source: 2014/27/MikkoL/LM2/LM2/LM2Content/LM2Content.contentproj @ 5424

Revision 5424, 13.4 KB checked in by mijoliim, 6 years ago (diff)
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <PropertyGroup>
4    <ProjectGuid>{CF3B78A5-AD62-4751-9287-AD8D38AB03DD}</ProjectGuid>
5    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
6    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
8    <OutputType>Library</OutputType>
9    <AppDesignerFolder>Properties</AppDesignerFolder>
10    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
11    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
12    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
13    <ContentRootDirectory>Content</ContentRootDirectory>
14    <ReferencePath>$(registry:HKEY_LOCAL_MACHINE\Software\Jypeli@Install_Dir)\lib\ContentExtensions</ReferencePath>
15  </PropertyGroup>
16  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
17    <PlatformTarget>x86</PlatformTarget>
18  </PropertyGroup>
19  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
20    <PlatformTarget>x86</PlatformTarget>
21  </PropertyGroup>
22  <PropertyGroup>
23    <RootNamespace>FysiikkaPeliContent</RootNamespace>
24  </PropertyGroup>
25  <ItemGroup>
26    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
27      <Private>False</Private>
28    </Reference>
29    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
30      <Private>False</Private>
31    </Reference>
32    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
33      <Private>False</Private>
34    </Reference>
35    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
36      <Private>False</Private>
37    </Reference>
38    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
39      <Private>False</Private>
40    </Reference>
41    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
42      <Private>False</Private>
43    </Reference>
44    <Reference Include="TextFileContentExtension" />
45    <Reference Include="AnimationExtension" />
46  </ItemGroup>
47  <ItemGroup>
48    <Compile Include="level_test.txt">
49      <Name>level_test</Name>
50      <Importer>TextFileImporter</Importer>
51      <Processor>TextFileContentProcessor</Processor>
52    </Compile>
53  </ItemGroup>
54  <ItemGroup>
55    <Compile Include="bullet_green_laser01.png">
56      <Name>bullet_green_laser01</Name>
57      <Importer>TextureImporter</Importer>
58      <Processor>TextureProcessor</Processor>
59    </Compile>
60  </ItemGroup>
61  <ItemGroup>
62    <Compile Include="bullet_player.png">
63      <Name>bullet_player</Name>
64      <Importer>TextureImporter</Importer>
65      <Processor>TextureProcessor</Processor>
66    </Compile>
67  </ItemGroup>
68  <ItemGroup>
69    <Compile Include="enemy_ship_01.png">
70      <Name>enemy_ship_01</Name>
71      <Importer>TextureImporter</Importer>
72      <Processor>TextureProcessor</Processor>
73    </Compile>
74  </ItemGroup>
75  <ItemGroup>
76    <Compile Include="enemy_ship_01_red.png">
77      <Name>enemy_ship_01_red</Name>
78      <Importer>TextureImporter</Importer>
79      <Processor>TextureProcessor</Processor>
80    </Compile>
81  </ItemGroup>
82  <ItemGroup>
83    <Compile Include="player_ship_01.png">
84      <Name>player_ship_01</Name>
85      <Importer>TextureImporter</Importer>
86      <Processor>TextureProcessor</Processor>
87    </Compile>
88  </ItemGroup>
89  <ItemGroup>
90    <Compile Include="enemy_ship_02.png">
91      <Name>enemy_ship_02</Name>
92      <Importer>TextureImporter</Importer>
93      <Processor>TextureProcessor</Processor>
94    </Compile>
95  </ItemGroup>
96  <ItemGroup>
97    <Compile Include="powerup_damage.png">
98      <Name>powerup_damage</Name>
99      <Importer>TextureImporter</Importer>
100      <Processor>TextureProcessor</Processor>
101    </Compile>
102  </ItemGroup>
103  <ItemGroup>
104    <Compile Include="powerup_spread.png">
105      <Name>powerup_spread</Name>
106      <Importer>TextureImporter</Importer>
107      <Processor>TextureProcessor</Processor>
108    </Compile>
109  </ItemGroup>
110  <ItemGroup>
111    <Compile Include="bullet_player02.png">
112      <Name>bullet_player02</Name>
113      <Importer>TextureImporter</Importer>
114      <Processor>TextureProcessor</Processor>
115    </Compile>
116    <Compile Include="bullet_player03.png">
117      <Name>bullet_player03</Name>
118      <Importer>TextureImporter</Importer>
119      <Processor>TextureProcessor</Processor>
120    </Compile>
121    <Compile Include="bullet_player04.png">
