source: 2013/30/MiskaK/MW2(My Warfare 2)/Paranneltu Jypeli/Widgets/CustomQueryWindow.cs @ 10335

Revision 4507, 5.4 KB checked in by anlakane, 6 years ago (diff)

Talletus.

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1#region MIT License
2/*
3 * Copyright (c) 2009-2011 University of Jyväskylä, Department of Mathematical
4 * Information Technology.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
23 */
24#endregion
25
26/*
27 * Authors: Tomi Karppinen, Tero Jäntti
28 */
29
30
31using System;
32using System.Collections.Generic;
33using System.Linq;
34using System.Text;
35using System.ComponentModel;
36using Jypeli.GameObjects;
37
38namespace Jypeli.Widgets
39{
40    public abstract class CustomQueryWindow<W> : Window where W : Widget
41    {
42        internal virtual bool OkButtonOnPhone { get { return false; } }
43
44        /// <summary>
45        /// Viesti tai kysymys.
46        /// </summary>
47        public Label Message { get; private set; }
48
49        /// <summary>
50        /// Kysymyskomponentti.
51        /// </summary>
52        public W QueryWidget { get; private set; }
53
54        /// <summary>
55        /// OK-painike
56        /// </summary>
57        public PushButton OKButton { get; private set; }
58
59        public override Color Color
60        {
61            get { return base.Color; }
62            set
63            {
64                QueryWidget.Color = value;
65
66#if WINDOWS_PHONE
67                if ( OkButtonOnPhone )
68#endif
69                {
70                    OKButton.Color = Color.Darker( value, 40 );
71                }
72                base.Color = value;
73            }
74        }
75
76        /// <summary>
77        /// Alustaa uuden kyselyikkunan.
78        /// </summary>
79        /// <param name="message">Viesti tai kysymys</param>
80        public CustomQueryWindow( string message )
81        {
82            Game.AssertInitialized<string>( Initialize, message );
83        }
84
85        /// <summary>
86        /// Alustaa uuden kyselyikkunan kiinteän kokoiseksi.
87        /// </summary>
88        /// <param name="width">Ikkunan leveys</param>
89        /// <param name="height">Ikkunan korkeus</param>
90        /// <param name="message">Viesti tai kysymys</param>
91        public CustomQueryWindow( double width, double height, string message )
92            : base( width, height )
93        {
94            Game.AssertInitialized<string>( Initialize, message );
95        }
96
97        private void Initialize( string message )
98        {
99            Layout = new VerticalLayout { Spacing = 20, LeftPadding = 15, RightPadding = 15, TopPadding = 15, BottomPadding = 15 };
100
101            // Wrapped text and layouts don't work that well together... :/
102            // A simple workaround:
103#if WINDOWS_PHONE
104            Message = new Label( message );
105#else
106            Message = new Label( 600, 100, message );
107#endif
108
109            Message.SizeMode = TextSizeMode.Wrapped;
110            Message.HorizontalAlignment = HorizontalAlignment.Left;
111            Message.VerticalAlignment = VerticalAlignment.Top;
112            Add( Message );
113
114            QueryWidget = CreateQueryWidget();
115            Add( QueryWidget );
116
117#if WINDOWS_PHONE
118            if ( OkButtonOnPhone )
119#endif
120            {
121                // By adding some space, we make it harder to accidently hit the OK button, especially on the phone.
122                // Buttonrow is created in order to move the button to the right edge, for the same reason.
123                Add( new VerticalSpacer { PreferredSize = new Vector( 1, 20 ), VerticalSizing = Sizing.FixedSize } );
124                Add( CreateButtonRow() );
125            }
126
127            AddedToGame += AddListeners;
128        }
129
130        private Widget CreateButtonRow()
131        {
132            // Button row with only one button :)
133            Widget buttonRow = new Widget( new HorizontalLayout() ) { Color = Color.Transparent };
134            buttonRow.Add( new HorizontalSpacer() );
135
136            OKButton = new PushButton( "OK" );
137#if WINDOWS_PHONE
138            if ( Game.Instance.Phone.DisplayResolution == WP7.DisplayResolution.Large )
139                OKButton.TextScale = new Vector(2, 2);
140#endif
141            OKButton.Clicked += new Action(Close);
142            buttonRow.Add( OKButton );
143
144            return buttonRow;
145        }
146
147        protected abstract W CreateQueryWidget();
148
149        private void AddListeners()
150        {
151#if WINDOWS_PHONE
152            if ( !OkButtonOnPhone )
153                Game.Instance.TouchPanel.Listen( ButtonState.Pressed, delegate { Close(); }, null ).InContext( this );
154#else
155            Game.Instance.Keyboard.Listen( Key.Enter, ButtonState.Pressed, OKButton.Click, null ).InContext( this );
156#endif
157        }
158    }
159}
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