source: 2014/30/MiskaK/The Reclaim/The Reclaim/The Reclaim/The Reclaim/GameConstants.cs @ 5602

Revision 5602, 974 bytes checked in by anlakane, 6 years ago (diff)

Lisätty mm. ampuminen ja vihollisten tekoälyä.

Line 
1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Text;
5
6public static class GameConstants
7{
8    public const double TILE_WIDTH = 100.0;
9    public const double TILE_HEIGHT = 100.0;
10
11    public const double ENTRANCE_RADIUS = 200.0;
12    public const int SECONDS_TO_CAPTURE = 30;
13    public const double MINIMUM_SPAWN_DELAY = 30;
14    public const double MAXIMUM_SPAWN_DELAY = 60;
15    public const int MINIMUM_SPAWN_COUNT = 1;
16    public const int MAXIMUM_SPAWN_COUNT = 5;
17
18    public const double AI_REFRESH_RATE = 0.5;
19    public const double ENEMY_AI_OBJECTIVE_REFRESH_TICKS = 10; // monenko normaalin ai-refreshin välein päivitetään vihollisten objectivet
20    public const double SOLDIER_MIN_SPEED = 150;
21    public const double SOLDIER_MAX_SPEED = 300;
22
23    public const int MAX_NUMBER_OF_EFFECT_OBJECTS = 750; // esim. hylsyjen maksimimäärä kerralla
24
25    public const double CAMERA_MOVEMENT_SPEED = 50;
26}
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