1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class G : PhysicsGame |
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10 | { |
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11 | private AudioPlayer audio; |
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12 | public G() |
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13 | { |
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14 | audio = new AudioPlayer(this, 3); |
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15 | |
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16 | audio.RegisterType("Background", 4); |
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17 | audio.RegisterType("EasterEgg", 0); |
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18 | audio.RegisterType("Enemyspawn", 0); |
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19 | audio.RegisterType("GameOver", 0); |
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20 | audio.RegisterType("MenuMusic", 0); |
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21 | audio.RegisterType("RandomSound", 0); |
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22 | audio.RegisterType("ZombieBite", 0); |
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23 | audio.RegisterType("Zombiesound", 2); |
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24 | } |
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25 | |
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26 | |
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27 | public static G game; |
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28 | private IntMeter scoreboard; |
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29 | public Player player { get; private set; } |
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30 | private List<Zombie> enemies = new List<Zombie>(); |
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31 | |
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32 | public override void Begin() |
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33 | { |
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34 | game = this; |
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35 | Mouse.IsCursorVisible = true; |
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36 | MainMenu(); |
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37 | } |
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38 | |
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39 | public void MainMenu() |
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40 | { |
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41 | MultiSelectWindow menu = new MultiSelectWindow("TESTMODE", "Developer tools", "Start this thing", "Perks", "Get me out of here"); |
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42 | menu.DefaultCancel = 0; |
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43 | menu.AddItemHandler(0, delegate() { MessageDisplay.Add("Starting game..."); StartGame(); DeveloperCommand(); }); |
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44 | menu.AddItemHandler(1, CharacterMenu); |
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45 | menu.AddItemHandler(2, PerkMenu); |
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46 | menu.AddItemHandler(3, Exit); |
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47 | Add(menu); |
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48 | } |
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49 | |
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50 | private void DeveloperCommand() |
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51 | { |
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52 | IsPaused = true; |
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53 | InputWindow prompt = new InputWindow(""); |
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54 | prompt.TextEntered += delegate(InputWindow p) |
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55 | { |
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56 | if (p.InputBox.Text.Length == 0) { IsPaused = false; return; } |
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57 | string[] commands = p.InputBox.Text.Split(' '); |
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58 | |
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59 | if (commands[0] == "money") |
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60 | { |
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61 | if (commands[1] == "add") |
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62 | { |
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63 | MessageDisplay.Add("+$" + int.Parse(commands[2])); |
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64 | } |
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65 | else if (commands[1] == "reduce") |
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66 | { |
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67 | MessageDisplay.Add("-$" + int.Parse(commands[2])); |
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68 | } |
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69 | } |
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70 | else if (commands[0] == "audio") |
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71 | { |
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72 | audio.Console(p.InputBox.Text.Substring(6)); |
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73 | } |
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74 | else if (commands[0] == "score") |
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75 | { |
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76 | if (commands[1] == "add") |
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77 | { |
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78 | MessageDisplay.Add("+" + int.Parse(commands[2])); |
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79 | Score(int.Parse(commands[2])); |
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80 | } |
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81 | else if (commands[1] == "reduce") |
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82 | { |
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83 | MessageDisplay.Add("-" + int.Parse(commands[2])); |
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84 | Score(int.Parse(commands[2])); |
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85 | } |
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86 | } |
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87 | else if (commands[0] == "level") |
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88 | { |
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89 | if (commands[1] == "up") |
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90 | { |
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91 | MessageDisplay.Add("+" + int.Parse(commands[2]) + " levels"); |
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92 | } |
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93 | else if (commands[1] == "down") |
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94 | { |
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95 | MessageDisplay.Add("-" + int.Parse(commands[2]) + " levels"); |
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96 | } |
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97 | } |
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98 | else if (commands[0] == "item") |
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99 | { |
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100 | if (player.GiveWeapon(commands[1])) |
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101 | { |
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102 | MessageDisplay.Add("You got " + commands[1] + "!"); |
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103 | } |
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104 | else |
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105 | { |
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106 | MessageDisplay.Add("What " + commands[1] + "?"); |
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107 | } |
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108 | } |
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109 | else if (commands[0] == "powerup") |
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110 | { |
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111 | if (player.PowerUp(commands[1], double.Parse(commands[2]))) |
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112 | MessageDisplay.Add("Activated " + commands[1] + " powerup"); |
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113 | else |
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114 | MessageDisplay.Add("No such powerup"); |
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115 | } |
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116 | else if (commands[0] == "spawn") |
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117 | { |
