1 | using System; |
---|
2 | using System.Collections.Generic; |
---|
3 | using Jypeli; |
---|
4 | using Jypeli.Assets; |
---|
5 | using Jypeli.Controls; |
---|
6 | using Jypeli.Effects; |
---|
7 | using Jypeli.Widgets; |
---|
8 | |
---|
9 | public class G : PhysicsGame |
---|
10 | { |
---|
11 | public static G game; |
---|
12 | private IntMeter scoreboard; |
---|
13 | public Player player { get; private set; } |
---|
14 | private List<Zombie> enemies = new List<Zombie>(); |
---|
15 | //DoubleMeter LifeMeter; <-- Huono yritykseni tehdä elämä laskuria, aika loppui niin en kerennyt viimeistellä ja en ois osannukkaan, loput tohon liittyvä löytyy tiedoston pohjalta. -Aqua |
---|
16 | |
---|
17 | public override void Begin() |
---|
18 | { |
---|
19 | game = this; |
---|
20 | Mouse.IsCursorVisible = true; |
---|
21 | MainMenu(); |
---|
22 | } |
---|
23 | |
---|
24 | public void MainMenu() |
---|
25 | { |
---|
26 | MultiSelectWindow menu = new MultiSelectWindow("TESTMODE", "Developer tools", "Start this thing", "Perks", "Get me out of here"); |
---|
27 | menu.DefaultCancel = -0; |
---|
28 | menu.AddItemHandler(0, delegate() { MessageDisplay.Add("Starting game..."); StartGame(); DeveloperCommand(); }); |
---|
29 | menu.AddItemHandler(1, CharacterMenu); |
---|
30 | menu.AddItemHandler(2, PerkMenu); |
---|
31 | menu.AddItemHandler(3, Exit); |
---|
32 | Add(menu); |
---|
33 | |
---|
34 | } |
---|
35 | |
---|
36 | private void DeveloperCommand() |
---|
37 | { |
---|
38 | IsPaused = true; |
---|
39 | InputWindow prompt = new InputWindow(""); |
---|
40 | prompt.TextEntered += delegate(InputWindow p) |
---|
41 | { |
---|
42 | if (p.InputBox.Text.Length == 0) { IsPaused = false; return; } |
---|
43 | string[] commands = p.InputBox.Text.Split(' '); |
---|
44 | |
---|
45 | if (commands[0] == "money") |
---|
46 | { |
---|
47 | if (commands[1] == "add") |
---|
48 | { |
---|
49 | MessageDisplay.Add("+$" + int.Parse(commands[2])); |
---|
50 | } |
---|
51 | else if (commands[1] == "reduce") |
---|
52 | { |
---|
53 | MessageDisplay.Add("-$" + int.Parse(commands[2])); |
---|
54 | } |
---|
55 | } |
---|
56 | else if (commands[0] == "score") |
---|
57 | { |
---|
58 | if (commands[1] == "add") |
---|
59 | { |
---|
60 | MessageDisplay.Add("+" + int.Parse(commands[2])); |
---|
61 | Score(int.Parse(commands[2])); |
---|
62 | } |
---|
63 | else if (commands[1] == "reduce") |
---|
64 | { |
---|
65 | MessageDisplay.Add("-" + int.Parse(commands[2])); |
---|
66 | Score(int.Parse(commands[2])); |
---|
67 | } |
---|
68 | } |
---|
69 | else if (commands[0] == "level") |
---|
70 | { |
---|
71 | if (commands[1] == "up") |
---|
72 | { |
---|
73 | MessageDisplay.Add("+" + int.Parse(commands[2]) + " levels"); |
---|
74 | } |
---|
75 | else if (commands[1] == "down") |
---|
76 | { |
---|
77 | MessageDisplay.Add("-" + int.Parse(commands[2]) + " levels"); |
---|
78 | } |
---|
79 | } |
---|
