1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using System.Linq; |
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4 | using System.Text; |
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5 | using CastleMaster.Players; |
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6 | using CastleMaster.World; |
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7 | using CastleMaster.Graphics; |
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8 | using CastleMaster.Units.Mobs; |
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9 | using CastleMaster.Guis; |
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10 | |
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11 | namespace CastleMaster.Units |
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12 | { |
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13 | public class UnitStore : Unit |
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14 | { |
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15 | public const int COINS_FOR_LUMBER = 2; |
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16 | private bool isDestroyed = false; |
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17 | private GuiStoreMenu menu; |
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18 | |
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19 | public UnitStore(Level level, Player owner) |
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20 | : base(level, owner) |
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21 | { |
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22 | width = 8 * Viewport.TILESIZE; |
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23 | depth = 8 * Viewport.TILESIZE; |
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24 | HasHealth = true; |
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25 | maxHealth = 400; |
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26 | immunityTime = 20; |
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27 | |
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28 | isSolid = true; |
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29 | |
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30 | renderOffset.X = 128; |
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31 | renderOffset.Y = 83; |
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32 | |
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33 | spriteSize.X = 240; |
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34 | spriteSize.Y = 147; |
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35 | screenRectOffset.Update(32, 0, spriteSize.X - 32, spriteSize.Y - 10); |
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36 | |
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37 | highlightOffset.X = spriteSize.X / 2 - 4; |
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38 | |
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39 | rectOffset.Update(-4 * Viewport.TILESIZE, -4 * Viewport.TILESIZE, 4 * Viewport.TILESIZE, 4 * Viewport.TILESIZE); |
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40 | |
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41 | menu = new GuiStoreMenu(Game.GuiManager, this); |
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42 | } |
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43 | |
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44 | public void SellWood() |
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45 | { |
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46 | if (Owner.LumberAmount >= 1) |
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47 | { |
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48 | Owner.LumberAmount--; |
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49 | Owner.CoinsAmount += COINS_FOR_LUMBER; |
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50 | } |
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51 | } |
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52 | |
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53 | public bool IsDestroyed { get { return isDestroyed; } } |
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54 | |
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55 | public override void OnFocus() |
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56 | { |
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57 | Game.GuiManager.AddGui(menu, true); |
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58 | } |
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59 | |
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60 | public override void OnFocusLost() |
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61 | { |
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62 | Game.GuiManager.RemoveGui(menu); |
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63 | } |
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64 | |
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65 | public override void OnRemoved() |
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66 | { |
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67 | int xTile = (int)(X / Viewport.TILESIZE); |
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68 | int zTile = (int)(Z / Viewport.TILESIZE); |
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69 | |
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70 | for (int x = xTile - 5; x <= xTile + 5; x++) |
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71 | { |
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72 | if (x < 0 || x >= level.Width) continue; |
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73 | for (int z = zTile - 5; z <= zTile + 5; z++) |
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74 | { |
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75 | if (z < 0 || z >= level.Height) continue; |
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76 | |
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77 | level.SetTile(x, z, 1); |
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78 | level.SetData(x, z, 0); |
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79 | } |
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80 | } |
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81 | |
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82 | menu.Remove(); |
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83 | level.RemoveUnit(this); |
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84 | } |
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85 | |
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86 | public override void Render(RenderHelper renderer) |
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87 | { |
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88 | base.Render(renderer); |
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89 | renderer.Render(ScreenPos, 0, 0, Resources.SPRITE_STORE, colorizer, Viewport.ZOOM); |
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90 | } |
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91 | } |
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92 | } |
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