1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Pong : PhysicsGame |
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10 | { |
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11 | Vector nopeusYlos = new Vector(0, 400); |
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12 | Vector nopeusAlas = new Vector(0, -400); |
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13 | |
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14 | PhysicsObject maila1; |
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15 | PhysicsObject maila2; |
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16 | |
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17 | PhysicsObject vasenReuna; |
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18 | PhysicsObject oikeaReuna; |
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19 | |
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20 | IntMeter pelaajan1Pisteet; |
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21 | IntMeter pelaajan2Pisteet; |
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22 | |
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23 | public override void Begin() |
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24 | { |
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25 | LuoKentta(); |
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26 | AsetaOhjaimet(); |
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27 | LisaaLaskurit(); |
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28 | |
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29 | } |
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30 | |
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31 | void LuoPallo() |
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32 | { |
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33 | PhysicsObject pallo = new PhysicsObject(40.0, 40.0); |
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34 | pallo.Shape = Shape.Hexagon; |
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35 | pallo.Color = RandomGen.NextColor(); |
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36 | pallo.X = RandomGen.NextDouble(-100,100); |
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37 | pallo.Y = RandomGen.NextDouble(-100, 100); |
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38 | pallo.Restitution = 1.0; |
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39 | pallo.KineticFriction = 0.0; |
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40 | pallo.MomentOfInertia = Double.PositiveInfinity; |
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41 | Add(pallo); |
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42 | AddCollisionHandler(pallo, KasittelePallonTormays); |
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43 | |
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44 | Vector impulssi = new Vector(500.0, 0.0); |
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45 | pallo.Hit(impulssi); |
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46 | } |
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47 | |
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48 | void LuoKentta() |
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49 | { |
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50 | for (int i = 0; i < 2000; i++) |
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51 | { |
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52 | |
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53 | |
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54 | LuoPallo(); |
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55 | |
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56 | } |
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57 | |
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58 | maila1 = LuoMaila(Level.Left + 20.0, 0.0); |
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59 | maila2 = LuoMaila(Level.Right - 20.0, 0.0); |
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60 | |
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61 | vasenReuna = Level.CreateLeftBorder(); |
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62 | vasenReuna.Restitution = 1.0; |
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63 | vasenReuna.KineticFriction = 0.0; |
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64 | vasenReuna.IsVisible = false; |
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65 | |
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66 | oikeaReuna = Level.CreateRightBorder(); |
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67 | oikeaReuna.Restitution = 1.0; |
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68 | oikeaReuna.KineticFriction = 0.0; |
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69 | oikeaReuna.IsVisible = false; |
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70 | |
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71 | PhysicsObject ylaReuna = Level.CreateTopBorder(); |
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72 | ylaReuna.Restitution = 1.0; |
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73 | ylaReuna.KineticFriction = 0.0; |
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74 | ylaReuna.IsVisible = false; |
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75 | |
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76 | PhysicsObject alaReuna = Level.CreateBottomBorder(); |
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77 | alaReuna.Restitution = 1.0; |
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78 | alaReuna.IsVisible = false; |
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79 | alaReuna.KineticFriction = 0.0; |
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80 | |
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81 | Level.Background.Color = Color.Green; |
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82 | |
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83 | maila1.Color = Color.Wheat; |
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84 | maila2.Color = Color.Wheat; |
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85 | |
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86 | Camera.ZoomToLevel(); |
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87 | } |
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88 | |
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89 | PhysicsObject LuoMaila(double x, double y) |
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90 | { |
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91 | PhysicsObject maila = PhysicsObject.CreateStaticObject(20.0, 100.0); |
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92 | maila.Shape = Shape.Rectangle; |
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93 | maila.X = x; |
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94 | maila.Y = y; |
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95 | maila.Restitution = 1.0; |
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96 | maila.KineticFriction = 0.0; |
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97 | Add(maila); |
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98 | return maila; |
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99 | } |
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100 | |
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101 | void LisaaLaskurit() |
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102 | { |
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103 | pelaajan1Pisteet = LuoPisteLaskuri(Screen.Left + 100.0, Screen.Top - 100.0); |
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104 | pelaajan2Pisteet = LuoPisteLaskuri(Screen.Right - 100.0, Screen.Top - 100.0); |
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105 | } |
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106 | |
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107 | IntMeter LuoPisteLaskuri(double x, double y) |
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108 | { |
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109 | IntMeter laskuri = new IntMeter(0); |