122      <Name>bullet_player04</Name>
123      <Importer>TextureImporter</Importer>
124      <Processor>TextureProcessor</Processor>
125    </Compile>
126    <Compile Include="bullet_player05.png">
127      <Name>bullet_player05</Name>
128      <Importer>TextureImporter</Importer>
129      <Processor>TextureProcessor</Processor>
130    </Compile>
131  </ItemGroup>
132  <ItemGroup>
133    <Compile Include="player_ship_02.png">
134      <Name>player_ship_02</Name>
135      <Importer>TextureImporter</Importer>
136      <Processor>TextureProcessor</Processor>
137    </Compile>
138  </ItemGroup>
139  <ItemGroup>
140    <Compile Include="hurt.wav">
141      <Name>hurt</Name>
142      <Importer>WavImporter</Importer>
143      <Processor>SoundEffectProcessor</Processor>
144    </Compile>
145  </ItemGroup>
146  <ItemGroup>
147    <Compile Include="hit.wav">
148      <Name>hit</Name>
149      <Importer>WavImporter</Importer>
150      <Processor>SoundEffectProcessor</Processor>
151    </Compile>
152    <Compile Include="powerup.wav">
153      <Name>powerup</Name>
154      <Importer>WavImporter</Importer>
155      <Processor>SoundEffectProcessor</Processor>
156    </Compile>
157    <Compile Include="shoot.wav">
158      <Name>shoot</Name>
159      <Importer>WavImporter</Importer>
160      <Processor>SoundEffectProcessor</Processor>
161    </Compile>
162  </ItemGroup>
163  <ItemGroup>
164    <Compile Include="explosion.wav">
165      <Name>explosion</Name>
166      <Importer>WavImporter</Importer>
167      <Processor>SoundEffectProcessor</Processor>
168    </Compile>
169  </ItemGroup>
170  <ItemGroup>
171    <Compile Include="enemy_ship_01_blue.png">
172      <Name>enemy_ship_01_blue</Name>
173      <Importer>TextureImporter</Importer>
174      <Processor>TextureProcessor</Processor>
175    </Compile>
176    <Compile Include="enemy_ship_01_blue_inverted.png">
177      <Name>enemy_ship_01_blue_inverted</Name>
178      <Importer>TextureImporter</Importer>
179      <Processor>TextureProcessor</Processor>
180    </Compile>
181  </ItemGroup>
182  <ItemGroup>
183    <Compile Include="enemy_ship_03.png">
184      <Name>enemy_ship_03</Name>
185      <Importer>TextureImporter</Importer>
186      <Processor>TextureProcessor</Processor>
187    </Compile>
188  </ItemGroup>
189  <ItemGroup>
190    <Compile Include="bullet_enemy_01.png">
191      <Name>bullet_enemy_01</Name>
192      <Importer>TextureImporter</Importer>
193      <Processor>TextureProcessor</Processor>
194    </Compile>
195  </ItemGroup>
196  <ItemGroup>
197    <Compile Include="explosionanim.anim">
198      <Name>explosionanim</Name>
199      <Importer>AnimationImporter</Importer>
200      <Processor>AnimationContentProcessor</Processor>
201    </Compile>
202  </ItemGroup>
203  <ItemGroup>
204    <Compile Include="space_bg.png">
205      <Name>space_bg</Name>
206      <Importer>TextureImporter</Importer>
207      <Processor>TextureProcessor</Processor>
208    </Compile>
209  </ItemGroup>
210  <ItemGroup>
211    <Compile Include="bullet_enemy_02.png">
212      <Name>bullet_enemy_02</Name>
213      <Importer>TextureImporter</Importer>
214      <Processor>TextureProcessor</Processor>
215    </Compile>
216  </ItemGroup>
217  <ItemGroup>
218    <Compile Include="enemy_ship_04.png">
219      <Name>enemy_ship_04</Name>
220      <Importer>TextureImporter</Importer>
221      <Processor>TextureProcessor</Processor>
222    </Compile>
223  </ItemGroup>
224  <ItemGroup>
225    <Compile Include="earth.png">
226      <Name>earth</Name>
227      <Importer>TextureImporter</Importer>
228      <Processor>TextureProcessor</Processor>
229    </Compile>
230  </ItemGroup>
231  <ItemGroup>
232    <Compile Include="Press_Start.png">
233      <Name>Press_Start</Name>
234      <Importer>TextureImporter</Importer>
235      <Processor>TextureProcessor</Processor>
236    </Compile>
237  </ItemGroup>
238  <ItemGroup>
239    <Compile Include="title_screen.png">
240      <Name>title_screen</Name>
241      <Importer>TextureImporter</Importer>
242      <Processor>TextureProcessor</Processor>
243    </Compile>
244  </ItemGroup>
245  <ItemGroup>
246    <Compile Include="Starmap.mp3">
247      <Name>Starmap</Name>
248      <Importer>Mp3Importer</Importer>
249      <Processor>SongProcessor</Processor>
250    </Compile>
251  </ItemGroup>
252  <ItemGroup>
253    <Compile Include="Eladard.mp3">
254      <Name>Eladard</Name>
255      <Importer>Mp3Importer</Importer>
256      <Processor>SongProcessor</Processor>
