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1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using System.Linq; |
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4 | using System.Text; |
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5 | using Jypeli; |
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6 | using Jypeli.Assets; |
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7 | using Jypeli.Controls; |
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8 | using Jypeli.Effects; |
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9 | using Jypeli.Widgets; |
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10 | |
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11 | public class Enemy : PhysicsObject |
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12 | { |
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13 | public delegate void EmptyHandler(); |
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14 | public event EmptyHandler Dying; |
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15 | |
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16 | private PhysicsObject follow; |
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17 | private int health; |
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18 | |
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19 | public Enemy(PhysicsObject follow, int health, double widht, double height) : base(widht, height) |
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20 | { |
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21 | this.health = health; |
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22 | this.follow = follow; |
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23 | this.IsUpdated = true; |
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24 | } |
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25 | |
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26 | public void Health(int healtChange) |
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27 | { |
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28 | health += healtChange; |
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29 | if (health <= 0) |
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30 | { |
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31 | if (Dying != null) |
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32 | Dying(); |
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33 | this.Destroy(); |
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34 | } |
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35 | } |
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36 | |
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37 | public override void Update(Time time) |
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38 | { |
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39 | this.Angle = (G.game.player.Position - this.AbsolutePosition).Normalize().Angle - Angle.FromDegrees(90); |
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40 | base.Update(time); |
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41 | } |
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42 | } |
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43 | |
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44 | public class Zombie : Enemy |
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45 | { |
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46 | private static Image[] Images = { Game.LoadImage("Slime"), Game.LoadImage("Slime2"), Game.LoadImage("Slime3"), Game.LoadImage("Slime4") }; |
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47 | PhysicsObject follow; |
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48 | |
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49 | public Zombie(PhysicsObject follow, double widht, double height, double x, double y, int health) : base(follow, health, widht, height) |
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50 | { |
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51 | this.follow = follow; |
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52 | this.X = x; |
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53 | this.Y = y; |
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54 | this.Shape = Shape.Circle; |
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55 | RandomTexture(); |
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56 | CreateBrain(); |
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57 | } |
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58 | |
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59 | public void RandomTexture() |
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60 | { |
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61 | this.Image = Images[RandomGen.NextInt(Images.Length)]; |
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62 | } |
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63 | |
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64 | private void CreateBrain() |
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65 | { |
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66 | FollowerBrain brain = new FollowerBrain(follow); |
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67 | brain.Speed = 100; |
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68 | brain.Active = true; |
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69 | this.Brain = brain; |
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70 | } |
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71 | } |
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