1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | class Pelihahmo : PhysicsObject |
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9 | { |
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10 | private IntMeter elamaLaskuri; |
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11 | public IntMeter ElamaLaskuri { get { return elamaLaskuri; } } |
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12 | |
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13 | public Pelihahmo(double leveys, double korkeus, int elämät) |
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14 | : base(leveys, korkeus) |
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15 | { |
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16 | elamaLaskuri = new IntMeter(elämät, 0, elämät); |
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17 | |
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18 | } |
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19 | } |
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20 | |
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21 | public class dungeoncrawlar : PhysicsGame |
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22 | { |
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23 | PhysicsObject ovi; |
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24 | Pelihahmo player; |
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25 | PhysicsObject ammus; |
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26 | PhysicsObject miekka; |
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27 | PhysicsObject avain; |
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28 | PhysicsObject l96wallbuy; |
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29 | PhysicsObject wallbuymp5; |
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30 | PhysicsObject m1911; |
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31 | PhysicsObject thecharacterpistol; |
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32 | PhysicsObject ase96; |
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33 | PhysicsObject staminup; |
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34 | |
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35 | Listener aseNyt; |
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36 | Image[] lattiatext = LoadImages("blackwhitegorund bloody1", "blackwhitegorund bloody2", "blackwhitegorund"); |
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37 | |
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38 | Image[] ruumisvihu = LoadImages("zombi1","zombi2","zombi3", "zombi4", "zombi5", "zombi6", "zombi7"); |
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39 | |
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40 | int avaintenLkm; |
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41 | int l96 = 0; |
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42 | int kilpi = 0; |
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43 | |
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44 | |
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45 | |
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46 | |
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47 | public override void Begin() |
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48 | { |
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49 | SmoothTextures = false; |
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50 | luohuone(1); |
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51 | |
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52 | |
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53 | avaintenLkm = 0; |
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54 | |
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55 | |
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56 | //AddCollisionHandler(player, "seina", PelaajaTormaaSeinaan); |
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57 | |
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58 | //PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
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59 | |
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60 | } |
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61 | void LuoAse96(Vector paikka, double leveys, double korkeus) |
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62 | { |
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63 | ase96 = new PhysicsObject(100, 100); |
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64 | Image c = LoadImage("l96"); |
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65 | |
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66 | |
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67 | ase96.Image = c; |
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68 | ase96.Tag = "ase96"; |
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69 | Add(ase96); |
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70 | |
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71 | |
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72 | } |
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73 | void PoimiAse(PhysicsObject tormaaja, PhysicsObject tormatty) |
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74 | { |
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75 | |
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76 | l96 += 1; |
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77 | aseet(); |
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78 | } |
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79 | void luoruumis(Vector paikka,Image kuva) |
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80 | { |
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81 | GameObject ruumis = new GameObject(60*1.5, 60*1.5); |
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82 | ruumis.Image = kuva; |
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83 | ruumis.Position = paikka; |
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84 | Add(ruumis, -1); |
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85 | ruumis.MaximumLifetime = TimeSpan.FromSeconds(200); |
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86 | ruumis.Animation = new Animation(ruumisvihu); |
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87 | ruumis.Animation.FPS = 7; |
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88 | ruumis.Animation.Start(); |
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89 | } |
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90 | void Vihu(Vector paikka, double leveys, double korkeus) |
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91 | { |
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92 | arvotext(paikka, leveys, korkeus); |
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93 | Pelihahmo vihu = new Pelihahmo(50, 50, 20); |
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94 | vihu.Position = paikka; |
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95 | vihu.LinearDamping = 0.5; |
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96 | Add(vihu); |
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97 | |
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98 | |
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99 | Image c = LoadImage("zombi"); |
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100 | vihu.Shape = Shape.FromImage(c); |
