1 | using System; |
---|
2 | using System.Collections.Generic; |
---|
3 | using Jypeli; |
---|
4 | using Jypeli.Assets; |
---|
5 | using Jypeli.Controls; |
---|
6 | using Jypeli.Effects; |
---|
7 | using Jypeli.Widgets; |
---|
8 | |
---|
9 | public class Proto236b : PhysicsGame //true survivor |
---|
10 | { |
---|
11 | private Player player; |
---|
12 | public Player Player { get { return player; } set { player = value; } } |
---|
13 | Hud hud; |
---|
14 | private ColorTileMap map; |
---|
15 | public ColorTileMap Map { get { return map; } set { map = value; } } |
---|
16 | private Dictionary<string, Image> images = new Dictionary<string, Image>(); |
---|
17 | public Dictionary<string, Image> Images { get { return images; } set { images = value; } } |
---|
18 | private Dictionary<string, Image[]> imageLists = new Dictionary<string, Image[]>(); |
---|
19 | public Dictionary<string, Image[]> ImageLists { get { return imageLists; } set { imageLists = value; } } |
---|
20 | private Music music; |
---|
21 | public Music Music { get { return music; } set { music = value; } } |
---|
22 | private ProtoLevel currentLevel; |
---|
23 | public ProtoLevel CurrentLevel { get { return currentLevel; } set { currentLevel = value; } } |
---|
24 | private ScreenView gameScreen; |
---|
25 | public ScreenView GameScreen { get { return gameScreen; } set { gameScreen = value; } } |
---|
26 | private Dictionary<string, ProtoLevel> levels = new Dictionary<string, ProtoLevel>(); |
---|
27 | private Galaxy galaxy; |
---|
28 | public Galaxy Galaxy { get { return galaxy; } set { galaxy = value; } } |
---|
29 | |
---|
30 | void AssignKeys() |
---|
31 | { |
---|
32 | Keyboard.Listen(Key.Escape, ButtonState.Down, Exit, "Lento"); |
---|
33 | Keyboard.Listen(Key.Up, ButtonState.Down, player.thrusterStart, "Lento", 1.0); |
---|
34 | Keyboard.Listen(Key.Up, ButtonState.Released, player.thrusterEnd, "Lento"); |
---|
35 | Keyboard.Listen(Key.Down, ButtonState.Down, player.thrusterStart, "Lento", -0.2); |
---|
36 | Keyboard.Listen(Key.Down, ButtonState.Released, player.thrusterEnd, "Lento"); |
---|
37 | Keyboard.Listen(Key.Left, ButtonState.Down, player.rotate, "Lento", 4.0); |
---|
38 | Keyboard.Listen(Key.Right, ButtonState.Down, player.rotate, "Lento", -4.0); |
---|
39 | Keyboard.Listen(Key.LeftControl, ButtonState.Down, player.shoot, "Lento"); |
---|
40 | } |
---|
41 | void LoadAllImages() |
---|
42 | { |
---|
43 | images["space_background"] = LoadImage("graphics/backgrounds/Space_esim"); |
---|
44 | images["mars_background"] = LoadImage("graphics/backgrounds/Mars"); |
---|
45 | images["planet1_background"] = LoadImage("graphics/backgrounds/planet1"); |
---|
46 | images["planet2_background"] = LoadImage("graphics/backgrounds/planet2"); |
---|
47 | images["planet2_valetta"] = LoadImage("graphics/backgrounds/planet2_valetta"); |
---|
48 | images["player"] = LoadImage("graphics/ships/player"); |
---|
49 | images["galaxy_map"] = LoadImage("graphics/HUD/galaxy_map"); |
---|
50 | |
---|
51 | //kaikki tilet |
---|
52 | images["grass1"] = LoadImage("graphics/tiles/tilenurmi"); |
---|
53 | images["soil1"] = LoadImage("graphics/tiles/tilemulta"); |
---|
54 | |
---|
55 | imageLists["player_thruster"] = LoadImages("graphics/effects/thrusters/thruster0.1", "graphics/effects/thrusters/thruster0.2"); |
---|
56 | imageLists["enemy1"] = LoadImages("graphics/Enemy/Enemy1.0", "graphics/Enemy/Enemy1.1", "graphics/Enemy/Enemy1.2"); |
---|
57 | imageLists["HUD_radar"] = LoadImages("graphics/HUD/HUD_radar1.0", "graphics/HUD/HUD_radar1.1"); |
---|
58 | images["HUD_ship"] = LoadImage("graphics/HUD/cross1.0"); |
---|
59 | } |
---|
60 | void LoadAllMusic() |
---|
61 | { |
---|
62 | this.music = new Music(); |
---|
63 | } |
---|
64 | public void LoadLevel(string levelId, Angle planetAngle/*PlanetAngle määrittää missä kulmassa planeettaan tullaan tai sieltä poistutaan*/) |
