source: 2014/30/MikkoI/WindowsGame1/WindowsGame1/WindowsGame1Content/WindowsGame1Content.contentproj @ 5603

Revision 5603, 3.3 KB checked in by mijoilmo, 7 years ago (diff)
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <PropertyGroup>
4    <ProjectGuid>{97A5BC4F-C40A-4D52-BF03-8923DFD60CA0}</ProjectGuid>
5    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
6    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
8    <OutputType>Library</OutputType>
9    <AppDesignerFolder>Properties</AppDesignerFolder>
10    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
11    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
12    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
13    <ContentRootDirectory>Content</ContentRootDirectory>
14  </PropertyGroup>
15  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
16    <PlatformTarget>x86</PlatformTarget>
17  </PropertyGroup>
18  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
19    <PlatformTarget>x86</PlatformTarget>
20  </PropertyGroup>
21  <PropertyGroup>
22    <RootNamespace>WindowsGame1Content</RootNamespace>
23  </PropertyGroup>
24  <ItemGroup>
25    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
26    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
27    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
28    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
29    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
30    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
31  </ItemGroup>
32  <ItemGroup>
33    <Compile Include="Graphics\Test\taso5.1.png">
34      <Name>taso5.1</Name>
35      <Importer>TextureImporter</Importer>
36      <Processor>TextureProcessor</Processor>
37    </Compile>
38  </ItemGroup>
39  <ItemGroup>
40    <Compile Include="Graphics\Test\Kuusi.png">
41      <Name>Kuusi</Name>
42      <Importer>TextureImporter</Importer>
43      <Processor>TextureProcessor</Processor>
44    </Compile>
45  </ItemGroup>
46  <ItemGroup>
47    <Compile Include="Graphics\Taivas\Aurinko.png">
48      <Name>Aurinko</Name>
49      <Importer>TextureImporter</Importer>
50      <Processor>TextureProcessor</Processor>
51    </Compile>
52  </ItemGroup>
53  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
54  <!--  To modify your build process, add your task inside one of the targets below and uncomment it.
55       Other similar extension points exist, see Microsoft.Common.targets.
56  <Target Name="BeforeBuild">
57  </Target>
58  <Target Name="AfterBuild">
59  </Target>
60  -->
61</Project>
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