1 | #region MIT License |
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2 | /* |
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3 | * Copyright (c) 2009 University of Jyväskylä, Department of Mathematical |
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4 | * Information Technology. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
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7 | * of this software and associated documentation files (the "Software"), to deal |
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8 | * in the Software without restriction, including without limitation the rights |
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9 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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10 | * copies of the Software, and to permit persons to whom the Software is |
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11 | * furnished to do so, subject to the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice shall be included in |
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14 | * all copies or substantial portions of the Software. |
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15 | * |
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16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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19 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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20 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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21 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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22 | * THE SOFTWARE. |
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23 | */ |
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24 | #endregion |
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25 | |
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26 | /* |
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27 | * Authors: Tero Jäntti, Tomi Karppinen, Janne Nikkanen. |
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28 | */ |
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29 | |
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30 | using System; |
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31 | using System.Collections.Generic; |
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32 | using System.ComponentModel; |
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33 | using Jypeli.Controls; |
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34 | using Jypeli.GameObjects; |
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35 | |
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36 | |
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37 | namespace Jypeli |
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38 | { |
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39 | /// <summary> |
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40 | /// Pelialueella liikkuva olio. |
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41 | /// Käytä fysiikkapeleissä <c>PhysicsObject</c>-olioita. |
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42 | /// </summary> |
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43 | #if !XBOX && !WINDOWS_PHONE |
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44 | [Serializable] |
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45 | #endif |
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46 | [Save] |
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47 | public partial class GameObject : GameObjects.GameObjectBase, IGameObjectInternal |
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48 | { |
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49 | public List<Listener> AssociatedListeners { get; private set; } |
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50 | Timer fadeTimer; |
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51 | |
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52 | #region Destroyable |
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53 | |
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54 | /// <summary> |
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55 | /// Tuhoaa olion. Tuhottu olio poistuu pelistä. |
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56 | /// </summary> |
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57 | public override void Destroy() |
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58 | { |
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59 | this.MaximumLifetime = TimeSpan.Zero; |
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60 | |
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61 | DestroyChildren(); |
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62 | |
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63 | if ( AssociatedListeners != null ) |
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64 | { |
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65 | foreach ( Listener listener in AssociatedListeners ) |
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66 | { |
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67 | listener.Destroy(); |
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68 | } |
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69 | } |
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70 | |
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71 | base.Destroy(); |
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72 | } |
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73 | |
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74 | #endregion |
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75 | |
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76 | /// <summary> |
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77 | /// Alustaa uuden peliolion. |
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78 | /// </summary> |
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79 | /// <param name="width">Leveys.</param> |
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80 | /// <param name="height">Korkeus.</param> |
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81 | public GameObject( double width, double height ) |
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82 | : this( width, height, Shape.Rectangle ) |
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83 | { |
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84 | } |
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85 | |
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86 | /// <summary> |
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87 | /// Alustaa uuden peliolion. |
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88 | /// </summary> |
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89 | /// <param name="width">Leveys.</param> |
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90 | /// <param name="height">Korkeus.</param> |
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91 | /// <param name="shape">Muoto.</param> |
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92 | public GameObject( double width, double height, Shape shape ) |
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93 | : base() |
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94 | { |
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95 | InitDimensions( width, height, shape ); |
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96 | InitAppearance(); |
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97 | InitListeners(); |
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98 | InitLayout( width, height ); |
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99 | } |
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100 | |
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101 | /// <summary> |
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102 | /// Alustaa uuden peliolion. |
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103 | /// Kappaleen koko ja ulkonäkö ladataan parametrina annetusta kuvasta. |