---|
65 | { |
---|
66 | ClearAll(); |
---|
67 | |
---|
68 | ProtoLevel level = this.levels[levelId]; |
---|
69 | MessageDisplay.Add("loading level '" + level.TileMapSrc + "'..."); |
---|
70 | currentLevel = level; |
---|
71 | |
---|
72 | Level.Background.Color = Color.Black; |
---|
73 | this.player.Velocity = Vector.Zero;//resetoi pelaajan velocity |
---|
74 | Add(this.player, 1); |
---|
75 | Camera.Follow(this.player); |
---|
76 | |
---|
77 | LevelFromImage(level); |
---|
78 | |
---|
79 | if (level.IsPlanet) |
---|
80 | { |
---|
81 | Gravity = new Vector(0, -200); |
---|
82 | player.LinearDamping = 0.99;//ns ilmanvastus |
---|
83 | galaxy.CurrentPlanet = galaxy.Planets[level.Id];//aseta galaksiin tiedot nykyisestä planeetasta |
---|
84 | player.Y = Level.Top - Screen.Height; |
---|
85 | MediaPlayer.Play(galaxy.Planets[level.Id].Music); |
---|
86 | //player.x on jotain |
---|
87 | } |
---|
88 | else |
---|
89 | { |
---|
90 | Gravity = new Vector(0, 0); |
---|
91 | player.LinearDamping = 1;//avaruudessa ei ilmanvastusta |
---|
92 | Camera.Zoom(0.8); |
---|
93 | if (galaxy.CurrentPlanet != null)//current planet voi olla null jos pelaaja ei vielä ole käynyt millään planeetalla. |
---|
94 | { |
---|
95 | //aseta pelaaja galaksiin |
---|
96 | player.Position = galaxy.CurrentPlanet.Position; |
---|
97 | //laske vielä vektori, mistä suunnasta pelaaja poistui |
---|
98 | player.Position += Vector.FromLengthAndAngle(galaxy.CurrentPlanet.Radius + 50, planetAngle); |
---|
99 | player.AbsoluteAngle = planetAngle - Angle.RightAngle;//JOSSAIN VAIHEESSA KÄÄNNETÄÄN ALUS NIIN ETTEI NÄITÄ TARVITA |
---|
100 | } |
---|
101 | Layers[-3].RelativeTransition = new Vector(0.06, 0.06); |
---|
102 | } |
---|
103 | |
---|
104 | AssignKeys(); |
---|
105 | initializeHUD(); |
---|
106 | } |
---|
107 | void CreateBg(string id, int offset, double scale = 1) |
---|
108 | { |
---|
109 | double h = 1, w = 1; |
---|
110 | if (currentLevel.IsPlanet) |
---|
111 | { |
---|
112 | h = 150 * 40; |
---|
113 | w = Level.Width; |
---|
114 | } |
---|
115 | else |
---|
116 | { |
---|
117 | h = Level.Height * scale; |
---|
118 | w = Level.Width * scale; |
---|
119 | } |
---|
120 | GameObject bg = new GameObject(w, h); |
---|
121 | GameObject bg2 = new GameObject(Level.Width, Level.Height); |
---|
122 | bg.Image = images[id]; |
---|
123 | if (currentLevel.IsPlanet) |
---|
124 | { |
---|
125 | bg.Y = Level.Top - (150 * 40) / 2; |
---|
126 | } |
---|
127 | else |
---|
128 | { |
---|
129 | bg.Y += Level.Height * offset; |
---|
130 | } |
---|
131 | bg.X += Level.Width * offset; |
---|
132 | bg2.X += Level.Width * offset; |
---|
133 | Add(bg, -3); |
---|
134 | |
---|
135 | bg2.Image = images["planet2_valetta"]; |
---|
136 | Add(bg2, -2); |
---|
137 | } |
---|
138 | void LevelFromImage(ProtoLevel level) |
---|
139 | { |
---|
140 | Dictionary<String, String> convert = new Dictionary<String, String>(); |
---|
141 | convert.Add("000000", "grass1"); |
---|
142 | ColorTileMap tileMap = ColorTileMap.FromLevelAsset(level.TileMapSrc); |
---|
143 | tileMap.SetTileMethod(Color.FromHexCode("000000"), createTile, convert["000000"], false); |
---|
144 | //tileMap.SetTileMethod(Color.FromHexCode("0000ff"), createTile, convert["0000ff"], true); |
---|
145 | tileMap.SetTileMethod(Color.FromHexCode("ff0000"), spawnPlayer); |
---|
146 | tileMap.SetTileMethod(Color.FromHexCode("00ff00"), spawnEnemy); |
---|
147 | |
---|
148 | //kaikki spacessa olevat jutut voisi alkaa CC |
---|
149 | tileMap.SetTileMethod(Color.FromHexCode("ccffff"), createPlanet, "planet2");//planeetta 2 |
---|
150 | |
---|
151 | double w = 0, h = 0; |
---|
152 | if (CurrentLevel.IsPlanet) |
---|
153 | { |
---|
154 | w = 40; h = 40; |
---|
155 | } |
---|
156 | else |
---|
157 | { |
---|
158 | w = 2000; h = 2000; |
---|
159 | } |
---|
160 | |
---|
161 | tileMap.Execute(w, h); |
