source: 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/CastleMaster.csproj @ 10335

Revision 4756, 8.8 KB checked in by dezhidki, 6 years ago (diff)
  • Nimi muutettu (Sound2D -> Audio)
  • Lisätty perusäänet
  • Muokattu Ctrl + RMouse kombinaatiota
    • Nyt voi myös klikata sen sijaan että valitsee laatikolla
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <PropertyGroup>
4    <ProjectGuid>{CED3A1B5-073B-4B15-BB6F-51FAEC1A0B2A}</ProjectGuid>
5    <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
6    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
8    <OutputType>WinExe</OutputType>
9    <AppDesignerFolder>Properties</AppDesignerFolder>
10    <RootNamespace>CastleMaster</RootNamespace>
11    <AssemblyName>CastleMaster</AssemblyName>
12    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
13    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
14    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
15    <XnaPlatform>Windows</XnaPlatform>
16    <XnaProfile>Reach</XnaProfile>
17    <XnaCrossPlatformGroupID>4017b946-e366-457d-9ef5-534e8fceb115</XnaCrossPlatformGroupID>
18    <XnaOutputType>Game</XnaOutputType>
19    <ApplicationIcon>Game.ico</ApplicationIcon>
20    <Thumbnail>GameThumbnail.png</Thumbnail>
21    <IsWebBootstrapper>false</IsWebBootstrapper>
22    <PublishUrl>publish\</PublishUrl>
23    <Install>true</Install>
24    <InstallFrom>Disk</InstallFrom>
25    <UpdateEnabled>false</UpdateEnabled>
26    <UpdateMode>Foreground</UpdateMode>
27    <UpdateInterval>7</UpdateInterval>
28    <UpdateIntervalUnits>Days</UpdateIntervalUnits>
29    <UpdatePeriodically>false</UpdatePeriodically>
30    <UpdateRequired>false</UpdateRequired>
31    <MapFileExtensions>true</MapFileExtensions>
32    <ApplicationRevision>0</ApplicationRevision>
33    <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
34    <UseApplicationTrust>false</UseApplicationTrust>
35    <BootstrapperEnabled>true</BootstrapperEnabled>
36  </PropertyGroup>
37  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
38    <DebugSymbols>true</DebugSymbols>
39    <DebugType>full</DebugType>
40    <Optimize>false</Optimize>
41    <OutputPath>bin\x86\Debug</OutputPath>
42    <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
43    <ErrorReport>prompt</ErrorReport>
44    <WarningLevel>4</WarningLevel>
45    <NoStdLib>true</NoStdLib>
46    <UseVSHostingProcess>false</UseVSHostingProcess>
47    <PlatformTarget>x86</PlatformTarget>
48    <XnaCompressContent>false</XnaCompressContent>
49  </PropertyGroup>
50  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
51    <DebugType>pdbonly</DebugType>
52    <Optimize>true</Optimize>
53    <OutputPath>bin\x86\Release</OutputPath>
54    <DefineConstants>TRACE;WINDOWS</DefineConstants>
55    <ErrorReport>prompt</ErrorReport>
56    <WarningLevel>4</WarningLevel>
57    <NoStdLib>true</NoStdLib>
58    <UseVSHostingProcess>false</UseVSHostingProcess>
59    <PlatformTarget>x86</PlatformTarget>
60    <XnaCompressContent>true</XnaCompressContent>
61  </PropertyGroup>
62  <ItemGroup>
63    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
64    <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
65    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
66    <Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
67    <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
68    <Reference Include="mscorlib" />
69    <Reference Include="System" />
70    <Reference Include="System.Windows.Forms" />
71    <Reference Include="System.Xml" />
72    <Reference Include="System.Core" />
73    <Reference Include="System.Xml.Linq" />
74    <Reference Include="System.Net" />
75  </ItemGroup>
76  <ItemGroup>
77    <Compile Include="Ai\AIStates\AgressiveState.cs" />
78    <Compile Include="Ai\AIStates\AIState.cs" />
79    <Compile Include="Ai\AIStates\CollectiveState.cs" />
80    <Compile Include="Ai\AIStates\DefensiveState.cs" />
81    <Compile Include="Ai\AStar.cs" />
82    <Compile Include="Ai\Node.cs" />
83    <Compile Include="Ai\Orders\Order.cs" />
84    <Compile Include="Ai\Orders\OrderMove.cs" />
85    <Compile Include="Entities\Entity.cs" />
86    <Compile Include="Entities\EntityArrow.cs" />
87    <Compile Include="Entities\TileEntities\TileEntity.cs" />
88    <Compile Include="Entities\TileEntities\TileEntityBlock.cs" />
89    <Compile Include="Entities\TileEntities\TileEntityTree.cs" />