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118 | if (commands[1] == "zombie") |
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119 | { |
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120 | if (commands.Length > 2) |
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121 | { |
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122 | for (int i = 0; i < int.Parse(commands[2]); i++) |
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123 | SpawnZombie(); |
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124 | } |
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125 | else { SpawnZombie(); } |
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126 | } |
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127 | } |
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128 | else if (commands[0] == "kill") |
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129 | { |
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130 | if (commands[1] == "enemies") |
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131 | { |
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132 | KillAllEnemies(); |
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133 | MessageDisplay.Add("All enemies killed"); |
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134 | } |
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135 | } |
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136 | else if (commands[0] == "health") |
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137 | { |
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138 | if (commands[1] == "add") |
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139 | { |
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140 | player.health.Value += int.Parse(commands[2]); |
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141 | MessageDisplay.Add("+" + commands[2] + " health"); |
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142 | } |
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143 | else if (commands[1] == "reduce") |
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144 | { |
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145 | player.health.Value -= int.Parse(commands[2]); |
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146 | MessageDisplay.Add("-" + commands[2] + " health"); |
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147 | } |
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148 | } |
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149 | else if (commands[0] == "enemies") |
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150 | { |
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151 | if (commands[1] == "count") |
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152 | { |
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153 | MessageDisplay.Add("Enemies spawned: " + enemies.Count); |
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154 | } |
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155 | } |
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156 | else if (commands[0] == "die") |
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157 | { |
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158 | player.canMove = false; |
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159 | GameOver(); |
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160 | } |
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161 | else if (commands[0] == "exit") |
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162 | { |
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163 | Exit(); |
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164 | } |
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165 | else if (commands[0] == "maintenance") |
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166 | { |
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167 | int c = 0; |
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168 | for (int i = 0; i < enemies.Count; i++) |
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169 | { |
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170 | if (enemies[i].IsDestroyed) |
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171 | { |
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172 | enemies.RemoveAt(i); |
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173 | i--; |
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174 | } |
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175 | } |
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176 | |
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177 | MessageDisplay.Add(c + " entities removed"); |
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178 | } |
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179 | else { MessageDisplay.Add("Unknow command!"); } |
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180 | |
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181 | DeveloperCommand(); |
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182 | }; |
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183 | Add(prompt); |
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184 | } |
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185 | |
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186 | private void StartGame() |
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187 | { |
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188 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, delegate() { PauseMenu(); }, null); |
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189 | Keyboard.Listen(Key.E, ButtonState.Pressed, delegate() { Inventory(); }, null); |
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190 | Keyboard.Listen(Key.Tab, ButtonState.Pressed, DeveloperCommand, null); |
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191 | |
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192 | player = new Player(this, 50, 50, 10, true); |
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193 | player.Dying += GameOver; |
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194 | Add(player); |
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195 | Camera.Follow(player); |
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196 | |
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197 | AddScoreMeter(); |
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198 | CreateLifeMeter(); |
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199 | |
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200 | Timer t = new Timer(); |
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201 | t.Interval = 0.5; |
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202 | t.Timeout += delegate() { SpawnZombie(); }; |
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203 | t.Start(); |
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204 | } |
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205 | |
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206 | public void Score(int changeValue) |
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207 | { |
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208 | scoreboard.Value += changeValue; |
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209 | } |
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210 | |
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211 | private void SpawnZombie() |
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212 | { |
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213 | double i = RandomGen.NextDouble(100, 1000); |
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214 | Double x = 0; |
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215 | Double y = 0; |
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216 | |
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217 | if (RandomGen.NextBool()) |
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218 | { |
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219 | x = RandomGen.SelectOne(Screen.Left - i, Screen.Right + i); |
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220 | y = RandomGen.NextDouble(Screen.Bottom - i, Screen.Top + i); |
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221 | } |
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222 | else |
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223 | { |
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224 | x = RandomGen.NextDouble(Screen.Left - i, Screen.Right + i); |
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225 | y = RandomGen.SelectOne(Screen.Bottom - i, Screen.Top + i); |
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226 | } |
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227 | Zombie zombie = new Zombie(player, 50, 50, x + player.X, y + player.Y, 100); |
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228 | zombie.Dying += delegate() { scoreboard.Value += 1; }; |