---|
162 | map = tileMap; |
---|
163 | |
---|
164 | //lasketaan montako tiiltä tarvitaan |
---|
165 | var tilesNeeded = Math.Floor((Screen.Width / 2 / 40) * Camera.ZoomFactor); |
---|
166 | |
---|
167 | //vasen puoli |
---|
168 | for (int x = 0; x < tilesNeeded; x++) |
---|
169 | { |
---|
170 | for (int y = 0; y < tileMap.RowCount; y++) |
---|
171 | { |
---|
172 | String hexColor = tileMap.GetTile(y, x).ToString().Substring(2, 6).ToLower(); |
---|
173 | if (convert.ContainsKey(hexColor)) |
---|
174 | createTile(new Vector(x * w + w / 2 - Level.Width / 2 + Level.Width, (tileMap.RowCount - y - 1) * h + h / 2 - Level.Height / 2), w, h, convert[hexColor], false); |
---|
175 | } |
---|
176 | } |
---|
177 | //oikea puoli |
---|
178 | for (int x = tileMap.ColumnCount - 1; x > tileMap.ColumnCount - 1 - tilesNeeded; x--) |
---|
179 | { |
---|
180 | for (int y = 0; y < tileMap.RowCount; y++) |
---|
181 | { |
---|
182 | String hexColor = tileMap.GetTile(y, x).ToString().Substring(2, 6).ToLower(); |
---|
183 | if (convert.ContainsKey(hexColor)) |
---|
184 | createTile(new Vector(x * w + w / 2 - Level.Width / 2 - Level.Width, (tileMap.RowCount - y - 1) * h + h / 2 - Level.Height / 2), w, h, convert[hexColor], false); |
---|
185 | } |
---|
186 | } |
---|
187 | if (currentLevel.IsPlanet) |
---|
188 | { |
---|
189 | //luo backgroundit (2 valetta ja 1 oikea) |
---|
190 | CreateBg(level.BackgroundId, -1); |
---|
191 | CreateBg(level.BackgroundId, 0); |
---|
192 | CreateBg(level.BackgroundId, 1); |
---|
193 | } |
---|
194 | else |
---|
195 | { |
---|
196 | CreateBg(level.BackgroundId, 0, 0.06); |
---|
197 | } |
---|
198 | } |
---|
199 | void initializeHUD() |
---|
200 | { |
---|
201 | if (hud != null) |
---|
202 | { |
---|
203 | //poista vanha hud |
---|
204 | hud.Destroy(); |
---|
205 | } |
---|
206 | hud = new Hud(this); |
---|
207 | } |
---|
208 | void createTile(Vector position, double w, double h, string id, bool cheap = false) |
---|
209 | { |
---|
210 | if (id == "") { return; } |
---|
211 | if (!cheap) |
---|
212 | { |
---|
213 | MikonPhysicsObject tile = new MikonPhysicsObject(this, w, h); |
---|
214 | tile.MakeStatic(); |
---|
215 | tile.AbsolutePosition = position; |
---|
216 | tile.Image = images[id]; |
---|
217 | Add(tile); |
---|
218 | } |
---|
219 | else |
---|
220 | { |
---|
221 | GameObject tile = new GameObject(w, h); |
---|
222 | tile.AbsolutePosition = position; |
---|
223 | tile.Image = images[id]; |
---|
224 | Add(tile); |
---|
225 | } |
---|
226 | } |
---|
227 | void createPlanet(Vector position, double w, double h, string id) |
---|
228 | { |
---|
229 | Planet planet = new Planet(this, position, 1000, id); |
---|
230 | Add(planet); |
---|
231 | } |
---|
232 | void spawnPlayer(Vector position, double w, double h) |
---|
233 | { |
---|
234 | player.Position = position; |
---|
235 | } |
---|
236 | void spawnEnemy(Vector position, double w, double h) |
---|
237 | { |
---|
238 | new Enemy1(this, w, h, position); |
---|
239 | } |
---|
240 | void LoadAllLevels() |
---|
241 | { |
---|
242 | this.levels["space"] = new ProtoLevel(this, "!space", false, "space_background"); |
---|
243 | this.levels["planet2"] = new ProtoLevel(this, "planet2", true, "planet1_background"); |
---|
244 | } |
---|
245 | public override void Begin() |
---|
246 | { |
---|
247 | // TODO: Kirjoita peli tähän |
---|
248 | LoadAllImages(); |
---|
249 | LoadAllMusic(); |
---|
250 | LoadAllLevels(); |
---|
251 | |
---|
252 | this.player = new Player(this); |
---|
253 | this.player.attachWeapon(); |
---|
254 | this.player.IsUpdated = true; |
---|
255 | |
---|
256 | this.gameScreen = Screen; |
---|
257 | this.galaxy = new Galaxy(this); |
---|
258 | |
---|
259 | LoadLevel("space", Angle.Zero);//avaruus ladataan jotta galaksi saa planeettansa |
---|
260 | LoadLevel("planet2", Angle.Zero); |
---|
261 | } |
---|
262 | } |
---|