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101 | vihu.Image = c; |
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102 | vihu.ElamaLaskuri.LowerLimit += delegate |
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103 | |
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104 | { |
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105 | vihu.Destroy(); |
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106 | luoruumis(vihu.Position, ruumisvihu[0]); |
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107 | }; |
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108 | |
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109 | FollowerBrain aivo = new FollowerBrain(player); |
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110 | aivo.Speed = 200; |
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111 | vihu.Brain = aivo; |
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112 | vihu.Tag = "vihu"; |
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113 | aivo.TurnWhileMoving = true; |
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114 | AddCollisionHandler(vihu, "player", vahinko); |
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115 | |
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116 | Timer ajastin = new Timer(); |
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117 | ajastin.Interval = 0.05; |
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118 | ajastin.Timeout += delegate |
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119 | { |
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120 | GameObject väistä = null; |
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121 | double väistöEtäisyys = 10; |
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122 | foreach (GameObject ammus in GetObjectsWithTag("ammus")) |
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123 | { |
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124 | double etäisyys = Vector.Distance(ammus.Position, vihu.Position); |
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125 | if (Vector.Distance(ammus.Position, vihu.Position) < väistöEtäisyys) |
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126 | { |
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127 | väistöEtäisyys = etäisyys; |
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128 | väistä = ammus; |
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129 | } |
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130 | } |
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131 | |
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132 | if (väistä != null) |
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133 | { |
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134 | vihu.Brain = null; |
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135 | vihu.Push((vihu.Position - väistä.Position) * 500); |
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136 | } |
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137 | else |
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138 | { |
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139 | vihu.Brain = aivo; |
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140 | } |
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141 | }; |
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142 | ajastin.Start(); |
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143 | } |
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144 | |
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145 | void aseet() |
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146 | { |
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147 | |
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148 | if (l96 > 0) |
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149 | { |
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150 | Keyboard.Listen(Key.D1, ButtonState.Pressed, aseenVaihto, "aseen vaihto", 1); |
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151 | } |
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152 | |
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153 | |
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154 | Keyboard.Listen(Key.D2, ButtonState.Pressed, aseenVaihto, "aseen vaihto", 2); |
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155 | Keyboard.Listen(Key.D3, ButtonState.Pressed, aseenVaihto, "aseen vaihto", 3); |
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156 | Keyboard.Listen(Key.D4, ButtonState.Pressed, aseenVaihto, "aseen vaihto", 4); |
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157 | |
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158 | |
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159 | |
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160 | } |
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161 | void aseenVaihto(int ase) |
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162 | { |
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163 | if (aseNyt != null) |
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164 | { |
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165 | aseNyt.Destroy(); |
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166 | } |
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167 | |
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168 | switch (ase) |
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169 | { |
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170 | case 1: |
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171 | aseNyt = Mouse.Listen(MouseButton.Left, ButtonState.Pressed, ammu, "pum pum"); |
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172 | break; |
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173 | case 2: |
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174 | aseNyt = Mouse.Listen(MouseButton.Left, ButtonState.Pressed, lyö, "pum pum"); |
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175 | break; |
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176 | case 3: |
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177 | aseNyt = Mouse.Listen(MouseButton.Left, ButtonState.Down, block, "pum pum"); |
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178 | break; |
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179 | case 4: |
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180 | aseNyt = Mouse.Listen(MouseButton.Left, ButtonState.Pressed, ammupistol, "pum pum"); |
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181 | break; |
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182 | } |
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183 | } |
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184 | void block() |
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185 | { |
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186 | Image c = LoadImage("characterovi"); |
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187 | player.Shape = Shape.FromImage(c); |
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188 | player.Image = c; |
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189 | |
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190 | ammus = new PhysicsObject(10.0, 100.0); |
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191 | ammus.Shape = Shape.Rectangle; |
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192 | ammus.Color = Color.Gray; |
