source: 2013/27/TeemuM/Game/Game/GameContent/GameContent.contentproj @ 4484

Revision 4484, 6.9 KB checked in by jumakall, 10 years ago (diff)
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <PropertyGroup>
4    <ProjectGuid>{7DE21D26-C0FA-4B3B-93A6-C0EF7849F918}</ProjectGuid>
5    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
6    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
8    <OutputType>Library</OutputType>
9    <AppDesignerFolder>Properties</AppDesignerFolder>
10    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
11    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
12    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
13    <ContentRootDirectory>Content</ContentRootDirectory>
14    <ReferencePath>$(registry:HKEY_LOCAL_MACHINE\Software\Jypeli@Install_Dir)\lib\ContentExtensions</ReferencePath>
15  </PropertyGroup>
16  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
17    <PlatformTarget>x86</PlatformTarget>
18  </PropertyGroup>
19  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
20    <PlatformTarget>x86</PlatformTarget>
21  </PropertyGroup>
22  <PropertyGroup>
23    <RootNamespace>FysiikkaPeliContent</RootNamespace>
24  </PropertyGroup>
25  <ItemGroup>
26    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
27      <Private>False</Private>
28    </Reference>
29    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
30      <Private>False</Private>
31    </Reference>
32    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
33      <Private>False</Private>
34    </Reference>
35    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
36      <Private>False</Private>
37    </Reference>
38    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
39      <Private>False</Private>
40    </Reference>
41    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
42      <Private>False</Private>
43    </Reference>
44    <Reference Include="TextFileContentExtension" />
45    <Reference Include="AnimationExtension" />
46  </ItemGroup>
47  <ItemGroup>
48    <Compile Include="Player.png">
49      <Name>Player</Name>
50      <Importer>TextureImporter</Importer>
51      <Processor>TextureProcessor</Processor>
52    </Compile>
53  </ItemGroup>
54  <ItemGroup>
55    <Compile Include="Zombie1.png">
56      <Name>Zombie1</Name>
57      <Importer>TextureImporter</Importer>
58      <Processor>TextureProcessor</Processor>
59    </Compile>
60    <Compile Include="Zombie2.png">
61      <Name>Zombie2</Name>
62      <Importer>TextureImporter</Importer>
63      <Processor>TextureProcessor</Processor>
64    </Compile>
65    <Compile Include="Zombie3.png">
66      <Name>Zombie3</Name>
67      <Importer>TextureImporter</Importer>
68      <Processor>TextureProcessor</Processor>
69    </Compile>
70    <Compile Include="Zombie4.png">
71      <Name>Zombie4</Name>
72      <Importer>TextureImporter</Importer>
73      <Processor>TextureProcessor</Processor>
74    </Compile>
75  </ItemGroup>
76  <ItemGroup>
77    <Compile Include="Background0.mp3">
78      <Name>Background0</Name>
79      <Importer>Mp3Importer</Importer>
80      <Processor>SongProcessor</Processor>
81    </Compile>
82    <Compile Include="Background1.mp3">
83      <Name>Background1</Name>
84      <Importer>Mp3Importer</Importer>
85      <Processor>SongProcessor</Processor>
86    </Compile>
87    <Compile Include="Background2.mp3">
88      <Name>Background2</Name>
89      <Importer>Mp3Importer</Importer>
90      <Processor>SongProcessor</Processor>
91    </Compile>
92    <Compile Include="Background3.mp3">
93      <Name>Background3</Name>
94      <Importer>Mp3Importer</Importer>
95      <Processor>SongProcessor</Processor>
96    </Compile>
97    <Compile Include="Background4.mp3">
98      <Name>Background4</Name>
99      <Importer>Mp3Importer</Importer>
100      <Processor>SongProcessor</Processor>
101    </Compile>
102    <Compile Include="Enemyspawn0.mp3">
103      <Name>Enemyspawn0</Name>
104      <Importer>Mp3Importer</Importer>
105      <Processor>SongProcessor</Processor>
106    </Compile>
107    <Compile Include="GameOver0.mp3">
108      <Name>GameOverSound0</Name>
109      <Importer>Mp3Importer</Importer>
110      <Processor>SongProcessor</Processor>
111    </Compile>
112    <Compile Include="MenuMusic0.mp3">
113      <Name>MenuMusic0</Name>
114      <Importer>Mp3Importer</Importer>
115      <Processor>SongProcessor</Processor>
116    </Compile>
117    <Compile Include="Randomsound0.mp3">
118      <Name>Randomsound0</Name>
119      <Importer>Mp3Importer</Importer>
120      <Processor>SongProcessor</Processor>
121    </Compile>
122    <Compile Include="EasterEgg.mp3">
123      <Name>EasterEgg</Name>
124      <Importer>Mp3Importer</Importer>
125      <Processor>SongProcessor</Processor>
126    </Compile>
127    <Compile Include="Zombiebite0.mp3">
128      <Name>Zombiebite0</Name>
129      <Importer>Mp3Importer</Importer>
130      <Processor>SongProcessor</Processor>
131    </Compile>
132    <Compile Include="Zombiesound0.mp3">
133      <Name>Zombiesound0</Name>
134      <Importer>Mp3Importer</Importer>
135      <Processor>SongProcessor</Processor>
136    </Compile>
137    <Compile Include="Zombiesound1.mp3">
138      <Name>Zombiesound1</Name>
139      <Importer>Mp3Importer</Importer>
140      <Processor>SongProcessor</Processor>
141    </Compile>
142    <Compile Include="Zombiesound2.mp3">
143      <Name>Zombiesound2</Name>
144      <Importer>Mp3Importer</Importer>
145      <Processor>SongProcessor</Processor>
146    </Compile>
147  </ItemGroup>
148  <ItemGroup>
149    <Compile Include="transparent.png">
150      <Name>transparent</Name>
151      <Importer>TextureImporter</Importer>
152      <Processor>TextureProcessor</Processor>
153    </Compile>
154  </ItemGroup>
155  <ItemGroup>
156    <Compile Include="GameOver.png">
157      <Name>GameOverImage</Name>
158      <Importer>TextureImporter</Importer>
159      <Processor>TextureProcessor</Processor>
160    </Compile>
161  </ItemGroup>
162  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
163  <!--  To modify your build process, add your task inside one of the targets below and uncomment it.
164       Other similar extension points exist, see Microsoft.Common.targets.
165  <Target Name="BeforeBuild">
166  </Target>
167  <Target Name="AfterBuild">
168  </Target>
169  -->
170</Project>
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