80 | else if (commands[0] == "item") |
---|
81 | { |
---|
82 | if (player.GiveWeapon(commands[1])) |
---|
83 | { |
---|
84 | MessageDisplay.Add("You got " + commands[1] + "!"); |
---|
85 | } |
---|
86 | else |
---|
87 | { |
---|
88 | MessageDisplay.Add("What " + commands[1] + "?"); |
---|
89 | } |
---|
90 | } |
---|
91 | else if (commands[0] == "powerup") |
---|
92 | { |
---|
93 | if (player.PowerUp(commands[1], double.Parse(commands[2]))) |
---|
94 | MessageDisplay.Add("Activated " + commands[1] + " powerup"); |
---|
95 | else |
---|
96 | MessageDisplay.Add("No such powerup"); |
---|
97 | } |
---|
98 | else if (commands[0] == "spawn") |
---|
99 | { |
---|
100 | if (commands[1] == "zombie") |
---|
101 | { |
---|
102 | if (commands.Length > 2) |
---|
103 | { |
---|
104 | for (int i = 0; i < int.Parse(commands[2]); i++) |
---|
105 | SpawnZombie(); |
---|
106 | } else { SpawnZombie(); } |
---|
107 | } |
---|
108 | } |
---|
109 | else if (commands[0] == "kill") |
---|
110 | { |
---|
111 | if (commands[1] == "enemies") |
---|
112 | { |
---|
113 | KillAllEnemies(); |
---|
114 | MessageDisplay.Add("All enemies killed"); |
---|
115 | } |
---|
116 | } |
---|
117 | else if (commands[0] == "exit") |
---|
118 | { |
---|
119 | Exit(); |
---|
120 | } |
---|
121 | else { MessageDisplay.Add("Unknow command!"); } |
---|
122 | |
---|
123 | DeveloperCommand(); |
---|
124 | }; |
---|
125 | Add(prompt); |
---|
126 | } |
---|
127 | |
---|
128 | private void StartGame() |
---|
129 | { |
---|
130 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, delegate() { PauseMenu(); }, null); |
---|
131 | Keyboard.Listen(Key.E, ButtonState.Pressed, delegate() { Inventory(); }, null); |
---|
132 | Keyboard.Listen(Key.Tab, ButtonState.Pressed, DeveloperCommand, null); |
---|
133 | AddScoreMeter(); |
---|
134 | |
---|
135 | player = new Player(50, 50, 1, true); |
---|
136 | Camera.Follow(player); |
---|
137 | Add(player); |
---|
138 | SpawnZombie(); |
---|
139 | } |
---|
140 | |
---|
141 | public void Score(int changeValue) |
---|
142 | { |
---|
143 | scoreboard.Value += changeValue; |
---|
144 | } |
---|
145 | |
---|
146 | private void SpawnZombie() |
---|
147 | { |
---|
148 | Zombie zombie = new Zombie(50, 50, RandomGen.NextDouble(Level.Left, Level.Right), RandomGen.NextDouble(Level.Bottom, Level.Top), 100); |
---|
149 | enemies.Add(zombie); |
---|
150 | Add(zombie); |
---|
151 | } |
---|
152 | |
---|
153 | private void KillAllEnemies() |
---|
154 | { |
---|
155 | foreach (Zombie enemy in enemies) |
---|
156 | { |
---|
157 | enemy.Destroy(); |
---|
158 | } |
---|
159 | } |
---|
160 | |
---|
161 | private void AddScoreMeter() |
---|
162 | { |
---|
163 | scoreboard = new IntMeter(0); |
---|
164 | Label ScoreScreen = new Label(); |
---|
165 | ScoreScreen.X = 0; |
---|
166 | ScoreScreen.Y = Screen.Bottom + 100; |
---|
167 | ScoreScreen.TextColor = Color.Black; |
---|
168 | ScoreScreen.Color = Color.White; |
