[5974] | 1 | #region MIT License |
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| 2 | /* |
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| 3 | * Copyright (c) 2005-2008 Jonathan Mark Porter. http://physics2d.googlepages.com/ |
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| 4 | * |
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| 5 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 6 | * of this software and associated documentation files (the "Software"), to deal |
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| 7 | * in the Software without restriction, including without limitation the rights to |
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| 8 | * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of |
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| 9 | * the Software, and to permit persons to whom the Software is furnished to do so, |
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| 10 | * subject to the following conditions: |
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| 11 | * |
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| 12 | * The above copyright notice and this permission notice shall be |
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| 13 | * included in all copies or substantial portions of the Software. |
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| 14 | * |
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| 15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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| 16 | * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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| 17 | * PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE |
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| 18 | * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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| 19 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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| 20 | * OTHER DEALINGS IN THE SOFTWARE. |
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| 21 | */ |
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| 22 | #endregion |
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| 23 | |
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| 24 | |
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| 25 | |
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| 26 | #if UseDouble |
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| 27 | using Scalar = System.Double; |
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| 28 | #else |
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| 29 | using Scalar = System.Single; |
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| 30 | #endif |
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| 31 | using System; |
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| 32 | using System.Runtime.InteropServices; |
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| 33 | using System.Xml.Serialization; |
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| 34 | |
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| 35 | using AdvanceMath.Design ; |
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| 36 | namespace AdvanceMath |
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| 37 | { |
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| 38 | |
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| 39 | /// <summary> |
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| 40 | /// This is the Vector Class. |
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| 41 | /// </summary> |
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| 42 | /// <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29"/></remarks> |
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| 43 | [StructLayout(LayoutKind.Sequential, Size = Point2D.Size)] |
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| 44 | [AdvBrowsableOrder("X,Y")] |
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| 45 | #if !CompactFramework && !WindowsCE && !PocketPC && !XBOX360 && !SILVERLIGHT && !WINDOWS_PHONE |
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| 46 | [Serializable] |
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| 47 | [System.ComponentModel.TypeConverter(typeof(AdvTypeConverter<Point2D>))] |
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| 48 | #endif |
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| 49 | public struct Point2D : IEquatable<Point2D> |
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| 50 | { |
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| 51 | #region const fields |
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| 52 | /// <summary> |
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| 53 | /// The number of int values in the class. |
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| 54 | /// </summary> |
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| 55 | public const int Count = 2; |
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| 56 | /// <summary> |
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| 57 | /// The Size of the class in bytes; |
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| 58 | /// </summary> |
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| 59 | public const int Size = sizeof(int) * Count; |
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| 60 | #endregion |
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| 61 | #region readonly fields |
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| 62 | /// <summary> |
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| 63 | /// Point(0,0) |
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| 64 | /// </summary> |
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| 65 | public static readonly Point2D Zero = new Point2D(); |
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| 66 | private static readonly string FormatString = MatrixHelper.CreateVectorFormatString(Count); |
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| 67 | private readonly static string FormatableString = MatrixHelper.CreateVectorFormatableString(Count); |
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| 68 | #endregion |
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| 69 | #region static methods |
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| 70 | /// <summary> |
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| 71 | /// Adds 2 Vectors2Ds. |
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| 72 | /// </summary> |
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| 73 | /// <param name="left">The left Point operand.</param> |
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| 74 | /// <param name="right">The right Point operand.</param> |
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| 75 | /// <returns>The Sum of the 2 Points.</returns> |
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| 76 | /// <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Vector_addition_and_subtraction"/></remarks> |
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| 77 | public static Point2D Add(Point2D left, Point2D right) |
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| 78 | { |
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| 79 | Point2D result; |
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| 80 | result.X = left.X + right.X; |
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| 81 | result.Y = left.Y + right.Y; |
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| 82 | return result; |
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| 83 | } |
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| 84 | public static void Add(ref Point2D left, ref Point2D right, out Point2D result) |
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| 85 | { |
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| 86 | result.X = left.X + right.X; |
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| 87 | result.Y = left.Y + right.Y; |
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| 88 | } |
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| 89 | /// <summary> |
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| 90 | /// Subtracts 2 Points. |
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| 91 | /// </summary> |
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| 92 | /// <param name="left">The left Point operand.</param> |
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| 93 | /// <param name="right">The right Point operand.</param> |
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| 94 | /// <returns>The Difference of the 2 Points.</returns> |
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| 95 | /// <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Vector_addition_and_subtraction"/></remarks> |
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| 96 | public static Point2D Subtract(Point2D left, Point2D right) |
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| 97 | { |
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| 98 | Point2D result; |
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| 99 | result.X = left.X - right.X; |
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| 100 | result.Y = left.Y - right.Y; |
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| 101 | return result; |
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| 102 | } |