90    <Compile Include="Errors\MrsMarple.cs" />
91    <Compile Include="Graphics\TimerHelper.cs" />
92    <Compile Include="Graphics\Camera.cs" />
93    <Compile Include="Graphics\RenderHelper.cs" />
94    <Compile Include="Graphics\Resources.cs" />
95    <Compile Include="Graphics\SpriteSheet.cs" />
96    <Compile Include="Graphics\Viewport.cs" />
97    <Compile Include="Guis\Gui.cs" />
98    <Compile Include="Guis\GuiArmoryMenu.cs" />
99    <Compile Include="Guis\GuiDebug.cs" />
100    <Compile Include="Guis\GuiInstructions.cs" />
101    <Compile Include="Guis\GuiMainScreen.cs" />
102    <Compile Include="Guis\GuiPlayer.cs" />
103    <Compile Include="Guis\GuiManager.cs" />
104    <Compile Include="Guis\GuiStoreMenu.cs" />
105    <Compile Include="Guis\GuiWinLooseMessage.cs" />
106    <Compile Include="Input\InputHandler.cs" />
107    <Compile Include="MathHelpers\FastFunctions.cs" />
108    <Compile Include="MathHelpers\FastRandom.cs" />
109    <Compile Include="Physics\BoundingRectangle.cs" />
110    <Compile Include="Physics\BoundingRectangleOwner.cs" />
111    <Compile Include="Players\Player.cs" />
112    <Compile Include="Players\PlayerAI.cs" />
113    <Compile Include="Players\PlayerReal.cs" />
114    <Compile Include="Players\Team.cs" />
115    <Compile Include="Properties\AssemblyInfo.cs" />
116    <Compile Include="Program.cs" />
117    <Compile Include="Game.cs" />
118    <Compile Include="Sound\Audio.cs" />
119    <Compile Include="Units\Mobs\Mob.cs" />
120    <Compile Include="Units\Mobs\MobRanger.cs" />
121    <Compile Include="Units\Mobs\MobWarrior.cs" />
122    <Compile Include="Units\Mobs\MobWoodcutter.cs" />
123    <Compile Include="Units\Unit.cs" />
124    <Compile Include="Units\UnitArmory.cs" />
125    <Compile Include="Units\UnitBuilding.cs" />
126    <Compile Include="Units\UnitKing.cs" />
127    <Compile Include="Units\UnitStore.cs" />
128    <Compile Include="World\Level.cs" />
129    <Compile Include="World\LevelBuilder.cs" />
130    <Compile Include="World\LevelForest.cs" />
131    <Compile Include="World\Tiles\TileRenderHint.cs" />
132    <Compile Include="World\Tiles\Tile.cs" />
133    <Compile Include="World\Tiles\TileFloor.cs" />
134    <Compile Include="World\Tiles\TileWater.cs" />
135  </ItemGroup>
136  <ItemGroup>
137    <Content Include="Game.ico" />
138    <Content Include="GameThumbnail.png">
139      <XnaPlatformSpecific>true</XnaPlatformSpecific>
140    </Content>
141  </ItemGroup>
142  <ItemGroup>
143    <ProjectReference Include="..\CastleMasterContent\CastleMasterContent.contentproj">
144      <Name>CastleMasterContent</Name>
145      <XnaReferenceType>Content</XnaReferenceType>
146    </ProjectReference>
147  </ItemGroup>
148  <ItemGroup>
149    <BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
150      <Visible>False</Visible>
151      <ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
152      <Install>true</Install>
153    </BootstrapperPackage>
154    <BootstrapperPackage Include="Microsoft.Net.Client.3.5">
155      <Visible>False</Visible>
156      <ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
157      <Install>false</Install>
158    </BootstrapperPackage>
159    <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
160      <Visible>False</Visible>
161      <ProductName>.NET Framework 3.5 SP1</ProductName>
162      <Install>false</Install>
163    </BootstrapperPackage>
164    <BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
165      <Visible>False</Visible>
166      <ProductName>Windows Installer 3.1</ProductName>
167      <Install>true</Install>
168    </BootstrapperPackage>
169    <BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
170      <Visible>False</Visible>
171      <ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
172      <Install>true</Install>
173    </BootstrapperPackage>
174  </ItemGroup>
175  <ItemGroup />
176  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
177  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
178  <!--
179      To modify your build process, add your task inside one of the targets below and uncomment it.
180      Other similar extension points exist, see Microsoft.Common.targets.
181      <Target Name="BeforeBuild">
182      </Target>
183      <Target Name="AfterBuild">
184      </Target>
185    -->
186</Project>
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