257    </Compile>
258    <Compile Include="Macbeth.mp3">
259      <Name>Macbeth</Name>
260      <Importer>Mp3Importer</Importer>
261      <Processor>SongProcessor</Processor>
262    </Compile>
263  </ItemGroup>
264  <ItemGroup>
265    <Compile Include="Andross.mp3">
266      <Name>Andross</Name>
267      <Importer>Mp3Importer</Importer>
268      <Processor>SongProcessor</Processor>
269    </Compile>
270  </ItemGroup>
271  <ItemGroup>
272    <Compile Include="enemy_shoot.wav">
273      <Name>enemy_shoot</Name>
274      <Importer>WavImporter</Importer>
275      <Processor>SoundEffectProcessor</Processor>
276    </Compile>
277  </ItemGroup>
278  <ItemGroup>
279    <Compile Include="bullet_enemy_03.png">
280      <Name>bullet_enemy_03</Name>
281      <Importer>TextureImporter</Importer>
282      <Processor>TextureProcessor</Processor>
283    </Compile>
284    <Compile Include="bullet_enemy_04.png">
285      <Name>bullet_enemy_04</Name>
286      <Importer>TextureImporter</Importer>
287      <Processor>TextureProcessor</Processor>
288    </Compile>
289    <Compile Include="bullet_enemy_05.png">
290      <Name>bullet_enemy_05</Name>
291      <Importer>TextureImporter</Importer>
292      <Processor>TextureProcessor</Processor>
293    </Compile>
294  </ItemGroup>
295  <ItemGroup>
296    <Compile Include="hitbox.png">
297      <Name>hitbox</Name>
298      <Importer>TextureImporter</Importer>
299      <Processor>TextureProcessor</Processor>
300    </Compile>
301  </ItemGroup>
302  <ItemGroup>
303    <Compile Include="border_bottom.png">
304      <Name>border_bottom</Name>
305      <Importer>TextureImporter</Importer>
306      <Processor>TextureProcessor</Processor>
307    </Compile>
308  </ItemGroup>
309  <ItemGroup>
310    <Compile Include="border_top.png">
311      <Name>border_top</Name>
312      <Importer>TextureImporter</Importer>
313      <Processor>TextureProcessor</Processor>
314    </Compile>
315  </ItemGroup>
316  <ItemGroup>
317    <Compile Include="Venom.mp3">
318      <Name>Venom</Name>
319      <Importer>Mp3Importer</Importer>
320      <Processor>SongProcessor</Processor>
321    </Compile>
322  </ItemGroup>
323  <ItemGroup>
324    <Compile Include="stage_1_clear.png">
325      <Name>stage_1_clear</Name>
326      <Importer>TextureImporter</Importer>
327      <Processor>TextureProcessor</Processor>
328    </Compile>
329    <Compile Include="stage_1_start.png">
330      <Name>stage_1_start</Name>
331      <Importer>TextureImporter</Importer>
332      <Processor>TextureProcessor</Processor>
333    </Compile>
334    <Compile Include="stage_2_clear.png">
335      <Name>stage_2_clear</Name>
336      <Importer>TextureImporter</Importer>
337      <Processor>TextureProcessor</Processor>
338    </Compile>
339    <Compile Include="stage_2_start.png">
340      <Name>stage_2_start</Name>
341      <Importer>TextureImporter</Importer>
342      <Processor>TextureProcessor</Processor>
343    </Compile>
344  </ItemGroup>
345  <ItemGroup>
346    <Compile Include="level_01.txt">
347      <Name>level_01</Name>
348      <Importer>TextFileImporter</Importer>
349      <Processor>TextFileContentProcessor</Processor>
350    </Compile>
351  </ItemGroup>
352  <ItemGroup>
353    <Compile Include="enemy_ship_05.png">
354      <Name>enemy_ship_05</Name>
355      <Importer>TextureImporter</Importer>
356      <Processor>TextureProcessor</Processor>
357    </Compile>
358  </ItemGroup>
359  <ItemGroup>
360    <Compile Include="boss_ship_01.png">
361      <Name>boss_ship_01</Name>
362      <Importer>TextureImporter</Importer>
363      <Processor>TextureProcessor</Processor>
364    </Compile>
365  </ItemGroup>
366  <ItemGroup>
367    <Compile Include="bullet_enemy_06.png">
368      <Name>bullet_enemy_06</Name>
369      <Importer>TextureImporter</Importer>
370      <Processor>TextureProcessor</Processor>
371    </Compile>
372  </ItemGroup>
373  <ItemGroup>
374    <Compile Include="Stage Clear.mp3">
375      <Name>Stage Clear</Name>
376      <Importer>Mp3Importer</Importer>
377      <Processor>SongProcessor</Processor>
378    </Compile>
379  </ItemGroup>
380  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
381  <!--  To modify your build process, add your task inside one of the targets below and uncomment it.
382       Other similar extension points exist, see Microsoft.Common.targets.
383  <Target Name="BeforeBuild">
384  </Target>
385  <Target Name="AfterBuild">
386  </Target>
387  -->
388</Project>
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