source: 2014/27/BenjaminE/AttackOfTheChicken/AttackOfTheChicken/AttackOfTheChickenContent/AttackOfTheChickenContent.contentproj @ 5378

Revision 5378, 6.7 KB checked in by beamechi, 5 years ago (diff)

Mä on tehny ne paholaiset ja se ase. Enä menu ja kulo ja varma effectsia.

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1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <PropertyGroup>
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5    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
6    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
8    <OutputType>Library</OutputType>
9    <AppDesignerFolder>Properties</AppDesignerFolder>
10    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
11    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
12    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
13    <ContentRootDirectory>Content</ContentRootDirectory>
14    <ReferencePath>$(registry:HKEY_LOCAL_MACHINE\Software\Jypeli@Install_Dir)\lib\ContentExtensions</ReferencePath>
15  </PropertyGroup>
16  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
17    <PlatformTarget>x86</PlatformTarget>
18  </PropertyGroup>
19  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
20    <PlatformTarget>x86</PlatformTarget>
21  </PropertyGroup>
22  <PropertyGroup>
23    <RootNamespace>FysiikkaPeliContent</RootNamespace>
24  </PropertyGroup>
25  <ItemGroup>
26    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
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28    </Reference>
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31    </Reference>
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43    </Reference>
44    <Reference Include="TextFileContentExtension" />
45    <Reference Include="AnimationExtension" />
46  </ItemGroup>
47  <ItemGroup>
48    <Compile Include="Sprites\EvilChicken.png">
49      <Name>EvilChicken</Name>
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51      <Processor>TextureProcessor</Processor>
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53  </ItemGroup>
54  <ItemGroup>
55    <Compile Include="Sprites\LevelBackground.png">
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57      <Importer>TextureImporter</Importer>
58      <Processor>TextureProcessor</Processor>
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60  </ItemGroup>
61  <ItemGroup>
62    <Compile Include="Sprites\PlayerStand.png">
63      <Name>PlayerStand</Name>
64      <Importer>TextureImporter</Importer>
65      <Processor>TextureProcessor</Processor>
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68  <ItemGroup>
69    <Compile Include="Sprites\Level.png">
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72      <Processor>TextureProcessor</Processor>
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75  <ItemGroup>
76    <Compile Include="Sprites\Bullet.png">
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78      <Importer>TextureImporter</Importer>
79      <Processor>TextureProcessor</Processor>
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81  </ItemGroup>
82  <ItemGroup>
83    <Compile Include="Sprites\Stone.png">
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85      <Importer>TextureImporter</Importer>
86      <Processor>TextureProcessor</Processor>
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88  </ItemGroup>
89  <ItemGroup>
90    <Compile Include="Sounds\Jump.wav">
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92      <Importer>WavImporter</Importer>
93      <Processor>SoundEffectProcessor</Processor>
94    </Compile>
95  </ItemGroup>
96  <ItemGroup>
97    <Compile Include="Sounds\BigEnemyFall.wav">
98      <Name>BigEnemyFall</Name>
99      <Importer>WavImporter</Importer>
100      <Processor>SoundEffectProcessor</Processor>
101    </Compile>
102  </ItemGroup>
103  <ItemGroup>
104    <Compile Include="Sounds\MainMenuTheme.mp3">
105      <Name>MainMenuTheme</Name>
106      <Importer>Mp3Importer</Importer>
107      <Processor>SongProcessor</Processor>
108    </Compile>
109  </ItemGroup>
110  <ItemGroup>
111    <Compile Include="Sprites\Explosion.png">
112      <Name>Explosion</Name>
113      <Importer>TextureImporter</Importer>
114      <Processor>TextureProcessor</Processor>
115    </Compile>
116  </ItemGroup>
117  <ItemGroup>
118    <Compile Include="Sprites\LazerGunPowerUp.png">
119      <Name>LazerGunPowerUp</Name>
120      <Importer>TextureImporter</Importer>
121      <Processor>TextureProcessor</Processor>
122    </Compile>
123    <Compile Include="Sprites\MachineGunPowerUp.png">
124      <Name>MachineGunPowerUp</Name>
125      <Importer>TextureImporter</Importer>
126      <Processor>TextureProcessor</Processor>
127    </Compile>
128  </ItemGroup>
129  <ItemGroup>
130    <Compile Include="Sounds\Powerup.wav">
131      <Name>Powerup</Name>
132      <Importer>WavImporter</Importer>
133      <Processor>SoundEffectProcessor</Processor>
134    </Compile>
135  </ItemGroup>
136  <ItemGroup>
137    <Compile Include="Sounds\LevelMusic.mp3">
138      <Name>LevelMusic</Name>
139      <Importer>Mp3Importer</Importer>
140      <Processor>SongProcessor</Processor>
141    </Compile>
142  </ItemGroup>
143  <ItemGroup>
144    <Compile Include="Sounds\Gun.wav">
145      <Name>Gun</Name>
146      <Importer>WavImporter</Importer>
147      <Processor>SoundEffectProcessor</Processor>
148    </Compile>
149  </ItemGroup>
150  <ItemGroup>
151    <Compile Include="Sounds\LaserShoot.wav">
152      <Name>LaserShoot</Name>
153      <Importer>WavImporter</Importer>
154      <Processor>SoundEffectProcessor</Processor>
155    </Compile>
156  </ItemGroup>
157  <ItemGroup>
158    <Compile Include="Sprites\Lava.png">
159      <Name>Lava</Name>
160      <Importer>TextureImporter</Importer>
161      <Processor>TextureProcessor</Processor>
162    </Compile>
163  </ItemGroup>
164  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
165  <!--  To modify your build process, add your task inside one of the targets below and uncomment it.
166       Other similar extension points exist, see Microsoft.Common.targets.
167  <Target Name="BeforeBuild">
168  </Target>
169  <Target Name="AfterBuild">
170  </Target>
171  -->
172</Project>
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