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1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using System.Linq; |
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4 | using System.Text; |
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5 | using CastleMaster.Graphics; |
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6 | using Microsoft.Xna.Framework; |
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7 | |
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8 | namespace CastleMaster.World.Tiles |
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9 | { |
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10 | public class TileFloor : Tile |
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11 | { |
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12 | public TileFloor(Level level) |
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13 | : base(level) |
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14 | { |
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15 | } |
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16 | |
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17 | public override void Render(RenderHelper renderer, Vector2 screenPos, int tileX, int tileZ, byte dataVal) |
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18 | { |
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19 | renderer.Render(screenPos, 0, 0, Resources.SPRITESHEET_TILES, Viewport.ZOOM); |
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20 | } |
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21 | } |
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22 | } |
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