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229 | enemies.Add(zombie); |
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230 | Add(zombie); |
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231 | } |
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232 | |
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233 | private void KillAllEnemies() |
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234 | { |
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235 | foreach (Zombie enemy in enemies) |
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236 | { |
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237 | enemy.Destroy(); |
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238 | } |
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239 | } |
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240 | |
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241 | private void AddScoreMeter() |
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242 | { |
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243 | scoreboard = new IntMeter(0); |
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244 | Label ScoreScreen = new Label(); |
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245 | ScoreScreen.X = 0; |
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246 | ScoreScreen.Y = Screen.Bottom + 100; |
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247 | ScoreScreen.TextColor = Color.Black; |
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248 | ScoreScreen.Color = Color.White; |
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249 | ScoreScreen.BindTo(scoreboard); |
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250 | Add(ScoreScreen); |
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251 | } |
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252 | |
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253 | private void SaveAndBackToMenu() //ToDo: Save |
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254 | { |
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255 | ClearAll(); |
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256 | MessageDisplay.Add("Saved!"); |
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257 | MainMenu(); |
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258 | } |
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259 | |
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260 | public void PauseMenu() |
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261 | { |
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262 | MultiSelectWindow menu = new MultiSelectWindow("Pause Menu", "Resume Game", "Back to Menu", "Exit Game"); |
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263 | menu.DefaultCancel = 0; |
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264 | menu.AddItemHandler(0, delegate { IsPaused = false; }); |
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265 | menu.AddItemHandler(1, SaveAndBackToMenu); |
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266 | menu.AddItemHandler(2, Exit); |
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267 | Add(menu); |
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268 | IsPaused = true; |
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269 | } |
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270 | |
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271 | public void Inventory() //ToDo Inventory and funktionality |
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272 | { |
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273 | MultiSelectWindow menu = new MultiSelectWindow("Inventory", "Back to Game"); |
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274 | menu.DefaultCancel = 0; |
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275 | menu.AddItemHandler(0, delegate { IsPaused = false; }); |
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276 | Add(menu); |
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277 | IsPaused = true; |
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278 | } |
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279 | |
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280 | public void CharacterMenu() //ToDo Character variations |
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281 | { |
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282 | MultiSelectWindow menu = new MultiSelectWindow("Select Character", "Char NRO1", "Char NRO2", "Char NRO3", "Char NRO4", "Back to Main Menu"); |
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283 | menu.DefaultCancel = 0; |
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284 | menu.AddItemHandler(0, StartGame); |
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285 | menu.AddItemHandler(1, StartGame); |
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286 | menu.AddItemHandler(2, StartGame); |
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287 | menu.AddItemHandler(3, StartGame); |
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288 | menu.AddItemHandler(4, MainMenu); |
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289 | Add(menu); |
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290 | } |
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291 | |
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292 | public void PerkMenu() //ToDo Perks, Perk selecting system, Save system, and return to main menu button. |
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293 | { |
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294 | MultiSelectWindow menu = new MultiSelectWindow("Select Perks", "Perk NRO1", "Perk NRO2", "Perk NRO3", "Perk NRO4", "Back to Main Menu"); |
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295 | menu.DefaultCancel = 0; |
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296 | menu.AddItemHandler(0, MainMenu); |
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297 | menu.AddItemHandler(1, MainMenu); |
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298 | menu.AddItemHandler(2, MainMenu); |
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299 | menu.AddItemHandler(3, MainMenu); |
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300 | menu.AddItemHandler(4, MainMenu); |
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301 | Add(menu); |
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302 | } |
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303 | |
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304 | void CreateLifeMeter() |
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305 | { |
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306 | ProgressBar LifeBar = new ProgressBar(150, 20); |
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307 | LifeBar.X = Screen.Right - LifeBar.Width / 2 - 10; |
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308 | LifeBar.Y = Screen.Bottom + LifeBar.Height / 2 + 10; |
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309 | LifeBar.BorderColor = Color.Black; |
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310 | LifeBar.BindTo(player.health); |
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311 | Add(LifeBar); |
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312 | } |
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313 | |
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314 | |
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315 | |
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316 | private void GameOver() |
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317 | { |
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318 | GameObject layer = new GameObject(Game.Screen.Width + 100, Game.Screen.Height + 100); |
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319 | layer.Color = Color.Transparent; |
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320 | layer.Position = player.Position; |
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321 | Add(layer, 1); |
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322 | layer.FadeColorTo(Color.Lerp(Color.Transparent, Color.Black, 0.8), 1.0); |
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323 | |
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324 | Label t = new Label("Game over"); |
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325 | t.Position = player.Position; |
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326 | t.TextColor = Color.White; |
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327 | Add(t, 1); |
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328 | |
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329 | Timer.SingleShot(1, delegate { IsPaused = true; }); |
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330 | MessageDisplay.Clear(); |
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331 | } |
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332 | } |
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