source: 2014/27/MikkoL/LM2/LM2/LM2Content/LM2Content.contentproj @ 5288

Revision 5288, 7.7 KB checked in by mijoliim, 5 years ago (diff)

jhuuhu

Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <PropertyGroup>
4    <ProjectGuid>{CF3B78A5-AD62-4751-9287-AD8D38AB03DD}</ProjectGuid>
5    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
6    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
8    <OutputType>Library</OutputType>
9    <AppDesignerFolder>Properties</AppDesignerFolder>
10    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
11    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
12    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
13    <ContentRootDirectory>Content</ContentRootDirectory>
14    <ReferencePath>$(registry:HKEY_LOCAL_MACHINE\Software\Jypeli@Install_Dir)\lib\ContentExtensions</ReferencePath>
15  </PropertyGroup>
16  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
17    <PlatformTarget>x86</PlatformTarget>
18  </PropertyGroup>
19  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
20    <PlatformTarget>x86</PlatformTarget>
21  </PropertyGroup>
22  <PropertyGroup>
23    <RootNamespace>FysiikkaPeliContent</RootNamespace>
24  </PropertyGroup>
25  <ItemGroup>
26    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
27      <Private>False</Private>
28    </Reference>
29    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
30      <Private>False</Private>
31    </Reference>
32    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
33      <Private>False</Private>
34    </Reference>
35    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
36      <Private>False</Private>
37    </Reference>
38    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
39      <Private>False</Private>
40    </Reference>
41    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
42      <Private>False</Private>
43    </Reference>
44    <Reference Include="TextFileContentExtension" />
45    <Reference Include="AnimationExtension" />
46  </ItemGroup>
47  <ItemGroup>
48    <Compile Include="sprite_a-j.png">
49      <Name>sprite_a-j</Name>
50      <Importer>TextureImporter</Importer>
51      <Processor>TextureProcessor</Processor>
52    </Compile>
53  </ItemGroup>
54  <ItemGroup>
55    <Compile Include="sprite_lentavamothafucka.png">
56      <Name>sprite_lentavamothafucka</Name>
57      <Importer>TextureImporter</Importer>
58      <Processor>TextureProcessor</Processor>
59    </Compile>
60  </ItemGroup>
61  <ItemGroup>
62    <Compile Include="level_test.txt">
63      <Name>level_test</Name>
64      <Importer>TextFileImporter</Importer>
65      <Processor>TextFileContentProcessor</Processor>
66    </Compile>
67  </ItemGroup>
68  <ItemGroup>
69    <Compile Include="bullet_green_laser01.png">
70      <Name>bullet_green_laser01</Name>
71      <Importer>TextureImporter</Importer>
72      <Processor>TextureProcessor</Processor>
73    </Compile>
74  </ItemGroup>
75  <ItemGroup>
76    <Compile Include="bullet_player.png">
77      <Name>bullet_player</Name>
78      <Importer>TextureImporter</Importer>
79      <Processor>TextureProcessor</Processor>
80    </Compile>
81  </ItemGroup>
82  <ItemGroup>
83    <Compile Include="enemy_ship_01.png">
84      <Name>enemy_ship_01</Name>
85      <Importer>TextureImporter</Importer>
86      <Processor>TextureProcessor</Processor>
87    </Compile>
88  </ItemGroup>
89  <ItemGroup>
90    <Compile Include="enemy_ship_01_red.png">
91      <Name>enemy_ship_01_red</Name>
92      <Importer>TextureImporter</Importer>
93      <Processor>TextureProcessor</Processor>
94    </Compile>
95  </ItemGroup>
96  <ItemGroup>
97    <Compile Include="player_ship_01.png">
98      <Name>player_ship_01</Name>
99      <Importer>TextureImporter</Importer>
100      <Processor>TextureProcessor</Processor>
101    </Compile>
102  </ItemGroup>
103  <ItemGroup>
104    <Compile Include="enemy_ship_02.png">
105      <Name>enemy_ship_02</Name>
106      <Importer>TextureImporter</Importer>
107      <Processor>TextureProcessor</Processor>
108    </Compile>
109  </ItemGroup>
110  <ItemGroup>
111    <Compile Include="enemy_ship_02_inverted.png">
112      <Name>enemy_ship_02_inverted</Name>
113      <Importer>TextureImporter</Importer>
114      <Processor>TextureProcessor</Processor>
115    </Compile>
116  </ItemGroup>
117  <ItemGroup>
118    <Compile Include="powerup_damage.png">
119      <Name>powerup_damage</Name>
120      <Importer>TextureImporter</Importer>
121      <Processor>TextureProcessor</Processor>
122    </Compile>
123  </ItemGroup>
124  <ItemGroup>
125    <Compile Include="powerup_spread.png">
126      <Name>powerup_spread</Name>
127      <Importer>TextureImporter</Importer>
128      <Processor>TextureProcessor</Processor>
129    </Compile>
130  </ItemGroup>
131  <ItemGroup>
132    <Compile Include="bullet_player02.png">
133      <Name>bullet_player02</Name>
134      <Importer>TextureImporter</Importer>
135      <Processor>TextureProcessor</Processor>
136    </Compile>
137    <Compile Include="bullet_player03.png">
138      <Name>bullet_player03</Name>
139      <Importer>TextureImporter</Importer>
140      <Processor>TextureProcessor</Processor>
141    </Compile>
142    <Compile Include="bullet_player04.png">
143      <Name>bullet_player04</Name>
144      <Importer>TextureImporter</Importer>
145      <Processor>TextureProcessor</Processor>
146    </Compile>
147    <Compile Include="bullet_player05.png">
148      <Name>bullet_player05</Name>
149      <Importer>TextureImporter</Importer>
150      <Processor>TextureProcessor</Processor>
151    </Compile>
152  </ItemGroup>
153  <ItemGroup>
154    <Compile Include="player_ship_02.png">
155      <Name>player_ship_02</Name>
156      <Importer>TextureImporter</Importer>
157      <Processor>TextureProcessor</Processor>
158    </Compile>
159  </ItemGroup>
160  <ItemGroup>
161    <Compile Include="hurt.wav">
162      <Name>hurt</Name>
163      <Importer>WavImporter</Importer>
164      <Processor>SoundEffectProcessor</Processor>
165    </Compile>
166  </ItemGroup>
167  <ItemGroup>
168    <Compile Include="hit.wav">
169      <Name>hit</Name>
170      <Importer>WavImporter</Importer>
171      <Processor>SoundEffectProcessor</Processor>
172    </Compile>
173    <Compile Include="powerup.wav">
174      <Name>powerup</Name>
175      <Importer>WavImporter</Importer>
176      <Processor>SoundEffectProcessor</Processor>
177    </Compile>
178    <Compile Include="shoot.wav">
179      <Name>shoot</Name>
180      <Importer>WavImporter</Importer>
181      <Processor>SoundEffectProcessor</Processor>
182    </Compile>
183  </ItemGroup>
184  <ItemGroup>
185    <Compile Include="explosion.wav">
186      <Name>explosion</Name>
187      <Importer>WavImporter</Importer>
188      <Processor>SoundEffectProcessor</Processor>
189    </Compile>
190  </ItemGroup>
191  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
192  <!--  To modify your build process, add your task inside one of the targets below and uncomment it.
193       Other similar extension points exist, see Microsoft.Common.targets.
194  <Target Name="BeforeBuild">
195  </Target>
196  <Target Name="AfterBuild">
197  </Target>
198  -->
199</Project>
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