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193 | ammus.Position = player.Position + Vector.FromLengthAndAngle(40, player.Angle); |
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194 | ammus.CollisionIgnoreGroup = 2; |
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195 | ammus.Angle = player.Angle; |
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196 | Add(ammus); |
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197 | ammus.Tag = "ammus"; |
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198 | ammus.IsVisible = false; |
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199 | |
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200 | //ammus.Hit(impulssi); |
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201 | ammus.MaximumLifetime = new TimeSpan(20000); |
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202 | |
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203 | } |
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204 | void lyö() |
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205 | { |
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206 | Image c = LoadImage("charactersword"); |
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207 | player.Shape = Shape.FromImage(c); |
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208 | player.Image = c; |
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209 | |
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210 | miekka = new PhysicsObject(50.0, 5.0); |
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211 | miekka.Shape = Shape.Circle; |
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212 | miekka.Color = Color.Gray; |
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213 | Image y = LoadImage("sword"); |
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214 | miekka.Image = y; |
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215 | miekka.Position = player.Position + (player.Angle + Angle.FromDegrees(90)).GetVector()*-20 + player.Angle.GetVector()*10; |
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216 | miekka.CollisionIgnoreGroup = 1; |
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217 | miekka.Angle = player.Angle + Angle.FromDegrees(45); |
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218 | |
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219 | Add(miekka); |
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220 | Vector impulssi = Vector.FromLengthAndAngle(50, player.Angle + Angle.FromDegrees(45)); |
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221 | miekka.Hit(impulssi); |
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222 | miekka.MaximumLifetime = new TimeSpan(2000000); |
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223 | AddCollisionHandler(miekka, "vihu", vahinko); |
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224 | |
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225 | } |
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226 | void ammu() |
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227 | { |
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228 | |
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229 | Image c = LoadImage("characterl96"); |
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230 | player.Shape = Shape.FromImage(c); |
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231 | player.Image = c; |
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232 | |
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233 | |
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234 | |
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235 | ammus = new PhysicsObject(5.0, 5.0); |
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236 | ammus.Shape = Shape.Circle; |
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237 | ammus.Color = Color.Gold; |
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238 | ammus.Position = player.Position; |
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239 | ammus.CollisionIgnoreGroup = 1; |
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240 | Image d = LoadImage("bullet"); |
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241 | ammus.Shape = Shape.FromImage(d); |
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242 | ammus.Image = d; |
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243 | ammus.Angle = player.Angle; |
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244 | ammus.Tag = "ammus"; |
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245 | Add(ammus); |
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246 | |
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247 | Vector impulssi = Vector.FromLengthAndAngle(2500, player.Angle); |
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248 | ammus.Hit(impulssi); |
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249 | ammus.MaximumLifetime = new TimeSpan(20000000); |
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250 | |
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251 | AddCollisionHandler(ammus, "vihu", vahinko); |
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252 | |
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253 | } |
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254 | void ammupistol() |
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255 | { |
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256 | |
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257 | Image i = LoadImage("thecharacterpistol"); |
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258 | player.Shape = Shape.FromImage(i); |
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259 | player.Image = i; |
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260 | |
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261 | |
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262 | |
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263 | ammus = new PhysicsObject(10.0, 10.0); |
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264 | ammus.Shape = Shape.Circle; |
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265 | ammus.Color = Color.Gold; |
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266 | ammus.Position = player.Position; |
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267 | ammus.CollisionIgnoreGroup = 1; |
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268 | Image d = LoadImage("bullet"); |
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269 | ammus.Shape = Shape.FromImage(d); |
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270 | ammus.Image = d; |
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271 | ammus.Angle = player.Angle; |
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272 | ammus.Tag = "ammus"; |
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273 | Add(ammus); |
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274 | |
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275 | Vector impulssi = Vector.FromLengthAndAngle(2500, player.Angle); |
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276 | ammus.Hit(impulssi); |
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277 | ammus.MaximumLifetime = new TimeSpan(20000000); |
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278 | AddCollisionHandler(ammus, "vihu", vahinko); |
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279 | |
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280 | } |
