source: 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMasterContent/CastleMasterContent.contentproj @ 4646

Revision 4646, 6.9 KB checked in by dezhidki, 6 years ago (diff)

Muokattu sotilaita viimeiseen muotoon.

Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <PropertyGroup>
4    <ProjectGuid>{AB19867E-486C-4F6C-91B7-F672CA22346D}</ProjectGuid>
5    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
6    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
8    <OutputType>Library</OutputType>
9    <AppDesignerFolder>Properties</AppDesignerFolder>
10    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
11    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
12    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
13    <ContentRootDirectory>Content</ContentRootDirectory>
14  </PropertyGroup>
15  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
16    <PlatformTarget>x86</PlatformTarget>
17    <UseVSHostingProcess>true</UseVSHostingProcess>
18  </PropertyGroup>
19  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
20    <PlatformTarget>x86</PlatformTarget>
21  </PropertyGroup>
22  <PropertyGroup>
23    <RootNamespace>CastleMasterContent</RootNamespace>
24  </PropertyGroup>
25  <ItemGroup>
26    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
27    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
28    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
29    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
30    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
31    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
32  </ItemGroup>
33  <ItemGroup>
34    <Compile Include="misc\buildingmaterial.png">
35      <Name>buildingmaterial</Name>
36      <Importer>TextureImporter</Importer>
37      <Processor>TextureProcessor</Processor>
38    </Compile>
39    <Compile Include="misc\icons.png">
40      <Name>icons</Name>
41      <Importer>TextureImporter</Importer>
42      <Processor>TextureProcessor</Processor>
43    </Compile>
44    <Compile Include="misc\tempmap.png">
45      <Name>tempmap</Name>
46      <Importer>TextureImporter</Importer>
47      <Processor>TextureProcessor</Processor>
48    </Compile>
49    <Compile Include="misc\tempunits.png">
50      <Name>tempunits</Name>
51      <Importer>TextureImporter</Importer>
52      <Processor>TextureProcessor</Processor>
53    </Compile>
54    <Compile Include="misc\Untitled.png">
55      <Name>Untitled</Name>
56      <Importer>TextureImporter</Importer>
57      <Processor>TextureProcessor</Processor>
58    </Compile>
59    <Compile Include="mobs\archer.png">
60      <Name>archer</Name>
61      <Importer>TextureImporter</Importer>
62      <Processor>TextureProcessor</Processor>
63    </Compile>
64    <Compile Include="mobs\dwarfs.png">
65      <Name>dwarfs</Name>
66      <Importer>TextureImporter</Importer>
67      <Processor>TextureProcessor</Processor>
68    </Compile>
69    <Compile Include="mobs\woodcutter.png">
70      <Name>woodcutter</Name>
71      <Importer>TextureImporter</Importer>
72      <Processor>TextureProcessor</Processor>
73    </Compile>
74    <Compile Include="mobs\warrior.png">
75      <Name>warrior</Name>
76      <Importer>TextureImporter</Importer>
77      <Processor>TextureProcessor</Processor>
78    </Compile>
79    <Compile Include="tiles\blocks.png">
80      <Name>blocks</Name>
81      <Importer>TextureImporter</Importer>
82      <Processor>TextureProcessor</Processor>
83    </Compile>
84    <Compile Include="tiles\buildings.png">
85      <Name>buildings</Name>
86      <Importer>TextureImporter</Importer>
87      <Processor>TextureProcessor</Processor>
88    </Compile>
89    <Compile Include="tiles\buildings2.png">
90      <Name>buildings2</Name>
91      <Importer>TextureImporter</Importer>
92      <Processor>TextureProcessor</Processor>
93    </Compile>
94    <Compile Include="tiles\fill16x16.png">
95      <Name>fill16x16</Name>
96      <Importer>TextureImporter</Importer>
97      <Processor>TextureProcessor</Processor>
98    </Compile>
99    <Compile Include="tiles\fill32x32.png">
100      <Name>fill32x32</Name>
101      <Importer>TextureImporter</Importer>
102      <Processor>TextureProcessor</Processor>
103    </Compile>
104    <Compile Include="tiles\king.png">
105      <Name>king</Name>
106      <Importer>TextureImporter</Importer>
107      <Processor>TextureProcessor</Processor>
108    </Compile>
109    <Compile Include="tiles\plants.png">
110      <Name>plants</Name>
111      <Importer>TextureImporter</Importer>
112      <Processor>TextureProcessor</Processor>
113    </Compile>
114    <Compile Include="tiles\tile.png">
115      <Name>tile</Name>
116      <Importer>TextureImporter</Importer>
117      <Processor>TextureProcessor</Processor>
118    </Compile>
119    <Compile Include="tiles\tilesample.png">
120      <Name>tilesample</Name>
121      <Importer>TextureImporter</Importer>
122      <Processor>TextureProcessor</Processor>
123    </Compile>
124    <Compile Include="tiles\tilesheet.png">
125      <Name>tilesheet</Name>
126      <Importer>TextureImporter</Importer>
127      <Processor>TextureProcessor</Processor>
128    </Compile>
129    <Compile Include="tiles\water.png">
130      <Name>water</Name>
131      <Importer>TextureImporter</Importer>
132      <Processor>TextureProcessor</Processor>
133    </Compile>
134  </ItemGroup>
135  <ItemGroup>
136    <Compile Include="levels\levelForest.png">
137      <Name>levelForest</Name>
138      <Importer>TextureImporter</Importer>
139      <Processor>TextureProcessor</Processor>
140    </Compile>
141  </ItemGroup>
142  <ItemGroup>
143    <Compile Include="mobs\king.png">
144      <Name>king</Name>
145      <Importer>TextureImporter</Importer>
146      <Processor>TextureProcessor</Processor>
147    </Compile>
148  </ItemGroup>
149  <ItemGroup>
150    <Compile Include="mobs\store.png">
151      <Name>store</Name>
152      <Importer>TextureImporter</Importer>
153      <Processor>TextureProcessor</Processor>
154    </Compile>
155  </ItemGroup>
156  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
157  <!--  To modify your build process, add your task inside one of the targets below and uncomment it.
158       Other similar extension points exist, see Microsoft.Common.targets.
159  <Target Name="BeforeBuild">
160  </Target>
161  <Target Name="AfterBuild">
162  </Target>
163  -->
164</Project>
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