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| 103 | public static void Subtract(ref Point2D left, ref Point2D right, out Point2D result) |
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| 104 | { |
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| 105 | result.X = left.X - right.X; |
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| 106 | result.Y = left.Y - right.Y; |
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| 107 | } |
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| 108 | /// <summary> |
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| 109 | /// Does Scaler Multiplication on a Point. |
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| 110 | /// </summary> |
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| 111 | /// <param name="scalar">The scalar value that will multiply the Point.</param> |
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| 112 | /// <param name="source">The Point to be multiplied.</param> |
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| 113 | /// <returns>The Product of the Scaler Multiplication.</returns> |
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| 114 | /// <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#int_multiplication"/></remarks> |
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| 115 | public static Point2D Multiply(Point2D source, int scalar) |
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| 116 | { |
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| 117 | Point2D result; |
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| 118 | result.X = source.X * scalar; |
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| 119 | result.Y = source.Y * scalar; |
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| 120 | return result; |
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| 121 | } |
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| 122 | public static void Multiply(ref Point2D source, ref int scalar, out Point2D result) |
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| 123 | { |
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| 124 | result.X = source.X * scalar; |
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| 125 | result.Y = source.Y * scalar; |
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| 126 | } |
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| 127 | |
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| 128 | public static Point2D Multiply(int scalar, Point2D source) |
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| 129 | { |
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| 130 | Point2D result; |
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| 131 | result.X = scalar * source.X; |
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| 132 | result.Y = scalar * source.Y; |
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| 133 | return result; |
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| 134 | } |
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| 135 | public static void Multiply(ref int scalar, ref Point2D source, out Point2D result) |
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| 136 | { |
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| 137 | result.X = scalar * source.X; |
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| 138 | result.Y = scalar * source.Y; |
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| 139 | } |
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| 140 | |
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| 141 | /// <summary> |
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| 142 | /// Negates a Point. |
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| 143 | /// </summary> |
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| 144 | /// <param name="source">The Point to be Negated.</param> |
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| 145 | /// <returns>The Negated Point.</returns> |
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| 146 | public static Point2D Negate(Point2D source) |
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| 147 | { |
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| 148 | Point2D result; |
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| 149 | result.X = -source.X; |
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| 150 | result.Y = -source.Y; |
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| 151 | return result; |
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| 152 | } |
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| 153 | [CLSCompliant(false)] |
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| 154 | public static void Negate(ref Point2D source) |
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| 155 | { |
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| 156 | Negate(ref source, out source); |
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| 157 | } |
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| 158 | public static void Negate(ref Point2D source, out Point2D result) |
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| 159 | { |
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| 160 | result.X = -source.X; |
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| 161 | result.Y = -source.Y; |
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| 162 | } |
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| 163 | |
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| 164 | public static Point2D Max(Point2D value1, Point2D value2) |
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| 165 | { |
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| 166 | Point2D result; |
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| 167 | Max(ref value1, ref value2, out result); |
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| 168 | return result; |
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| 169 | } |
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| 170 | public static void Max(ref Point2D value1, ref Point2D value2, out Point2D result) |
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| 171 | { |
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| 172 | result.X = (value1.X < value2.X) ? (value2.X) : (value1.X); |
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| 173 | result.Y = (value1.Y < value2.Y) ? (value2.Y) : (value1.Y); |
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| 174 | } |
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| 175 | |
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| 176 | public static Point2D Min(Point2D value1, Point2D value2) |
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| 177 | { |
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| 178 | Point2D result; |
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| 179 | Min(ref value1, ref value2, out result); |
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| 180 | return result; |
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| 181 | } |
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| 182 | public static void Min(ref Point2D value1, ref Point2D value2, out Point2D result) |
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| 183 | { |
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| 184 | result.X = (value1.X > value2.X) ? (value2.X) : (value1.X); |
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| 185 | result.Y = (value1.Y > value2.Y) ? (value2.Y) : (value1.Y); |
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| 186 | } |
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| 187 | |
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| 188 | #endregion |
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| 189 | #region fields |
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| 190 | /// <summary> |
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| 191 | /// This is the X value. (Usually represents a horizontal position or direction.) |
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| 192 | /// </summary> |
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| 193 | [AdvBrowsable] |
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| 194 | [XmlAttribute] |
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| 195 | [System.ComponentModel.Description("The Magnitude on the X-Axis")] |
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| 196 | public int X; |
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| 197 | /// <summary> |
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| 198 | /// This is the Y value. (Usually represents a vertical position or direction.) |
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| 199 | /// </summary> |
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| 200 | [AdvBrowsable] |
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| 201 | [XmlAttribute] |
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| 202 | [System.ComponentModel.Description("The Magnitude on the Y-Axis")] |
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| 203 | public int Y; |
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| 204 | #endregion |
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| 205 | #region constructors |
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| 206 | /// <summary> |
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| 207 | /// Creates a New Point Instance on the Stack. |