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281 | void vahinko(PhysicsObject ammus,PhysicsObject vihu ) |
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282 | { |
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283 | Pelihahmo hahmo = vihu as Pelihahmo; |
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284 | if(hahmo != null) |
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285 | { |
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286 | hahmo.ElamaLaskuri.Value -= 10; |
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287 | } |
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288 | |
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289 | } |
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290 | |
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291 | void luohuone(int huoneNumero) |
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292 | { |
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293 | Window.Width = 800; |
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294 | Window.Height = 800; |
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295 | Camera.Zoom(0.5); |
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296 | |
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297 | |
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298 | //Level.Background.Image = lattiatext[0]; |
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299 | //Level.Background.TileToLevel(); |
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300 | |
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301 | |
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302 | |
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303 | |
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304 | TileMap ruudut = TileMap.FromLevelAsset("huone" + huoneNumero); |
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305 | TileMap ruudut2 = TileMap.FromLevelAsset("huone" + huoneNumero); |
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306 | |
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307 | |
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308 | |
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309 | |
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310 | //3. Execute luo kentän |
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311 | // Parametreina leveys ja korkeus |
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312 | |
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313 | |
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314 | ruudut.SetTileMethod('p', LuoPelaaja); |
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315 | ruudut.SetTileMethod('w', LuoTaso); |
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316 | ruudut.SetTileMethod('k', LuoOvi, Angle.FromDegrees(180)); |
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317 | ruudut.SetTileMethod('u', LuoOvi, Angle.FromDegrees(180)); |
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318 | ruudut.SetTileMethod('h', LuoOvi, Angle.FromDegrees(180)); |
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319 | ruudut.SetTileMethod('m', LuoOvi, Angle.FromDegrees(180)); |
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320 | ruudut.SetTileMethod('r', luoAvain); |
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321 | ruudut.SetTileMethod('t', LuoL96wallbuy); |
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322 | ruudut.SetTileMethod('y', luowallbuymp5); |
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323 | //ruudut.SetTileMethod('i', luom1911); |
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324 | ruudut.SetTileMethod('s', Staminup); |
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325 | ruudut.SetTileMethod('_', arvotext); |
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326 | |
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327 | ruudut.SetTileMethod('a', LuoAse96); |
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328 | ruudut2.SetTileMethod('v', Vihu); |
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329 | ruudut.Execute(64, 64); |
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330 | ruudut2.Execute(64, 64); |
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331 | Random r = new Random(345356346); |
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332 | r.NextDouble(); |
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333 | r.NextDouble(); |
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334 | |
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335 | Camera.StayInLevel = true; |
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336 | näppäimet(); |
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337 | aseet(); |
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338 | avaintenLkm = 0; |
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339 | |
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340 | |
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341 | |
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342 | |
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343 | } |
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344 | |
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345 | void AvaintenKerays(PhysicsObject tormaaja, PhysicsObject tormatty) |
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346 | { |
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347 | /*witch(kohde) |
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348 | { |
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349 | case "avain": |
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350 | avaintenLkm += 1; |
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351 | tormatty.Destroy(); |
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352 | |
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353 | break; |
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354 | default: |
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355 | break; |
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356 | }*/ |
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357 | |
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358 | avaintenLkm++; |
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359 | tormatty.Destroy(); |
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360 | |
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361 | } |
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362 | |
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363 | void arvotext(Vector paikka, double leveys, double korkeus) |
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364 | { |
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365 | GameObject taso = new GameObject(leveys, korkeus); |
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366 | taso.Position = paikka; |
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367 | //taso.CollisionIgnoreGroup = 1; |
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368 | if (RandomGen.NextDouble(0, 100) < 95) |
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369 | { |
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370 | taso.Image = lattiatext[2]; |
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371 | } |
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372 | else |
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373 | { |
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374 | int x = RandomGen.NextInt(2); |
