source: 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMasterContent/CastleMasterContent.contentproj @ 4635

Revision 4635, 6.8 KB checked in by dezhidki, 6 years ago (diff)

Talletus.

Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <PropertyGroup>
4    <ProjectGuid>{AB19867E-486C-4F6C-91B7-F672CA22346D}</ProjectGuid>
5    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
6    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
8    <OutputType>Library</OutputType>
9    <AppDesignerFolder>Properties</AppDesignerFolder>
10    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
11    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
12    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
13    <ContentRootDirectory>Content</ContentRootDirectory>
14  </PropertyGroup>
15  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
16    <PlatformTarget>x86</PlatformTarget>
17  </PropertyGroup>
18  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
19    <PlatformTarget>x86</PlatformTarget>
20  </PropertyGroup>
21  <PropertyGroup>
22    <RootNamespace>CastleMasterContent</RootNamespace>
23  </PropertyGroup>
24  <ItemGroup>
25    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
26    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
27    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
28    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
29    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
30    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
31  </ItemGroup>
32  <ItemGroup>
33    <Compile Include="misc\buildingmaterial.png">
34      <Name>buildingmaterial</Name>
35      <Importer>TextureImporter</Importer>
36      <Processor>TextureProcessor</Processor>
37    </Compile>
38    <Compile Include="misc\icons.png">
39      <Name>icons</Name>
40      <Importer>TextureImporter</Importer>
41      <Processor>TextureProcessor</Processor>
42    </Compile>
43    <Compile Include="misc\tempmap.png">
44      <Name>tempmap</Name>
45      <Importer>TextureImporter</Importer>
46      <Processor>TextureProcessor</Processor>
47    </Compile>
48    <Compile Include="misc\tempunits.png">
49      <Name>tempunits</Name>
50      <Importer>TextureImporter</Importer>
51      <Processor>TextureProcessor</Processor>
52    </Compile>
53    <Compile Include="misc\Untitled.png">
54      <Name>Untitled</Name>
55      <Importer>TextureImporter</Importer>
56      <Processor>TextureProcessor</Processor>
57    </Compile>
58    <Compile Include="mobs\archer.png">
59      <Name>archer</Name>
60      <Importer>TextureImporter</Importer>
61      <Processor>TextureProcessor</Processor>
62    </Compile>
63    <Compile Include="mobs\dwarfs.png">
64      <Name>dwarfs</Name>
65      <Importer>TextureImporter</Importer>
66      <Processor>TextureProcessor</Processor>
67    </Compile>
68    <Compile Include="mobs\woodcutter.png">
69      <Name>woodcutter</Name>
70      <Importer>TextureImporter</Importer>
71      <Processor>TextureProcessor</Processor>
72    </Compile>
73    <Compile Include="mobs\warrior.png">
74      <Name>warrior</Name>
75      <Importer>TextureImporter</Importer>
76      <Processor>TextureProcessor</Processor>
77    </Compile>
78    <Compile Include="tiles\blocks.png">
79      <Name>blocks</Name>
80      <Importer>TextureImporter</Importer>
81      <Processor>TextureProcessor</Processor>
82    </Compile>
83    <Compile Include="tiles\buildings.png">
84      <Name>buildings</Name>
85      <Importer>TextureImporter</Importer>
86      <Processor>TextureProcessor</Processor>
87    </Compile>
88    <Compile Include="tiles\buildings2.png">
89      <Name>buildings2</Name>
90      <Importer>TextureImporter</Importer>
91      <Processor>TextureProcessor</Processor>
92    </Compile>
93    <Compile Include="tiles\fill16x16.png">
94      <Name>fill16x16</Name>
95      <Importer>TextureImporter</Importer>
96      <Processor>TextureProcessor</Processor>
97    </Compile>
98    <Compile Include="tiles\fill32x32.png">
99      <Name>fill32x32</Name>
100      <Importer>TextureImporter</Importer>
101      <Processor>TextureProcessor</Processor>
102    </Compile>
103    <Compile Include="tiles\king.png">
104      <Name>king</Name>
105      <Importer>TextureImporter</Importer>
106      <Processor>TextureProcessor</Processor>
107    </Compile>
108    <Compile Include="tiles\plants.png">
109      <Name>plants</Name>
110      <Importer>TextureImporter</Importer>
111      <Processor>TextureProcessor</Processor>
112    </Compile>
113    <Compile Include="tiles\tile.png">
114      <Name>tile</Name>
115      <Importer>TextureImporter</Importer>
116      <Processor>TextureProcessor</Processor>
117    </Compile>
118    <Compile Include="tiles\tilesample.png">
119      <Name>tilesample</Name>
120      <Importer>TextureImporter</Importer>
121      <Processor>TextureProcessor</Processor>
122    </Compile>
123    <Compile Include="tiles\tilesheet.png">
124      <Name>tilesheet</Name>
125      <Importer>TextureImporter</Importer>
126      <Processor>TextureProcessor</Processor>
127    </Compile>
128    <Compile Include="tiles\water.png">
129      <Name>water</Name>
130      <Importer>TextureImporter</Importer>
131      <Processor>TextureProcessor</Processor>
132    </Compile>
133  </ItemGroup>
134  <ItemGroup>
135    <Compile Include="levels\levelForest.png">
136      <Name>levelForest</Name>
137      <Importer>TextureImporter</Importer>
138      <Processor>TextureProcessor</Processor>
139    </Compile>
140  </ItemGroup>
141  <ItemGroup>
142    <Compile Include="mobs\king.png">
143      <Name>king</Name>
144      <Importer>TextureImporter</Importer>
145      <Processor>TextureProcessor</Processor>
146    </Compile>
147  </ItemGroup>
148  <ItemGroup>
149    <Compile Include="mobs\store.png">
150      <Name>store</Name>
151      <Importer>TextureImporter</Importer>
152      <Processor>TextureProcessor</Processor>
153    </Compile>
154  </ItemGroup>
155  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
156  <!--  To modify your build process, add your task inside one of the targets below and uncomment it.
157       Other similar extension points exist, see Microsoft.Common.targets.
158  <Target Name="BeforeBuild">
159  </Target>
160  <Target Name="AfterBuild">
161  </Target>
162  -->
163</Project>
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