1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using System.Linq; |
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4 | using System.Text; |
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5 | using CastleMaster.Players; |
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6 | using CastleMaster.World; |
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7 | using CastleMaster.Graphics; |
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8 | |
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9 | namespace CastleMaster.Units |
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10 | { |
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11 | public class UnitStore : Unit |
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12 | { |
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13 | public UnitStore(Level level, Player owner) |
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14 | : base(level, owner) |
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15 | { |
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16 | width = 8 * Viewport.TILESIZE; |
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17 | depth = 8 * Viewport.TILESIZE; |
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18 | HasHealth = true; |
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19 | maxHealth = 100; |
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20 | immunityTime = 20; |
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21 | |
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22 | isSolid = true; |
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23 | |
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24 | renderOffset.X = 128; |
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25 | renderOffset.Y = 83; |
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26 | |
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27 | spriteSize.X = 240; |
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28 | spriteSize.Y = 147; |
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29 | screenRectOffset.Update(32, 0, spriteSize.X - 32, spriteSize.Y - 10); |
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30 | |
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31 | highlightOffset.X = spriteSize.X / 2 - 4; |
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32 | |
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33 | rectOffset.Update(-4 * Viewport.TILESIZE, -4 * Viewport.TILESIZE, 4 * Viewport.TILESIZE, 4 * Viewport.TILESIZE); |
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34 | } |
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35 | |
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36 | public override void OnRemoved() |
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37 | { |
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38 | int xTile = (int)(X / Viewport.TILESIZE); |
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39 | int zTile = (int)(Z / Viewport.TILESIZE); |
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40 | |
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41 | for (int x = xTile - 5; x <= xTile + 5; x++) |
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42 | { |
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43 | if (x < 0 || x >= level.Width) continue; |
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44 | for (int z = zTile - 5; z <= zTile + 5; z++) |
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45 | { |
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46 | if (z < 0 || z >= level.Height) continue; |
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47 | |
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48 | level.SetTile(x, z, 1); |
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49 | level.SetData(x, z, 0); |
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50 | } |
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51 | } |
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52 | |
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53 | level.RemoveUnit(this); |
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54 | } |
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55 | |
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56 | public override void Render(RenderHelper renderer) |
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57 | { |
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58 | base.Render(renderer); |
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59 | renderer.Render(ScreenPos, 0, 0, Resources.SPRITE_STORE, colorizer, Viewport.ZOOM); |
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60 | } |
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61 | } |
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62 | } |
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