1 | using CastleMaster.Entities.TileEntities; |
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2 | using CastleMaster.World.Tiles; |
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3 | using Microsoft.Xna.Framework.Graphics; |
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4 | using CastleMaster.Entities; |
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5 | using CastleMaster.Units; |
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6 | using CastleMaster.Units.Mobs; |
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7 | using Viewport = CastleMaster.Graphics.Viewport; |
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8 | using Microsoft.Xna.Framework; |
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9 | using CastleMaster.Players; |
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10 | |
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11 | namespace CastleMaster.World |
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12 | { |
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13 | public class LevelForest : Level |
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14 | { |
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15 | private int TILE_FLOOR, TILE_WATER, TILE_FLOOR_SOLID, TILE_KING1_HINT, TILE_KING1_HINT2, TILE_STORE1_HINT, TILE_KING2_HINT, TILE_KING2_HINT2, TILE_STORE2_HINT; |
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16 | |
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17 | public LevelForest(Texture2D tileMap) |
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18 | : base(tileMap) |
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19 | { |
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20 | } |
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21 | |
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22 | protected override void InitTiles() |
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23 | { |
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24 | TILE_FLOOR = new TileFloor(this).ID; |
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25 | TILE_WATER = new TileWater(this).ID; |
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26 | TILE_FLOOR_SOLID = new TileFloor(this, true).ID; |
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27 | TILE_KING1_HINT = new TileRenderHint(this, Players[0].King, true, false).ID; |
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28 | TILE_KING1_HINT2 = new TileRenderHint(this, Players[0].King, false, false).ID; |
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29 | TILE_STORE1_HINT = new TileRenderHint(this, Players[0].Store, true, true).ID; |
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30 | TILE_KING2_HINT = new TileRenderHint(this, Players[1].King, true, false).ID; |
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31 | TILE_STORE2_HINT = new TileRenderHint(this, Players[1].Store, true, true).ID; |
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32 | TILE_KING2_HINT2 = new TileRenderHint(this, Players[1].King, false, false).ID; |
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33 | } |
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34 | |
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35 | public override void InitLevel() |
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36 | { |
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37 | base.InitLevel(); |
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38 | |
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39 | LevelBuilder lb = new LevelBuilder(this, tileMap); |
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40 | |
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41 | lb.AddTile(0xFF707070, TILE_KING1_HINT); |
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42 | lb.AddTile(0xFF606060, TILE_KING1_HINT2); |
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43 | lb.AddTile(0xFF505050, TILE_STORE1_HINT); |
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44 | |
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45 | lb.AddTile(0xFF707071, TILE_KING2_HINT); |
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46 | lb.AddTile(0xFF606061, TILE_KING2_HINT2); |
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47 | lb.AddTile(0xFF505051, TILE_STORE2_HINT); |
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48 | |
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49 | lb.AddTile(0xFF808080, TILE_FLOOR_SOLID); |
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50 | lb.AddTile(0xFF404040, TILE_FLOOR); |
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51 | lb.AddTile(0xFF0094FF, TILE_WATER); |
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52 | lb.AddTile(0xFF303030, TILE_FLOOR, 2); |
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53 | |
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54 | lb.AddTile(0xFF00FF00, TILE_FLOOR); |
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55 | lb.AddTile(0xFF00FF01, TILE_FLOOR); |
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56 | lb.AddTile(0xFF00FF10, TILE_FLOOR); |
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57 | lb.AddTile(0xFF00FF20, TILE_FLOOR); |
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58 | lb.AddTile(0xFF00FF30, TILE_FLOOR); |
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59 | lb.AddTile(0xFF00FF40, TILE_FLOOR); |
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60 | lb.AddTile(0xFF00FF11, TILE_FLOOR); |
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61 | lb.AddTile(0xFF00FF21, TILE_FLOOR); |
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62 | lb.AddTile(0xFF00FF31, TILE_FLOOR); |
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63 | lb.AddTile(0xFF00FF50, TILE_FLOOR); |
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64 | |
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65 | lb.AddTile(0xFF00FFFF, TILE_FLOOR); |
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66 | lb.AddTile(0xFF0000FF, TILE_FLOOR); |
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67 | lb.AddTile(0xFFFFD800, TILE_FLOOR); |
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68 | lb.AddTile(0xFFFF0000, TILE_FLOOR); |
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69 | lb.AddTile(0xFF21007F, TILE_FLOOR); |
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70 | lb.AddEntity(0xFFE55B00, typeof(TileEntityBlock), 8.0F, 8.0F, this, 4, 1); |
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71 | lb.AddEntity(0xFF00B200, typeof(TileEntityBlock), 8.0F, 8.0F, this, 2, 2); |
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72 | lb.AddEntity(0xFF00CC00, typeof(TileEntityBlock), 8.0F, 8.0F, this, 1, 2); |
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73 | lb.AddEntity(0xFF00E500, typeof(TileEntityBlock), 8.0F, 8.0F, this, 0, 2); |
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74 | lb.AddEntity(0xFF0000FF, typeof(MobWarrior), 8.0F, 8.0F, this, Players[0]); |
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75 | lb.AddEntity(0xFFFF0000, typeof(MobWoodcutter), 8.0F, 8.0F, this, Players[0]); |
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76 | lb.AddEntity(0xFFFFD800, typeof(MobRanger), 8.0F, 8.0F, this, Players[0]); |
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77 | lb.AddEntity(0xFF21007F, typeof(MobWarrior), 8.0F, 8.0F, this, Players[1]); |