---|
169 | ScoreScreen.BindTo(scoreboard); |
---|
170 | Add(ScoreScreen); |
---|
171 | } |
---|
172 | |
---|
173 | private void SaveAndBackToMenu() //ToDo: Save |
---|
174 | { |
---|
175 | ClearAll(); |
---|
176 | MessageDisplay.Add("Saved!"); |
---|
177 | MainMenu(); |
---|
178 | } |
---|
179 | |
---|
180 | public void PauseMenu() |
---|
181 | { |
---|
182 | MultiSelectWindow menu = new MultiSelectWindow("Pause Menu", "Resume Game", "Back to Menu", "Exit Game"); |
---|
183 | menu.DefaultCancel = 0; |
---|
184 | menu.AddItemHandler(0, delegate { IsPaused = false; }); |
---|
185 | menu.AddItemHandler(1, SaveAndBackToMenu); |
---|
186 | menu.AddItemHandler(2, Exit); |
---|
187 | Add(menu); |
---|
188 | IsPaused = true; |
---|
189 | } |
---|
190 | |
---|
191 | public void Inventory() //ToDo Inventory and funktionality |
---|
192 | { |
---|
193 | MultiSelectWindow menu = new MultiSelectWindow("Inventory", "Back to Game"); |
---|
194 | menu.DefaultCancel = 0; |
---|
195 | menu.AddItemHandler(0, delegate { IsPaused = false; }); |
---|
196 | Add(menu); |
---|
197 | IsPaused = true; |
---|
198 | } |
---|
199 | |
---|
200 | public void CharacterMenu() //ToDo Character variations |
---|
201 | { |
---|
202 | MultiSelectWindow menu = new MultiSelectWindow("Select Character", "Char NRO1", "Char NRO2", "Char NRO3", "Char NRO4", "Back to Main Menu"); |
---|
203 | menu.DefaultCancel = 0; |
---|
204 | menu.AddItemHandler(0, StartGame); |
---|
205 | menu.AddItemHandler(1, StartGame); |
---|
206 | menu.AddItemHandler(2, StartGame); |
---|
207 | menu.AddItemHandler(3, StartGame); |
---|
208 | menu.AddItemHandler(4, MainMenu); |
---|
209 | Add(menu); |
---|
210 | } |
---|
211 | |
---|
212 | public void PerkMenu() //ToDo Perks, Perk selecting system, Save system, and return to main menu button. |
---|
213 | { |
---|
214 | MultiSelectWindow menu = new MultiSelectWindow("Select Perks", "Perk NRO1", "Perk NRO2", "Perk NRO3", "Perk NRO4", "Back to Main Menu"); |
---|
215 | menu.DefaultCancel = 0; |
---|
216 | menu.AddItemHandler(0, MainMenu); |
---|
217 | menu.AddItemHandler(1, MainMenu); |
---|
218 | menu.AddItemHandler(2, MainMenu); |
---|
219 | menu.AddItemHandler(3, MainMenu); |
---|
220 | menu.AddItemHandler(4, MainMenu); |
---|
221 | Add(menu); |
---|
222 | } |
---|
223 | |
---|
224 | /*void CreateLifeMeter() |
---|
225 | { |
---|
226 | LifeMeter = new DoubleMeter(10); |
---|
227 | LifeMeter.MaxValue = 10; |
---|
228 | LifeMeter.LowerLimit += HealthDepleated; |
---|
229 | |
---|
230 | ProgressBar LifeBar = new ProgressBar(150, 20); |
---|
231 | LifeBar.X = Screen.Left + 150; |
---|
232 | LifeBar.Y = Screen.Top - 20; |
---|
233 | LifeBar.BindTo(LifeMeter); |
---|
234 | Add(LifeBar); |
---|
235 | } |
---|
236 | |
---|
237 | void HealthDepleated() |
---|
238 | { |
---|
239 | MessageDisplay.Add("Elämät loppuivat, voi voi."); |
---|
240 | } */ |
---|
241 | } |
---|