1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class MikonPhysicsObject : PhysicsObject |
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10 | { |
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11 | private bool broken = false; |
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12 | private Protokolla236 game; |
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13 | public void Break(int method, int pieceCountX = 2, int pieceCountY = 2) |
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14 | { |
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15 | if (this.broken) { return; } |
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16 | this.Destroy(); |
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17 | this.broken = true; |
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18 | switch (method) |
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19 | { |
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20 | case 0://uniform break |
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21 | var pieceWidth = this.Width / pieceCountX; |
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22 | var pieceHeight = this.Height / pieceCountY; |
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23 | if (pieceWidth < 3 || pieceHeight < 3) { return; } |
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24 | var useCollisions = true; |
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25 | if (pieceWidth < 10 || pieceHeight < 10) { useCollisions = false; } |
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26 | //loop x and y through |
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27 | //calc left corner |
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28 | var startCorner = Vector.FromLengthAndAngle(this.Width / 2 - pieceWidth / 2, this.AbsoluteAngle + Angle.StraightAngle) + Vector.FromLengthAndAngle(this.Height / 2 - pieceHeight / 2, this.AbsoluteAngle - Angle.RightAngle); //vasen alakulma |
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29 | |
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30 | for (int y = 0; y < pieceCountY; y++) |
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31 | { |
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32 | for (int x = 0; x < pieceCountX; x++) |
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33 | { |
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34 | MikonPhysicsObject childBox = new MikonPhysicsObject(this.game, pieceWidth, pieceHeight); |
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35 | if (!useCollisions) |
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36 | { |
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37 | childBox.CollisionIgnoreGroup = 2; |
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38 | } |
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39 | childBox.Color = this.Color; |
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40 | childBox.Tag = this.Tag; |
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41 | childBox.Image = this.Image; |
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42 | childBox.AbsoluteAngle = this.AbsoluteAngle; |
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43 | childBox.AngularVelocity = this.AngularVelocity; |
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44 | |
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45 | childBox.Position = this.Position + startCorner |
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46 | + Vector.FromLengthAndAngle(x * pieceWidth, this.AbsoluteAngle) //plus x |
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47 | + Vector.FromLengthAndAngle(y * pieceHeight, this.AbsoluteAngle + Angle.RightAngle); //plus y |
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48 | |
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49 | childBox.Velocity = this.Velocity; |
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50 | |
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51 | //childBox.Position += offset; |
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52 | |
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53 | if (RandomGen.NextDouble(0, 1) < 0.2) { |
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54 | childBox.Break(method,pieceCountX,pieceCountY); |
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55 | } |
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56 | |
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57 | Game.Add(childBox); |
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58 | } |
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59 | } |
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60 | break; |
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61 | } |
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62 | } |
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63 | public MikonPhysicsObject(Protokolla236 game, double w, double h) |
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64 | : base(w, h) |
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65 | { |
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66 | // TODO: Complete member initialization |
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67 | //game.AddCollisionHandler(game.level, this, delegate { this.Break(0, 2, 2); }); |
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68 | this.game = game; |
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69 | } |
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70 | } |
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