1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class dungeoncrawlar : PhysicsGame |
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10 | { |
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11 | PhysicsObject ovi; |
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12 | PhysicsObject player; |
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13 | PhysicsObject ammus; |
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14 | PhysicsObject avain; |
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15 | PhysicsObject vihollinen; |
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16 | PhysicsObject ase96; |
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17 | |
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18 | Listener aseNyt; |
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19 | |
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20 | int avaintenLkm; |
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21 | int l96 = 0; |
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22 | int kilpi; |
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23 | |
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24 | //Surface alaReuna, vasenReuna, oikeaReuna, yläReuna; |
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25 | |
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26 | //PhysicsObject alaReuna, vasenReuna, oikeaReuna, yläReuna; |
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27 | |
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28 | public override void Begin() |
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29 | { |
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30 | |
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31 | luohuone(1); |
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32 | |
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33 | |
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34 | avaintenLkm = 0; |
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35 | |
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36 | |
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37 | //AddCollisionHandler(player, "seina", PelaajaTormaaSeinaan); |
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38 | |
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39 | //PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
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40 | |
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41 | } |
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42 | void LuoAse96(Vector paikka, double leveys, double korkeus) |
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43 | { |
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44 | ase96 = new PhysicsObject(100, 100); |
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45 | Image c = LoadImage("l96"); |
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46 | |
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47 | |
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48 | ase96.Image = c; |
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49 | ase96.Tag = "ase96"; |
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50 | Add(ase96); |
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51 | |
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52 | |
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53 | } |
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54 | void PoimiAse(PhysicsObject tormaaja, PhysicsObject tormatty) |
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55 | { |
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56 | ase96.Destroy(); |
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57 | l96 += 1; |
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58 | aseet(); |
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59 | } |
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60 | void Vihu(Vector paikka, double leveys, double korkeus) |
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61 | { |
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62 | PhysicsObject vihu = new PhysicsObject(20, 20); |
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63 | vihu.Position = RandomGen.NextVector(0, 500); |
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64 | vihu.LinearDamping = 0.5; |
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65 | Add(vihu); |
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66 | Image c = LoadImage("morko"); |
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67 | vihu.Shape = Shape.FromImage(c); |
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68 | vihu.Image = c; |
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69 | |
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70 | FollowerBrain aivo = new FollowerBrain(player); |
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71 | aivo.Speed = 300; |
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72 | vihu.Brain = aivo; |
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73 | |
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74 | Timer ajastin = new Timer(); |
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75 | ajastin.Interval = 0.05; |
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76 | ajastin.Timeout += delegate |
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77 | { |
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78 | GameObject väistä = null; |
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79 | double väistöEtäisyys = 10; |
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80 | foreach (GameObject ammus in GetObjectsWithTag("ammus")) |
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81 | { |
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82 | double etäisyys = Vector.Distance(ammus.Position, vihu.Position); |
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83 | if (Vector.Distance(ammus.Position, vihu.Position) < väistöEtäisyys) |
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84 | { |
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85 | väistöEtäisyys = etäisyys; |
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86 | väistä = ammus; |
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87 | } |
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88 | } |
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89 | |
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90 | if (väistä != null) |
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91 | { |
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92 | vihu.Brain = null; |
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93 | vihu.Push((vihu.Position - väistä.Position) * 500); |
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94 | } |
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95 | else |
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96 | { |
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97 | vihu.Brain = aivo; |
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98 | } |
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99 | }; |
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100 | ajastin.Start(); |
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101 | } |
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102 | |
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103 | void aseet() |
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104 | { |
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105 | |
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106 | if (l96 > 0) |
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107 | { |
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108 | Keyboard.Listen(Key.D1, ButtonState.Pressed, aseenVaihto, "aseen vaihto", 1); |
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109 | } |
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110 | |
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111 | |
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112 | Keyboard.Listen(Key.D2, ButtonState.Pressed, aseenVaihto, "aseen vaihto", 2); |
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113 | Keyboard.Listen(Key.D3, ButtonState.Pressed, aseenVaihto, "aseen vaihto", 3); |
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114 | |
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115 | |
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116 | } |
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117 | void aseenVaihto(int ase) |
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118 | { |
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119 | if (aseNyt != null) |
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120 | { |
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121 | aseNyt.Destroy(); |
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122 | } |
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123 | |
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124 | switch (ase) |
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125 | { |
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126 | case 1: |
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127 | aseNyt = Mouse.Listen(MouseButton.Left, ButtonState.Pressed, ammu, "pum pum"); |
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128 | break; |
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129 | case 2: |
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130 | aseNyt = Mouse.Listen(MouseButton.Left, ButtonState.Pressed, lyö, "pum pum"); |
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131 | break; |
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132 | case 3: |
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133 | aseNyt = Mouse.Listen(MouseButton.Left, ButtonState.Down, block, "pum pum"); |
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134 | break; |
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135 | } |
