source: 2013/27/TeemuM/Game/Game/Game/AudioPlayer.cs @ 4446

Revision 4446, 592 bytes checked in by jumakall, 6 years ago (diff)
Line 
1using System;
2using System.Collections.Generic;
3using Jypeli;
4using Jypeli.Assets;
5using Jypeli.Controls;
6using Jypeli.Effects;
7using Jypeli.Widgets;
8
9
10class AudioPlayer
11{
12    private int updateInterval;
13    private G game;
14
15    Timer playerUpdater;
16
17    List<String> types = new List<String>();
18    List<int> max = new List<int>();
19
20    public AudioPlayer(G game, int uInterval)
21    {
22        this.game = game;
23        this.updateInterval = uInterval;
24
25        playerUpdater.Interval = updateInterval;
26        playerUpdater.Timeout += delegate() {  };
27    }
28}
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