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104 | /// </summary> |
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105 | /// <param name="animation">Kuva</param> |
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106 | public GameObject( Animation animation ) |
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107 | : base() |
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108 | { |
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109 | InitDimensions( animation.Width, animation.Height, Shape.Rectangle ); |
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110 | InitAppearance( animation ); |
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111 | InitListeners(); |
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112 | InitLayout( animation.Width, animation.Height ); |
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113 | } |
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114 | |
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115 | /// <summary> |
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116 | /// Alustaa widgetin. |
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117 | /// </summary> |
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118 | public GameObject( ILayout layout ) |
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119 | : base() |
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120 | { |
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121 | Vector defaultSize = new Vector( 100, 100 ); |
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122 | InitDimensions( defaultSize.X, defaultSize.Y, Shape.Rectangle ); |
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123 | InitAppearance(); |
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124 | InitListeners(); |
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125 | InitLayout( defaultSize.X, defaultSize.Y, layout ); |
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126 | } |
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127 | |
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128 | private void InitListeners() |
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129 | { |
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130 | this.AssociatedListeners = new List<Listener>(); |
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131 | } |
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132 | |
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133 | /// <summary> |
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134 | /// Peliolion päivitys. Tätä kutsutaan, kun <c>IsUpdated</c>-ominaisuuden |
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135 | /// arvoksi on asetettu <c>true</c> ja olio on lisätty peliin. |
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136 | /// <see cref="IsUpdated"/> |
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137 | /// </summary> |
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138 | /// <param name="time">Peliaika.</param> |
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139 | [EditorBrowsable( EditorBrowsableState.Never )] |
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140 | public override void Update( Time time ) |
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141 | { |
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142 | base.Update( time ); |
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143 | UpdateChildren( time ); |
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144 | if ( _layoutNeedsRefreshing ) |
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145 | { |
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146 | RefreshLayout(); |
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147 | _layoutNeedsRefreshing = false; |
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148 | } |
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149 | if ( oscillators != null ) |
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150 | oscillators.Update( time ); |
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151 | } |
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152 | |
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153 | /// <summary> |
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154 | /// Näkeekö olio toisen. |
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155 | /// </summary> |
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156 | /// <param name="obj">Toinen olio</param> |
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157 | /// <returns></returns> |
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158 | public bool SeesObject(GameObject obj) |
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159 | { |
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160 | return Game.Instance.GetFirstObject(obstacle => obstacle != this && obstacle != obj && !(obstacle is Widget) && obstacle.IsBlocking(this.Position, obj.Position)) == null; |
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161 | } |
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162 | |
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163 | /// <summary> |
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164 | /// Näkeekö olio toisen. |
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165 | /// </summary> |
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166 | /// <param name="obj">Toinen olio</param> |
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167 | /// <param name="isObstacle">Ehto sille mikä lasketaan esteeksi</param> |
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168 | /// <returns></returns> |
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169 | public bool SeesObject(GameObject obj, Predicate<GameObject> isObstacle) |
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170 | { |
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171 | return Game.Instance.GetFirstObject(obstacle => obstacle != this && obstacle != obj && isObstacle(obstacle) && obstacle.IsBlocking(this.Position, obj.Position)) == null; |
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172 | } |
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173 | |
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174 | /// <summary> |
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175 | /// Näkeekö olio toisen. |
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176 | /// </summary> |
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177 | /// <param name="obj">Toinen olio</param> |
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178 | /// <param name="obstacleTag">Tagi esteelle</param> |
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179 | /// <returns></returns> |
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180 | public bool SeesObject(GameObject obj, object obstacleTag) |
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181 | { |
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182 | return SeesObject(obj, o => o.Tag == obstacleTag); |
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183 | } |
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184 | |
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185 | /// <summary> |
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186 | /// Näkeekö olio paikkaan. |
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187 | /// </summary> |
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188 | /// <param name="targetPosition">Paikka</param> |
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189 | /// <returns></returns> |
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190 | public bool SeesTarget(Vector targetPosition) |
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191 | { |
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192 | return Game.Instance.GetFirstObject(obstacle => obstacle != this && !(obstacle is Widget) && obstacle.IsBlocking(this.Position, targetPosition)) == null; |
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193 | } |
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194 | |