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136 | } |
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137 | void block() |
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138 | { |
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139 | Image c = LoadImage("characterovi"); |
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140 | player.Shape = Shape.FromImage(c); |
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141 | player.Image = c; |
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142 | |
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143 | ammus = new PhysicsObject(10.0, 100.0); |
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144 | ammus.Shape = Shape.Rectangle; |
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145 | ammus.Color = Color.Gray; |
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146 | ammus.Position = player.Position + Vector.FromLengthAndAngle(40, player.Angle); |
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147 | ammus.CollisionIgnoreGroup = 2; |
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148 | ammus.Angle = player.Angle; |
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149 | Add(ammus); |
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150 | ammus.Tag = "ammus"; |
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151 | ammus.IsVisible = false; |
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152 | |
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153 | //ammus.Hit(impulssi); |
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154 | ammus.MaximumLifetime = new TimeSpan(20000); |
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155 | |
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156 | } |
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157 | void lyö() |
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158 | { |
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159 | Image c = LoadImage("charactersword"); |
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160 | player.Shape = Shape.FromImage(c); |
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161 | player.Image = c; |
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162 | |
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163 | ammus = new PhysicsObject(100.0, 10.0); |
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164 | ammus.Shape = Shape.Circle; |
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165 | ammus.Color = Color.Gray; |
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166 | ammus.Position = player.Position; |
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167 | ammus.CollisionIgnoreGroup = 1; |
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168 | ammus.Angle = player.Angle; |
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169 | Add(ammus); |
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170 | Vector impulssi = Vector.FromLengthAndAngle(500, player.Angle); |
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171 | ammus.Hit(impulssi); |
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172 | ammus.MaximumLifetime = new TimeSpan(2000000); |
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173 | |
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174 | } |
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175 | void ammu() |
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176 | { |
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177 | |
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178 | Image c = LoadImage("characterl96"); |
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179 | player.Shape = Shape.FromImage(c); |
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180 | player.Image = c; |
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181 | |
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182 | |
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183 | |
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184 | ammus = new PhysicsObject(10.0, 10.0); |
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185 | ammus.Shape = Shape.Circle; |
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186 | ammus.Color = Color.Gold; |
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187 | ammus.Position = player.Position; |
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188 | ammus.CollisionIgnoreGroup = 1; |
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189 | Image d = LoadImage("bullet"); |
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190 | ammus.Shape = Shape.FromImage(d); |
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191 | ammus.Image = d; |
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192 | ammus.Angle = player.Angle; |
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193 | ammus.Tag = "ammus"; |
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194 | Add(ammus); |
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195 | |
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196 | Vector impulssi = Vector.FromLengthAndAngle(2500, player.Angle); |
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197 | ammus.Hit(impulssi); |
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198 | ammus.MaximumLifetime = new TimeSpan(20000000); |
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199 | |
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200 | } |
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201 | |
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202 | |
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203 | void luohuone(int huoneNumero) |
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204 | { |
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205 | Window.Width = 1350; |
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206 | Window.Height = 850; |
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207 | Camera.Zoom(0.5); |
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208 | Image b = LoadImage("blackwhitegorund"); |
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209 | |
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210 | |
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211 | |
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212 | |
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213 | TileMap ruudut = TileMap.FromLevelAsset("mapeasy lol"); |
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214 | |
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215 | |
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216 | ruudut.SetTileMethod('p', LuoPelaaja); |
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217 | ruudut.SetTileMethod('w', LuoTaso); |
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218 | ruudut.SetTileMethod('h', LuoOvi, Angle.FromDegrees(0)); |
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219 | ruudut.SetTileMethod('u', LuoOvi, Angle.FromDegrees(90)); |
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220 | ruudut.SetTileMethod('k', LuoOvi, Angle.FromDegrees(180)); |
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221 | ruudut.SetTileMethod('m', LuoOvi, Angle.FromDegrees(270)); |
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222 | ruudut.SetTileMethod('r', luoAvain); |
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223 | |
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224 | ruudut.SetTileMethod('a', LuoAse96); |
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225 | |
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226 | //3. Execute luo kentän |
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227 | // Parametreina leveys ja korkeus |
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228 | ruudut.Execute(64, 64); |
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229 | |
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230 | TileMap ruudut2 = TileMap.FromLevelAsset("mapeasy lol"); |
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231 | ruudut2.SetTileMethod('v', Vihu); |
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232 | ruudut2.Execute(64, 64); |
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233 | Level.Background.Image = b; |
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234 | Level.Background.TileToLevel(); |
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235 | |
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236 | |
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237 | Camera.StayInLevel = true; |
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238 | näppäimet(); |
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239 | aseet(); |
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240 | avaintenLkm = 0; |
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241 | |
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242 | |
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243 | |
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244 | |
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245 | } |
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246 | |
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247 | void AvaintenKerays(PhysicsObject tormaaja, PhysicsObject tormatty) |
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248 | { |
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249 | /*witch(kohde) |
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250 | { |
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251 | case "avain": |
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252 | avaintenLkm += 1; |
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253 | tormatty.Destroy(); |
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254 | |
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255 | break; |
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256 | default: |
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257 | break; |