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375 | taso.Image = lattiatext[x]; |
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376 | } |
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377 | |
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378 | |
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379 | |
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380 | |
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381 | |
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382 | Add(taso, -2); |
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383 | } |
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384 | void LuoTaso(Vector paikka, double leveys, double korkeus) |
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385 | { |
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386 | PhysicsObject taso = PhysicsObject.CreateStaticObject(leveys, korkeus); |
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387 | taso.Position = paikka; |
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388 | //taso.CollisionIgnoreGroup = 1; |
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389 | taso.Color = Color.Gray; |
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390 | Image a = LoadImage("wall"); |
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391 | |
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392 | taso.Image = a; |
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393 | Add(taso); |
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394 | } |
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395 | void luoAvain(Vector paikka, double leveys, double korkeus) |
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396 | { |
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397 | arvotext(paikka, leveys, korkeus); |
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398 | if (RandomGen.NextDouble(0, 100) < 80) |
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399 | { |
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400 | avain = new PhysicsObject(50, 50); |
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401 | Image c = LoadImage("gaykey"); |
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402 | |
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403 | avain.Image = c; |
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404 | avain.Position = paikka; |
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405 | avain.Tag = "avain"; |
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406 | Add(avain); |
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407 | } |
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408 | |
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409 | |
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410 | |
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411 | //delegate(PhysicsObject a, PhysicsObject b) {kerays(a, b, "avain");} |
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412 | } |
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413 | void OvenAvaus(PhysicsObject tormaaja, PhysicsObject ovi) |
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414 | { |
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415 | if (Keyboard.GetKeyState(Key.E)==ButtonState.Down) |
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416 | { |
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417 | ClearAll(); |
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418 | luohuone(2); |
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419 | |
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420 | |
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421 | } |
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422 | } |
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423 | void LuoPelaaja(Vector paikka, double leveys, double korkeus) |
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424 | { |
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425 | arvotext(paikka, leveys, korkeus); |
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426 | player = new Pelihahmo(45, 50, 10); |
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427 | Image c = LoadImage("thecharacter"); |
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428 | player.Shape = Shape.FromImage(c); |
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429 | player.Image = c; |
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430 | player.ElamaLaskuri.LowerLimit += delegate |
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431 | { |
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432 | player.Destroy(); |
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433 | luoruumis(player.Position, ruumisvihu[0]); |
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434 | }; |
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435 | |
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436 | //player. |
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437 | |
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438 | player.Position = paikka; |
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439 | player.LinearDamping = 0.6; |
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440 | player.AngularDamping = 0.6; |
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441 | player.CollisionIgnoreGroup = 1; |
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442 | |
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443 | player.MaxAngularVelocity = 8000.0; |
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444 | player.Color = Color.Brown; |
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445 | player.Mass = 1; |
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446 | Add(player); |
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447 | player.Tag="player"; |
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448 | AddCollisionHandler(player, "avain", AvaintenKerays); |
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449 | AddCollisionHandler(player, "ovi", OvenAvaus); |
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450 | AddCollisionHandler(player, "l96wallbuy", PoimiAse); |
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451 | |
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452 | |
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453 | |
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454 | |
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455 | |
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456 | |
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457 | //player.CollisionIgnoreGroup = 1; |
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458 | Camera.Follow(player); |
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459 | } |
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460 | void näppäimet() |
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461 | { |
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462 | //Keyboard.Listen(Key.W, ButtonState.Down, liike, "liiku", Vector.FromLengthAndAngle(1500, player.Angle)); |
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463 | //Keyboard.Listen(Key.S, ButtonState.Down, liike, "liiku", Vector.FromLengthAndAngle(-500, player.Angle)); |
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464 | //Keyboard.Listen(Key.D, ButtonState.Down, liike, "liiku", Vector.FromLengthAndAngle(-1000, player.Angle + Angle.FromDegrees(90))); |