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| 208 | /// </summary> |
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| 209 | /// <param name="X">The X value.</param> |
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| 210 | /// <param name="Y">The Y value.</param> |
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| 211 | [InstanceConstructor("X,Y")] |
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| 212 | public Point2D(int X, int Y) |
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| 213 | { |
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| 214 | this.X = X; |
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| 215 | this.Y = Y; |
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| 216 | } |
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| 217 | #endregion |
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| 218 | #region operators |
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| 219 | /// <summary> |
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| 220 | /// Adds 2 Vectors2Ds. |
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| 221 | /// </summary> |
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| 222 | /// <param name="left">The left Point operand.</param> |
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| 223 | /// <param name="right">The right Point operand.</param> |
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| 224 | /// <returns>The Sum of the 2 Points.</returns> |
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| 225 | /// <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Vector_addition_and_subtraction"/></remarks> |
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| 226 | public static Point2D operator +(Point2D left, Point2D right) |
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| 227 | { |
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| 228 | Point2D result; |
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| 229 | result.X = left.X + right.X; |
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| 230 | result.Y = left.Y + right.Y; |
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| 231 | return result; |
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| 232 | } |
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| 233 | /// <summary> |
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| 234 | /// Subtracts 2 Points. |
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| 235 | /// </summary> |
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| 236 | /// <param name="left">The left Point operand.</param> |
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| 237 | /// <param name="right">The right Point operand.</param> |
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| 238 | /// <returns>The Difference of the 2 Points.</returns> |
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| 239 | /// <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Vector_addition_and_subtraction"/></remarks> |
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| 240 | public static Point2D operator -(Point2D left, Point2D right) |
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| 241 | { |
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| 242 | Point2D result; |
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| 243 | result.X = left.X - right.X; |
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| 244 | result.Y = left.Y - right.Y; |
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| 245 | return result; |
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| 246 | } |
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| 247 | /// <summary> |
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| 248 | /// Does Scaler Multiplication on a Point. |
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| 249 | /// </summary> |
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| 250 | /// <param name="source">The Point to be multiplied.</param> |
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| 251 | /// <param name="scalar">The scalar value that will multiply the Point.</param> |
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| 252 | /// <returns>The Product of the Scaler Multiplication.</returns> |
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| 253 | /// <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#int_multiplication"/></remarks> |
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| 254 | public static Point2D operator *(Point2D source, int scalar) |
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| 255 | { |
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| 256 | Point2D result; |
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| 257 | result.X = source.X * scalar; |
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| 258 | result.Y = source.Y * scalar; |
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| 259 | return result; |
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| 260 | } |
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| 261 | /// <summary> |
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| 262 | /// Does Scaler Multiplication on a Point. |
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| 263 | /// </summary> |
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| 264 | /// <param name="scalar">The scalar value that will multiply the Point.</param> |
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| 265 | /// <param name="source">The Point to be multiplied.</param> |
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| 266 | /// <returns>The Product of the Scaler Multiplication.</returns> |
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| 267 | /// <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#int_multiplication"/></remarks> |
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| 268 | public static Point2D operator *(int scalar, Point2D source) |
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| 269 | { |
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| 270 | Point2D result; |
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| 271 | result.X = scalar * source.X; |
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| 272 | result.Y = scalar * source.Y; |
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| 273 | return result; |
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| 274 | } |
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| 275 | /// <summary> |
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| 276 | /// Negates a Point. |
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| 277 | /// </summary> |
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| 278 | /// <param name="source">The Point to be Negated.</param> |
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| 279 | /// <returns>The Negated Point.</returns> |
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| 280 | public static Point2D operator -(Point2D source) |
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| 281 | { |
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| 282 | Point2D result; |
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| 283 | result.X = -source.X; |
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| 284 | result.Y = -source.Y; |
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| 285 | return result; |
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| 286 | } |
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| 287 | |
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| 288 | /// <summary> |
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| 289 | /// Specifies whether the Points contain the same coordinates. |
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| 290 | /// </summary> |
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| 291 | /// <param name="left">The left Point to test.</param> |
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| 292 | /// <param name="right">The right Point to test.</param> |
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| 293 | /// <returns>true if the Points have the same coordinates; otherwise false</returns> |
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| 294 | public static bool operator ==(Point2D left, Point2D right) |
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| 295 | { |
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| 296 | return left.X == right.X && left.Y == right.Y; |
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| 297 | } |
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| 298 | /// <summary> |
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| 299 | /// Specifies whether the Points do not contain the same coordinates. |
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| 300 | /// </summary> |
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| 301 | /// <param name="left">The left Point to test.</param> |
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| 302 | /// <param name="right">The right Point to test.</param> |
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| 303 | /// <returns>true if the Points do not have the same coordinates; otherwise false</returns> |
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| 304 | public static bool operator !=(Point2D left, Point2D right) |
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| 305 | { |
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| 306 | return !(left.X == right.X && left.Y == right.Y); |