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258 | }*/ |
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259 | |
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260 | avaintenLkm++; |
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261 | tormatty.Destroy(); |
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262 | |
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263 | } |
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264 | void LuoTaso(Vector paikka, double leveys, double korkeus) |
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265 | { |
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266 | PhysicsObject taso = PhysicsObject.CreateStaticObject(leveys, korkeus); |
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267 | taso.Position = paikka; |
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268 | //taso.CollisionIgnoreGroup = 1; |
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269 | taso.Color = Color.Gray; |
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270 | Image a = LoadImage("wall"); |
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271 | |
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272 | taso.Image = a; |
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273 | Add(taso); |
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274 | } |
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275 | void luoAvain(Vector paikka, double leveys, double korkeus) |
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276 | { |
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277 | if (RandomGen.NextDouble(0, 100) < 80) |
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278 | { |
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279 | avain = new PhysicsObject(50, 50); |
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280 | Image c = LoadImage("gaykey"); |
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281 | |
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282 | avain.Image = c; |
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283 | avain.Position = paikka; |
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284 | avain.Tag = "avain"; |
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285 | Add(avain); |
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286 | } |
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287 | |
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288 | |
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289 | |
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290 | //delegate(PhysicsObject a, PhysicsObject b) {kerays(a, b, "avain");} |
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291 | } |
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292 | void OvenAvaus(PhysicsObject tormaaja, PhysicsObject ovi) |
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293 | { |
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294 | if (avaintenLkm >= 1) |
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295 | { |
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296 | ClearAll(); |
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297 | luohuone(1); |
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298 | |
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299 | |
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300 | } |
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301 | } |
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302 | void LuoPelaaja(Vector paikka, double leveys, double korkeus) |
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303 | { |
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304 | player = new PhysicsObject(50, 50); |
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305 | Image c = LoadImage("thecharacter"); |
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306 | player.Shape = Shape.FromImage(c); |
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307 | player.Image = c; |
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308 | |
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309 | //player. |
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310 | |
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311 | player.Position = paikka; |
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312 | player.LinearDamping = 0.6; |
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313 | player.AngularDamping = 0.6; |
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314 | |
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315 | player.MaxAngularVelocity = 8000.0; |
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316 | player.Color = Color.Brown; |
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317 | player.Mass = 1; |
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318 | Add(player); |
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319 | AddCollisionHandler(player, "avain", AvaintenKerays); |
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320 | AddCollisionHandler(player, "ovi", OvenAvaus); |
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321 | AddCollisionHandler(player, "ase96", PoimiAse); |
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322 | |
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323 | //player.CollisionIgnoreGroup = 1; |
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324 | Camera.Follow(player); |
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325 | } |
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326 | void näppäimet() |
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327 | { |
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328 | //Keyboard.Listen(Key.W, ButtonState.Down, liike, "liiku", Vector.FromLengthAndAngle(1500, player.Angle)); |
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329 | //Keyboard.Listen(Key.S, ButtonState.Down, liike, "liiku", Vector.FromLengthAndAngle(-500, player.Angle)); |
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330 | //Keyboard.Listen(Key.D, ButtonState.Down, liike, "liiku", Vector.FromLengthAndAngle(-1000, player.Angle + Angle.FromDegrees(90))); |
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331 | //Keyboard.Listen(Key.A, ButtonState.Down, liike, "liiku", Vector.FromLengthAndAngle(1000, player.Angle + Angle.FromDegrees(90))); |
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332 | |
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333 | Keyboard.Listen(Key.W, ButtonState.Down, liike, "liiku", new Vector(0, 500)); |
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334 | Keyboard.Listen(Key.S, ButtonState.Down, liike, "liiku", new Vector(0, -250)); |
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335 | Keyboard.Listen(Key.D, ButtonState.Down, liike, "liiku", new Vector(500, 0)); |
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336 | Keyboard.Listen(Key.A, ButtonState.Down, liike, "liiku", new Vector(-500, 0)); |
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337 | |
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338 | Mouse.IsCursorVisible = true; |
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339 | Mouse.ListenMovement(0.0, kaanny, ""); |
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340 | |
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341 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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342 | } |
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343 | void kaanny(AnalogState hiirenLiike) |
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344 | { |
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345 | Vector suunta = Mouse.PositionOnWorld - player.AbsolutePosition; |
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346 | |
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347 | if (suunta.Magnitude != 0) |
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348 | { |
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349 | suunta.Normalize(); |
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350 | player.Angle = suunta.Angle; |
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351 | } |
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352 | } |
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353 | void liike(Vector vektori) |
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354 | { |
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355 | player.Move((player.Angle + vektori.Angle + Angle.FromDegrees(-90)).GetVector() * vektori.Magnitude); |
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356 | } |
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357 | |
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358 | void LuoOvi(Vector paikka, double leveys, double korkeus, Angle Kulma) |
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359 | { |
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360 | PhysicsObject ovi = PhysicsObject.CreateStaticObject(leveys, korkeus); |
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361 | ovi.Position = paikka; |
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362 | Image c = LoadImage("door"); |
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363 | |
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364 | ovi.Image = c; |
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365 | ovi.Tag = "ovi"; |
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366 | |
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367 | |
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368 | |
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369 | Add(ovi); |
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370 | |
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371 | } |
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372 | |
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373 | } |
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