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465 | //Keyboard.Listen(Key.A, ButtonState.Down, liike, "liiku", Vector.FromLengthAndAngle(1000, player.Angle + Angle.FromDegrees(90))); |
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466 | |
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467 | Keyboard.Listen(Key.W, ButtonState.Down, liike, "liiku", new Vector(0, 500)); |
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468 | Keyboard.Listen(Key.S, ButtonState.Down, liike, "liiku", new Vector(0, -250)); |
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469 | Keyboard.Listen(Key.D, ButtonState.Down, liike, "liiku", new Vector(500, 0)); |
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470 | Keyboard.Listen(Key.A, ButtonState.Down, liike, "liiku", new Vector(-500, 0)); |
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471 | |
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472 | Mouse.IsCursorVisible = true; |
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473 | Mouse.ListenMovement(0.0, kaanny, ""); |
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474 | |
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475 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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476 | } |
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477 | void kaanny(AnalogState hiirenLiike) |
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478 | { |
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479 | Vector suunta = Mouse.PositionOnWorld - player.AbsolutePosition; |
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480 | |
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481 | if (suunta.Magnitude != 0) |
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482 | { |
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483 | suunta.Normalize(); |
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484 | player.Angle = suunta.Angle; |
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485 | } |
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486 | } |
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487 | void liike(Vector vektori) |
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488 | { |
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489 | player.Move((player.Angle + vektori.Angle + Angle.FromDegrees(-90)).GetVector() * vektori.Magnitude); |
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490 | } |
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491 | |
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492 | void LuoOvi(Vector paikka, double leveys, double korkeus, Angle Kulma) |
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493 | { |
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494 | PhysicsObject ovi = PhysicsObject.CreateStaticObject(leveys, korkeus); |
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495 | ovi.Position = paikka; |
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496 | Image c = LoadImage("door"); |
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497 | |
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498 | ovi.Image = c; |
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499 | ovi.Tag = "ovi"; |
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500 | |
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501 | |
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502 | |
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503 | Add(ovi); |
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504 | |
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505 | } |
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506 | void LuoL96wallbuy(Vector paikka, double leveys, double korkeus) |
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507 | { |
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508 | PhysicsObject l96wallbuy = PhysicsObject.CreateStaticObject(leveys, korkeus); |
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509 | l96wallbuy.Position = paikka; |
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510 | Image t = LoadImage("l96wallbuy"); |
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511 | |
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512 | l96wallbuy.Image = t; |
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513 | l96wallbuy.Tag = "l96wallbuy"; |
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514 | |
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515 | |
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516 | |
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517 | Add(l96wallbuy); |
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518 | |
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519 | |
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520 | |
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521 | } |
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522 | void luowallbuymp5(Vector paikka, double leveys, double korkeus) |
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523 | { |
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524 | PhysicsObject wallbuymp5 = PhysicsObject.CreateStaticObject(leveys, korkeus); |
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525 | wallbuymp5.Position = paikka; |
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526 | Image y = LoadImage("wallbuymp5"); |
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527 | |
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528 | wallbuymp5.Image = y; |
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529 | wallbuymp5.Tag = "wallbuymp5"; |
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530 | |
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531 | |
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532 | |
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533 | Add(wallbuymp5); |
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534 | |
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535 | |
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536 | } |
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537 | void Staminup(Vector paikka, double leveys, double korkeus) |
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538 | { |
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539 | arvotext(paikka, leveys, korkeus); |
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540 | PhysicsObject staminup = PhysicsObject.CreateStaticObject(leveys, korkeus); |
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541 | staminup.Position = paikka; |
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542 | Image s = LoadImage("staminup"); |
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543 | |
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544 | staminup.Image = s; |
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545 | staminup.Tag = "staminup"; |
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546 | |
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547 | |
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548 | Add(staminup); |
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549 | |
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550 | |
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551 | } |
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552 | |
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553 | } |
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