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110 | laskuri.MaxValue = 1000; |
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111 | |
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112 | Label naytto = new Label(); |
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113 | naytto.BindTo(laskuri); |
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114 | naytto.X = x; |
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115 | naytto.Y = y; |
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116 | naytto.TextColor = Color.White; |
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117 | naytto.BorderColor = Level.Background.Color; |
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118 | naytto.Color = Level.Background.Color; |
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119 | Add(naytto); |
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120 | |
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121 | return laskuri; |
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122 | } |
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123 | |
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124 | void KasittelePallonTormays(PhysicsObject pallo, PhysicsObject kohde) |
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125 | { |
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126 | if (kohde == oikeaReuna) |
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127 | { |
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128 | pelaajan1Pisteet.Value += 1; |
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129 | } |
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130 | else if (kohde == vasenReuna) |
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131 | { |
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132 | pelaajan2Pisteet.Value += 1; |
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133 | } |
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134 | } |
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135 | |
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136 | void AsetaOhjaimet() |
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137 | { |
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138 | PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
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139 | |
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140 | Keyboard.Listen(Key.A, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa ylös", maila1, nopeusYlos); |
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141 | Keyboard.Listen(Key.A, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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142 | Keyboard.Listen(Key.Z, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa alas", maila1, nopeusAlas); |
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143 | Keyboard.Listen(Key.Z, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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144 | |
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145 | Keyboard.Listen(Key.Up, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa ylös", maila2, nopeusYlos); |
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146 | Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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147 | Keyboard.Listen(Key.Down, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa alas", maila2, nopeusAlas); |
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148 | Keyboard.Listen(Key.Down, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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149 | |
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150 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
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151 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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152 | |
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153 | ControllerOne.Listen(Button.DPadUp, ButtonState.Down, AsetaNopeus, "Liikuta mailaa ylös", maila1, nopeusYlos); |
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154 | ControllerOne.Listen(Button.DPadUp, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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155 | ControllerOne.Listen(Button.DPadDown, ButtonState.Down, AsetaNopeus, "Liikuta mailaa alas", maila1, nopeusAlas); |
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156 | ControllerOne.Listen(Button.DPadDown, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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157 | |
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158 | ControllerTwo.Listen(Button.DPadUp, ButtonState.Down, AsetaNopeus, "Liikuta mailaa ylös", maila2, nopeusYlos); |
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159 | ControllerTwo.Listen(Button.DPadUp, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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160 | ControllerTwo.Listen(Button.DPadDown, ButtonState.Down, AsetaNopeus, "Liikuta mailaa alas", maila2, nopeusAlas); |
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161 | ControllerTwo.Listen(Button.DPadDown, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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162 | |
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163 | ControllerOne.Listen(Button.Back, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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164 | ControllerTwo.Listen(Button.Back, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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165 | } |
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166 | |
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167 | void AsetaNopeus(PhysicsObject maila, Vector nopeus) |
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168 | { |
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169 | if ((nopeus.Y < 0) && (maila.Bottom < Level.Bottom)) |
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170 | { |
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171 | maila.Velocity = Vector.Zero; |
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172 | return; |
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173 | } |
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174 | if ((nopeus.Y > 0) && (maila.Top > Level.Top)) |
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175 | { |
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176 | maila.Velocity = Vector.Zero; |
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177 | return; |
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178 | } |
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179 | |
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180 | maila.Velocity = nopeus; |
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181 | } |
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182 | |
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183 | const double PALLON_MIN_NOPEUS = 500; |
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184 | |
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185 | protected override void Update(Time time) |
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186 | { |
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187 | /* |
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188 | if (pallo != null && Math.Abs(pallo.Velocity.X) < PALLON_MIN_NOPEUS) |
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189 | { |
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190 | pallo.Velocity = new Vector(pallo.Velocity.X * 1.1, pallo.Velocity.Y); |
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191 | } |
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192 | */ |
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193 | base.Update(time); |
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194 | } |
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195 | |
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196 | |
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197 | } |
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