key.Down, ButtonState.Pressed, |
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144 | Tarkistin, "valkoien", Color.White); |
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145 | |
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146 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, null); |
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147 | ControllerOne.Listen(Button.LeftTrigger, ButtonState.Pressed, ShowControlHelp, null); |
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148 | |
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149 | ControllerOne.Listen(Button.Y, ButtonState.Pressed, Tarkistin, "keltainen", Color.Yellow); |
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150 | ControllerOne.Listen(Button.B, ButtonState.Pressed, Tarkistin, "punainen", Color.Red); |
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151 | ControllerOne.Listen(Button.X, ButtonState.Pressed, Tarkistin, "musta", Color.Black); |
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152 | ControllerOne.Listen(Button.A, ButtonState.Pressed, Tarkistin, "valkoinen", Color.White); |
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153 | |
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154 | |
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155 | } |
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156 | void Tarkistin(Color vari) |
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157 | { |
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158 | List<GameObject> fysiikkaOliot = GetObjects(x => x is PhysicsObject); |
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159 | |
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160 | for (int i = 0; i < fysiikkaOliot.Count; i++) |
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161 | { |
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162 | double upperLineY = KORKEUS + ACTIVE_AREA_HEIGHT / 2; |
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163 | double lowerLineY = KORKEUS - ACTIVE_AREA_HEIGHT / 2; |
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164 | |
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165 | if (fysiikkaOliot[i].Top < lowerLineY || fysiikkaOliot[i].Bottom > upperLineY) |
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166 | { |
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167 | // ei alueella |
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168 | } |
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169 | else |
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170 | { |
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171 | if (fysiikkaOliot[i].Color == vari) |
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172 | { |
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173 | // alueella, väri oikein |
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174 | // LisaaPisteita() |
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175 | // elamat++ |
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176 | pisteLaskuri.Value++; |
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177 | fysiikkaOliot[i].Destroy(); |
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178 | } |
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179 | else |
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180 | { |
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181 | pisteLaskuri.Value--; |
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182 | elamaLaskuri.Value--; |
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183 | // alueella, väri väärin |
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184 | } |
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185 | } |
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186 | } |
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187 | } |
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188 | |
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189 | void LuoLinja(Vector vector) |
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190 | { |
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191 | GameObject maali = new GameObject(Level.Width, 10); |
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192 | maali.Position = vector; |
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193 | maali.Color = Color.Blue; |
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194 | Add(maali, 3); |
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195 | } |
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196 | |
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197 | void LuoPisteet() |
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198 | { |
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199 | pisteLaskuri = new IntMeter(0); |
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200 | |
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201 | Label pisteNaytto = new Label(); |
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202 | pisteNaytto.X = Screen.Left + 100; |
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203 | pisteNaytto.Y = Screen.Top - 100; |
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204 | pisteNaytto.TextColor = Color.Blue; |
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205 | pisteNaytto.Color = Color.White; |
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206 | pisteNaytto.IntFormatString = "Pisteitä: {0:D3}"; |
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207 | |
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208 | pisteNaytto.BindTo(pisteLaskuri); |
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209 | Add(pisteNaytto); |
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210 | } |
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211 | |
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212 | void Havio() |
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213 | { |
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214 | peliKaynnissa = false; |
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215 | topLista.EnterAndShow(pisteLaskuri.Value); |
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216 | topLista.HighScoreWindow.Closed += AloitaPeli; |
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217 | |
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218 | |
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219 | IGameObject top = topLista as IGameObject; |
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220 | ControllerOne.Listen(Button.A, ButtonState.Pressed, delegate { Remove(top); }, "valkoinen", Color.White); |
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221 | |
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222 | nopeus = alkunopeus; |
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223 | } |
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224 | public void AloitaPeli(Window sender) |
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225 | { |
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226 | ClearAll(); |
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227 | Begin(); |
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228 | } |
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229 | void ElamaLaskuri() |
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230 | { |
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231 | elamaLaskuri = new IntMeter(25); |
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232 | elamaLaskuri.LowerLimit += Havio; |
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233 | |
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234 | Label elamaNaytto = new Label(); |
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235 | elamaNaytto.X = Screen.Left + 250; |
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236 | elamaNaytto.Y = Screen.Top - 100; |
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237 | elamaNaytto.TextColor = Color.Blue; |
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238 | elamaNaytto.Color = Color.White; |
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239 | elamaNaytto.IntFormatString = "elamia: {0:D2}"; |
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240 | |
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241 | elamaNaytto.BindTo(elamaLaskuri); |
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242 | Add(elamaNaytto); |
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243 | } |
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244 | |
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245 | |
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246 | } |
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