1 | using CastleMaster.Graphics; |
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2 | using CastleMaster.Physics; |
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3 | using CastleMaster.World; |
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4 | using Microsoft.Xna.Framework; |
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5 | using System.Collections.Generic; |
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6 | using System; |
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7 | using CastleMaster.World.Tiles; |
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8 | |
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9 | namespace CastleMaster.Entities |
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10 | { |
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11 | public class Entity : BoundingRectangleOwner |
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12 | { |
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13 | protected float x, z, width = 16.0F, depth = 16.0F; |
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14 | protected Level level; |
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15 | private BoundingRectangle boundingRect; |
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16 | protected BoundingRectangle rectOffset; |
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17 | protected Vector2 renderOffset, screenPos; |
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18 | protected bool isSolid = true; |
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19 | protected float moveSpeed = 0.0F; |
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20 | |
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21 | public Entity(Level level) |
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22 | { |
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23 | this.level = level; |
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24 | renderOffset = Vector2.Zero; |
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25 | screenPos = Vector2.Zero; |
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26 | Removed = false; |
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27 | rectOffset = new BoundingRectangle(-width / 2, -depth / 2, width / 2, depth / 2, null); |
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28 | } |
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29 | |
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30 | public bool Removed { get; protected set; } |
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31 | |
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32 | public float X |
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33 | { |
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34 | get { return x; } |
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35 | set { x = value; } |
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36 | } |
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37 | |
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38 | public float Z |
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39 | { |
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40 | get { return z; } |
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41 | set { z = value; } |
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42 | } |
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43 | |
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44 | public float Width { get { return width; } } |
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45 | |
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46 | public float Depth { get { return depth; } } |
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47 | |
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48 | public BoundingRectangle BoundingRectangle { get { return boundingRect; } } |
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49 | |
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50 | public Vector2 RenderOffset { get { return renderOffset; } } |
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51 | |
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52 | protected Vector2 ScreenPos { get { return screenPos * Viewport.ZOOM; } } |
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53 | |
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54 | public virtual void Init() |
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55 | { |
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56 | screenPos.X = (x - z) * Viewport.X_SCALE - renderOffset.X; |
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57 | screenPos.Y = (x + z) * Viewport.Y_SCALE - renderOffset.Y; |
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58 | |
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59 | boundingRect = new BoundingRectangle(x, z, x, z, this).AddSelf(rectOffset); |
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60 | } |
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61 | |
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62 | public void AddBoundingRect(ref List<BoundingRectangle> list, Entity ent) |
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63 | { |
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64 | if (ent != this) |
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65 | list.Add(BoundingRectangle); |
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66 | } |
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67 | |
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68 | public virtual bool IsSolidTo(Entity ent) |
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69 | { |
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70 | return isSolid; |
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71 | } |
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72 | |
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73 | public bool Blocks(Entity ent) |
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74 | { |
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75 | return isSolid && ent.isSolid && IsSolidTo(ent) && ent.IsSolidTo(this); |
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76 | } |
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77 | |
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78 | public bool Move(float xd, float zd) |
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79 | { |
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80 | if (BoundingRectangle.XRight + xd > level.Width * Viewport.TILESIZE) return false; |
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81 | if (BoundingRectangle.XLeft + xd < 0.0F) return false; |
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82 | if (BoundingRectangle.ZFar + zd < 0.0F) return false; |
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83 | if (BoundingRectangle.ZNear + zd > level.Height * Viewport.TILESIZE) return false; |
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84 | |
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85 | int moveSteps = (int)(Math.Sqrt(xd * xd + zd * zd) + 1); |
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86 | |
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87 | bool hasMoved = false; |
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88 | for (int i = 0; i < moveSteps; i++) |
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89 | { |
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90 | hasMoved |= MovePart(xd / moveSteps, 0); |
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91 | hasMoved |= MovePart(0, zd / moveSteps); |
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92 | } |
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93 | |
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94 | if (hasMoved) |
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95 | { |
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96 | screenPos.X = (x - z) * Viewport.X_SCALE - renderOffset.X; |
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97 | screenPos.Y = (x + z) * Viewport.Y_SCALE - renderOffset.Y; |
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98 | } |
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99 | |
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100 | return hasMoved; |
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101 | } |
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102 | |
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103 | private bool MovePart(float xd, float zd) |
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104 | { |
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105 | if (xd != 0 && zd != 0) return false; |
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106 | |
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107 | List<BoundingRectangle> collidables = level.GetCollidables(this, BoundingRectangle + new Vector2(xd, zd)); |
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108 | |
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109 | foreach (BoundingRectangle collidable in collidables) |
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110 | { |
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111 | collidable.Owner.OnTouchedBy(this); |
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112 | OnTouched(collidable.Owner); |
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113 | } |
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114 | |
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115 | collidables.RemoveAll(br => SkipCollisionCheck(br.Owner)); |
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116 | |
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117 | if (collidables.Count > 0) |
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118 | { |
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119 | foreach (BoundingRectangle collidable in collidables) |
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120 | { |
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121 | OnCollidedWith(collidable.Owner); |
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122 | collidable.Owner.OnCollidedBy(this); |
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123 | } |
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124 | |
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125 | return false; |
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126 | } |
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127 | |
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128 | x += xd; |
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129 | z += zd; |
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130 | |
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131 | BoundingRectangle.Update(x, z, x, z).AddSelf(rectOffset); |
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132 | |
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133 | return true; |
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134 | } |
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135 | |
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136 | private bool SkipCollisionCheck(BoundingRectangleOwner collidableOwner) |
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137 | { |
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138 | if (typeof(Entity).IsAssignableFrom(collidableOwner.GetType())) |
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139 | return !((Entity)collidableOwner).Blocks(this); |
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140 | if (typeof(Tile).IsAssignableFrom(collidableOwner.GetType())) |
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141 | return false; |
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142 | return true; |
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143 | } |
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144 | |
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145 | public virtual void Update() { } |
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146 | |
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147 | public virtual void Render(RenderHelper renderer) { } |
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148 | |
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149 | public virtual void OnTouched(BoundingRectangleOwner touching) { } |
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150 | |
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151 | public virtual void OnTouchedBy(BoundingRectangleOwner toucher) { } |
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152 | |
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153 | public virtual void OnCollidedWith(BoundingRectangleOwner colliding) { } |
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154 | |
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155 | public virtual void OnCollidedBy(BoundingRectangleOwner collidable) { } |
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156 | |
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157 | public virtual void OnRemoved() { } |
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158 | |
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159 | } |
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160 | } |
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