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| 307 | } |
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| 308 | |
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| 309 | |
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| 310 | |
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| 311 | |
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| 312 | #endregion |
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| 313 | #region overrides |
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| 314 | private string ToStringInternal(string FormatString) |
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| 315 | { |
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| 316 | return string.Format(FormatString, X, Y); |
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| 317 | } |
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| 318 | /// <summary> |
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| 319 | /// Converts the numeric value of this instance to its equivalent string representation, using the specified format. |
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| 320 | /// </summary> |
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| 321 | /// <param name="format">the format for each scaler in this Vector</param> |
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| 322 | /// <returns></returns> |
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| 323 | public string ToString(string format) |
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| 324 | { |
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| 325 | return ToStringInternal(string.Format(FormatableString, format)); |
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| 326 | } |
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| 327 | public override string ToString() |
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| 328 | { |
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| 329 | return ToStringInternal(FormatString); |
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| 330 | } |
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| 331 | |
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| 332 | #if !CompactFramework && !WindowsCE && !PocketPC && !XBOX360 && !SILVERLIGHT |
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| 333 | public static bool TryParse(string s, out Point2D result) |
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| 334 | { |
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| 335 | if (s == null) |
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| 336 | { |
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| 337 | result = Zero; |
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| 338 | return false; |
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| 339 | } |
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| 340 | string[] vals = ParseHelper.SplitStringVector(s); |
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| 341 | if (vals.Length != Count) |
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| 342 | { |
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| 343 | result = Zero; |
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| 344 | return false; |
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| 345 | } |
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| 346 | if (int.TryParse(vals[0], out result.X) && |
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| 347 | int.TryParse(vals[1], out result.Y)) |
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| 348 | { |
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| 349 | return true; |
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| 350 | } |
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| 351 | else |
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| 352 | { |
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| 353 | result = Zero; |
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| 354 | return false; |
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| 355 | } |
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| 356 | } |
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| 357 | #endif |
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| 358 | [ParseMethod] |
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| 359 | public static Point2D Parse(string s) |
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| 360 | { |
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| 361 | if (s == null) |
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| 362 | { |
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| 363 | throw new ArgumentNullException("s"); |
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| 364 | } |
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| 365 | string[] vals = ParseHelper.SplitStringVector(s); |
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| 366 | if (vals.Length != Count) |
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| 367 | { |
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| 368 | ThrowHelper.ThrowVectorFormatException(s, Count, FormatString); |
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| 369 | } |
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| 370 | Point2D value; |
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| 371 | value.X = int.Parse(vals[0]); |
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| 372 | value.Y = int.Parse(vals[1]); |
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| 373 | return value; |
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| 374 | } |
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| 375 | /// <summary> |
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| 376 | /// Provides a unique hash code based on the member variables of this |
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| 377 | /// class. This should be done because the equality operators (==, !=) |
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| 378 | /// have been overriden by this class. |
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| 379 | /// <p/> |
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| 380 | /// The standard implementation is a simple XOR operation between all local |
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| 381 | /// member variables. |
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| 382 | /// </summary> |
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| 383 | /// <returns></returns> |
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| 384 | public override int GetHashCode() |
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| 385 | { |
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| 386 | return X.GetHashCode() ^ Y.GetHashCode(); |
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| 387 | } |
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| 388 | /// <summary> |
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| 389 | /// Compares this Vector to another object. This should be done because the |
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| 390 | /// equality operators (==, !=) have been overriden by this class. |
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| 391 | /// </summary> |
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| 392 | /// <param name="obj"></param> |
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| 393 | /// <returns></returns> |
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| 394 | public override bool Equals(object obj) |
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| 395 | { |
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| 396 | return (obj is Point2D) && Equals((Point2D)obj); |
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| 397 | } |
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| 398 | public bool Equals(Point2D other) |
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| 399 | { |
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| 400 | return Equals(ref this, ref other); |
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| 401 | } |
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| 402 | public static bool Equals(Point2D left, Point2D right) |
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| 403 | { |
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| 404 | return |
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| 405 | left.X == right.X && |
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| 406 | left.Y == right.Y; |
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| 407 | } |
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| 408 | [CLSCompliant(false)] |
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| 409 | public static bool Equals(ref Point2D left, ref Point2D right) |
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| 410 | { |
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| 411 | return |
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| 412 | left.X == right.X && |
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| 413 | left.Y == right.Y; |
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| 414 | } |
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| 415 | #endregion |
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| 416 | } |
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| 417 | } |
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