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78 | lb.AddEntity(0xFF00FFFF, typeof(MobWoodcutter), 8.0F, 8.0F, this, Players[1]); |
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79 | |
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80 | lb.AddCustom(0xFF00FF00, delegate(Level level, int xTile, int zTile) |
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81 | { |
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82 | Players[1].HomePoint = new Point(xTile, zTile); |
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83 | }); |
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84 | |
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85 | lb.AddCustom(0xFF00FF20, delegate(Level level, int xTile, int zTile) |
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86 | { |
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87 | Players[1].WoodcutterSpawnPoint = new Point(xTile, zTile); |
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88 | }); |
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89 | |
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90 | lb.AddCustom(0xFF00FF30, delegate(Level level, int xTile, int zTile) |
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91 | { |
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92 | Players[1].WarriorSpawnPoint = new Point(xTile, zTile); |
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93 | }); |
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94 | |
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95 | lb.AddCustom(0xFF00FF40, delegate(Level level, int xTile, int zTile) |
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96 | { |
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97 | Players[1].RangerSpawnPoint = new Point(xTile, zTile); |
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98 | }); |
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99 | |
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100 | lb.AddCustom(0xFF00FF10, delegate(Level level, int xTile, int zTile) |
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101 | { |
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102 | ((PlayerAI)Players[1]).ForestPoint = new Point(xTile, zTile); |
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103 | }); |
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104 | |
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105 | lb.AddCustom(0xFF00FF50, delegate(Level level, int xTile, int zTile) |
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106 | { |
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107 | ((PlayerAI)Players[1]).DefencePoint = new Point(xTile, zTile); |
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108 | }); |
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109 | |
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110 | lb.AddCustom(0xFF00FF01, delegate(Level level, int xTile, int zTile) |
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111 | { |
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112 | Players[0].HomePoint = new Point(xTile, zTile); |
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113 | }); |
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114 | |
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115 | lb.AddCustom(0xFF00FF11, delegate(Level level, int xTile, int zTile) |
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116 | { |
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117 | Players[0].WoodcutterSpawnPoint = new Point(xTile, zTile); |
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118 | }); |
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119 | |
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120 | lb.AddCustom(0xFF00FF21, delegate(Level level, int xTile, int zTile) |
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121 | { |
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122 | Players[0].WarriorSpawnPoint = new Point(xTile, zTile); |
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123 | }); |
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124 | |
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125 | lb.AddCustom(0xFF00FF31, delegate(Level level, int xTile, int zTile) |
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126 | { |
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127 | Players[0].RangerSpawnPoint = new Point(xTile, zTile); |
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128 | }); |
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129 | |
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130 | lb.AddCustom(0xFFFF6A03, delegate(Level level, int xTile, int zTile) |
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131 | { |
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132 | level.AddEntity(Players[1].King, xTile * Viewport.TILESIZE + 8.0F, zTile * Viewport.TILESIZE + 8.0F); |
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133 | }); |
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134 | lb.AddCustom(0xFFFF6A02, delegate(Level level, int xTile, int zTile) |
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135 | { |
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136 | level.AddEntity(Players[1].Store, xTile * Viewport.TILESIZE + 8.0F, zTile * Viewport.TILESIZE + 8.0F); |
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137 | }); |
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138 | |
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139 | lb.AddCustom(0xFFFF6A00, delegate(Level level, int xTile, int zTile) |
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140 | { |
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141 | level.AddEntity(Players[0].King, xTile * Viewport.TILESIZE + 8.0F, zTile * Viewport.TILESIZE + 8.0F); |
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142 | }); |
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143 | lb.AddCustom(0xFFFF6A01, delegate(Level level, int xTile, int zTile) |
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144 | { |
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145 | level.AddEntity(Players[0].Store, xTile * Viewport.TILESIZE + 8.0F, zTile * Viewport.TILESIZE + 8.0F); |
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146 | }); |
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147 | |
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148 | lb.AddCustom(0xFF7F3300, delegate(Level level, int xTile, int zTile) |
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149 | { |
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150 | level.AddEntity(new TileEntityTree(level, Game.Random.Next(0, 5), Game.Random.Next(3, 9)), xTile * Viewport.TILESIZE + 8.0F, zTile * Viewport.TILESIZE + 8.0F); |
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151 | }); |
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152 | |
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153 | lb.AddTile(0xFF7F3300, TILE_FLOOR); |
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154 | |
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155 | lb.BuildLevel(); |
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156 | } |
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157 | } |
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158 | } |
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