1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class ValoTesti : Game |
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10 | { |
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11 | Light valo; |
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12 | PhysicsObject ukkeli; |
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13 | |
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14 | public override void Begin() |
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15 | { |
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16 | // Kirjoita ohjelmakoodisi tähän |
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17 | |
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18 | PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
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19 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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20 | GameObject tausta = new GameObject(Level.Width, Level.Height); |
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21 | tausta.Image = Image.FromColor((int)Level.Width, (int)Level.Height, Color.Green); |
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22 | Add(tausta, -3); |
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23 | Level.AmbientLight = 0.3; |
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24 | |
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25 | ukkeli = new PhysicsObject(100, 100, Shape.Triangle); |
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26 | Add(ukkeli); |
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27 | |
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28 | Mouse.ListenMovement(0.1, Liikuta, null, ukkeli); |
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29 | |
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30 | valo = new Light(); |
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31 | valo.Intensity = 0.8; |
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32 | valo.Distance = 150; |
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33 | valo.Position = ukkeli.Position; |
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34 | Add(valo); |
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35 | Camera.ZoomToLevel(); |
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36 | |
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37 | Keyboard.Listen(Key.Space, ButtonState.Down, LisaaOlio, null); |
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38 | } |
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39 | |
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40 | void LisaaOlio() |
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41 | { |
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42 | GameObject g = new GameObject(80, 80); |
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43 | Add(g); |
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44 | g.Color = RandomGen.NextColor(); |
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45 | g.Position = RandomGen.NextVector(0, 500); |
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46 | } |
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47 | |
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48 | void Liikuta(AnalogState state, PhysicsObject ukkeli) |
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49 | { |
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50 | ukkeli.Position = Mouse.PositionOnWorld; |
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51 | } |
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52 | |
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53 | protected override void Update(Time time) |
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54 | { |
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55 | valo.Position = ukkeli.Position; |
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56 | base.Update(time); |
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57 | } |
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58 | } |
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