1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Efektit : PhysicsGame |
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10 | { |
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11 | PhysicsObject pallo; |
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12 | |
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13 | public override void Begin() |
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14 | { |
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15 | Level.Background.Color = Color.Black; |
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16 | LisaaPallo(); |
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17 | |
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18 | LisaaNappainkuuntelijat(); |
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19 | |
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20 | } |
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21 | |
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22 | private void LisaaPallo() |
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23 | { |
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24 | pallo = new PhysicsObject(40, 40, Shape.Circle); |
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25 | Add(pallo); |
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26 | } |
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27 | |
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28 | private void LisaaNappainkuuntelijat() |
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29 | { |
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30 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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31 | Keyboard.Listen(Key.Right, ButtonState.Down, Liikuta, "Liikuta oikealle", pallo, new Vector(10, 0)); |
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32 | Keyboard.Listen(Key.Left, ButtonState.Down, Liikuta, "Liikuta vasemmalle", pallo, new Vector(-10, 0)); |
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33 | Keyboard.Listen(Key.Up, ButtonState.Down, Liikuta, "Liikuta ylös", pallo, new Vector(0, 10)); |
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34 | Keyboard.Listen(Key.Down, ButtonState.Down, Liikuta, "Liikuta alas", pallo, new Vector(0, -10)); |
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35 | } |
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36 | |
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37 | void Liikuta(PhysicsObject olio, Vector suunta) |
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38 | { |
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39 | olio.Hit(suunta); |
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40 | } |
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41 | } |
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