source: 2014/27/AleksanteriV/Protokolla236TrueSurvivor/Protokolla236TrueSurvivor/Protokolla236TrueSurvivor/Protokolla236TrueSurvivor.cs @ 5320

Revision 5320, 4.4 KB checked in by mijoilmo, 7 years ago (diff)

kenttä toimii loistavasti! (y)

Line 
1using System;
2using System.Collections.Generic;
3using Jypeli;
4using Jypeli.Assets;
5using Jypeli.Controls;
6using Jypeli.Effects;
7using Jypeli.Widgets;
8
9public class Proto236b : PhysicsGame //true survivor
10{
11    Player player;
12    private ColorTileMap map;
13    public ColorTileMap Map { get { return map; } set { map = value; } }
14    private Dictionary<string, Image> images = new Dictionary<string, Image>();
15    public Dictionary<string, Image> Images { get { return images; } set { images = value; } }
16    private Dictionary<string, Image[]> imageLists = new Dictionary<string, Image[]>();
17    public Dictionary<string, Image[]> ImageLists { get { return imageLists; } set { imageLists = value; } }
18    private ProtoLevel currentLevel;
19    public ProtoLevel CurrentLevel { get { return currentLevel; } set { currentLevel = value; } }
20
21    void AssignKeys()
22    {
23        Keyboard.Listen(Key.Escape, ButtonState.Down, Exit, "Lopeta Peli");
24        Keyboard.Listen(Key.Up, ButtonState.Down, player.thrusterStart, "Lento", 1.0);
25        Keyboard.Listen(Key.Up, ButtonState.Released, player.thrusterEnd, "Lento");
26        Keyboard.Listen(Key.Down, ButtonState.Down, player.thrusterStart, "Lento", -0.2);
27        Keyboard.Listen(Key.Down, ButtonState.Released, player.thrusterEnd, "Lento");
28        Keyboard.Listen(Key.Left, ButtonState.Down, player.rotate, "Lento", 4.0);
29        Keyboard.Listen(Key.Right, ButtonState.Down, player.rotate, "Lento", -4.0);
30    }
31    void LoadAllImages()
32    {
33        images["background0"] = LoadImage("graphics/backgrounds/space_background");
34        images["player"] = LoadImage("graphics/ships/player");
35        imageLists["player_thruster"] = LoadImages("graphics/effects/thrusters/thruster0.1", "graphics/effects/thrusters/thruster0.2");
36        images["tile0"] = LoadImage("graphics/tiles/tile0");
37    }
38    void LoadLevel(ProtoLevel level)
39    {
40        ClearAll();
41        currentLevel = level;
42        Add(this.player);
43        Camera.Follow(this.player);
44        AssignKeys();
45        LevelFromImage("graphics/levels/" + level.TileMapSrc);
46    }
47    void LevelFromImage(string levelName)
48    {
49        Dictionary<String, String> convert = new Dictionary<String, String>();
50        convert.Add("000000","tile0");
51        ColorTileMap tileMap = ColorTileMap.FromLevelAsset(levelName);
52        tileMap.SetTileMethod(Color.FromHexCode("000000"), createTile, convert["000000"]);
53        tileMap.SetTileMethod(Color.FromHexCode("ff0000"), spawnPlayer);
54        tileMap.SetTileMethod(Color.FromHexCode("ff0000"), spawnPlayer);
55
56        double w=40, h=40;
57        tileMap.Execute(w, h);
58        map = tileMap;
59        //int laskValk = 0;
60        //int laskPun = 0;
61        //int lask = 0;
62        for (int y = 0; y < tileMap.RowCount; y++)
63        {
64            for (int x = 0; x < tileMap.ColumnCount; x++)
65            {
66                String hexColor=tileMap.GetTile(y,x).ToString().Substring(2,6);
67
68                //if (hexColor == "FFFFFF") { laskValk++; continue; }
69                //if (hexColor == "FF00FF") { laskPun++; continue; }
70                //if (hexColor == "FF0000") { lask++; continue; }
71                //if (hexColor == "FF0000") { lask++; continue; }
72                if (convert.ContainsKey(hexColor))
73                {
74                    createTile(new Vector(x * w + w / 2 - Level.Width / 2 - Level.Width, (tileMap.RowCount - y - 1) * h + h / 2 - Level.Height / 2), w, h, convert[hexColor]);
75                    createTile(new Vector(x * w + w / 2 - Level.Width / 2 + Level.Width, (tileMap.RowCount - y - 1) * h + h / 2 - Level.Height / 2), w, h, convert[hexColor]);
76                }
77            }
78        }
79    }
80    void createTile(Vector position, double w, double h, string id)
81    {
82        if (id == "") { return; }
83        MikonPhysicsObject tile = new MikonPhysicsObject(this, w, h);
84        tile.MakeStatic();
85        tile.AbsolutePosition = position;
86        tile.Image = images[id];
87        Add(tile);
88    }
89    void spawnPlayer(Vector position, double w, double h)
90    {
91        player.Position = position;
92    }
93    public override void Begin()
94    {
95        // TODO: Kirjoita peli tähän
96        LoadAllImages();
97        this.player = new Player(this);
98        this.player.IsUpdated = true;
99       
100        LoadLevel(new ProtoLevel("0",true));//tää on huono metodi, TODO: luo level-classit ennen lataamista
101    }
102}
Note: See TracBrowser for help on using the repository browser.