source: 2013/30/MiskaK/MW2(My Warfare 2)/Paranneltu Jypeli/Effects/Light.cs @ 4507

Revision 4507, 2.6 KB checked in by anlakane, 6 years ago (diff)

Talletus.

Line 
1#region MIT License
2/*
3 * Copyright (c) 2009 University of Jyväskylä, Department of Mathematical
4 * Information Technology.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
23 */
24#endregion
25
26using System;
27
28namespace Jypeli.Effects
29{
30#if !WINDOWS_PHONE
31    /// <summary>
32    /// Pistemäinen valonlähde.
33    /// </summary>
34    public class Light
35    {
36        /// <summary>
37        /// Paikka.
38        /// </summary>
39        public Vector Position { get; set; }
40
41        /// <summary>
42        /// Etäisyys kohtisuoraan 2D-tasosta. Mitä kauempana valo on,
43        /// sitä laajemman alueen se valaisee.
44        /// </summary>
45        public double Distance { get; set; }
46
47        /// <summary>
48        /// Voimakkuus väliltä [0.0, 1.0].
49        /// </summary>
50        public double Intensity { get; set; }
51
52        /// <summary>
53        /// Paikan X-koordinaatti.
54        /// </summary>
55        public double X
56        {
57            get
58            {
59                return Position.X;
60            }
61            set
62            {
63                Position = new Vector( value, Position.Y );
64            }
65        }
66
67        /// <summary>
68        /// Paikan Y-koordinaatti.
69        /// </summary>
70        public double Y
71        {
72            get
73            {
74                return Position.Y;
75            }
76            set
77            {
78                Position = new Vector( Position.X, value );
79            }
80        }
81
82        public Light()
83        {
84            Distance = 10.0;
85            Intensity = 0.5;
86        }
87    }
88#endif
89}
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