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195 | /// <summary> |
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196 | /// Näkeekö olio paikkaan. |
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197 | /// </summary> |
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198 | /// <param name="targetPosition">Paikka</param> |
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199 | /// <param name="isObstacle">Ehto sille mikä lasketaan esteeksi</param> |
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200 | /// <returns></returns> |
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201 | public bool SeesTarget(Vector targetPosition, Predicate<GameObject> isObstacle) |
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202 | { |
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203 | return Game.Instance.GetFirstObject(obstacle => obstacle != this && isObstacle(obstacle) && obstacle.IsBlocking(this.Position, targetPosition)) == null; |
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204 | } |
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205 | |
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206 | /// <summary> |
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207 | /// Näkeekö olio paikkaan. |
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208 | /// </summary> |
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209 | /// <param name="targetPosition">Paikka</param> |
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210 | /// <param name="obstacleTag">Tagi esteelle</param> |
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211 | /// <returns></returns> |
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212 | public bool SeesTarget(Vector targetPosition, object obstacleTag) |
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213 | { |
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214 | return SeesTarget(targetPosition, o => o.Tag == obstacleTag); |
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215 | } |
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216 | |
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217 | /// <summary> |
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218 | /// Onko olio kahden paikan välissä. |
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219 | /// </summary> |
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220 | /// <param name="obj">Olio</param> |
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221 | /// <param name="pos1">Paikka 1</param> |
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222 | /// <param name="pos2">Paikka 2</param> |
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223 | /// <returns></returns> |
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224 | public bool IsBlocking(Vector pos1, Vector pos2) |
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225 | { |
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226 | Vector normal = (pos2 - pos1).Normalize(); |
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227 | double ep = this.AbsolutePosition.ScalarProjection(normal); |
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228 | double p1p = pos1.ScalarProjection(normal); |
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229 | double p2p = pos2.ScalarProjection(normal); |
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230 | |
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231 | if (ep < p1p || ep > p2p) |
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232 | return false; |
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233 | |
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234 | double pn = pos1.ScalarProjection(normal.RightNormal); |
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235 | double en = this.AbsolutePosition.ScalarProjection(normal.RightNormal); |
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236 | return Math.Abs(en - pn) <= 0.5 * Math.Sqrt(this.Width * this.Width + this.Height * this.Height); |
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237 | } |
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238 | |
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239 | /// <summary> |
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240 | /// Muuttaa olion väriä toiseen hitaasti liukumalla. |
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241 | /// </summary> |
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242 | /// <param name="targetColor">Väri johon muutetaan</param> |
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243 | /// <param name="seconds">Aika jossa muutos valmistuu</param> |
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244 | public void FadeColorTo(Color targetColor, double seconds) |
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245 | { |
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246 | if (fadeTimer != null && fadeTimer.Enabled) |
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247 | { |
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248 | fadeTimer.Stop(); |
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249 | } |
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250 | |
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251 | double timeLeft = seconds; |
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252 | double dt = GetPrecision(seconds); |
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253 | |
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254 | int counter = 1; |
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255 | Color original = this.Color; |
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256 | int rd = targetColor.RedComponent - this.Color.RedComponent; |
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257 | int gd = targetColor.GreenComponent - this.Color.GreenComponent; |
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258 | int bd = targetColor.BlueComponent - this.Color.BlueComponent; |
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259 | int ad = targetColor.AlphaComponent - this.Color.AlphaComponent; |
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260 | |
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261 | fadeTimer = new Timer(); |
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262 | fadeTimer.Interval = dt; |
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263 | fadeTimer.Timeout += delegate |
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264 | { |
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265 | byte r = (byte)(original.RedComponent + rd * counter * dt / seconds); |
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266 | byte g = (byte)(original.GreenComponent + gd * counter * dt / seconds); |
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267 | byte b = (byte)(original.BlueComponent + bd * counter * dt / seconds); |
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268 | byte a = (byte)(original.AlphaComponent + ad * counter * dt / seconds); |
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269 | this.Color = new Color(r, g, b, a); |
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270 | counter++; |
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271 | }; |
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272 | fadeTimer.Start((int)Math.Ceiling(seconds / dt)); |
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273 | } |
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274 | |
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275 | private double GetPrecision(double seconds) |
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276 | { |
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277 | double dt = 0.01; |
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278 | while (dt > seconds) dt /= 10; |
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279 | return dt; |
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280 | } |
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281 | } |
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282 | } |
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