source: 2013/27/ArttuY/trunk/RampageRebellion/RampageRebellion/RampageRebellionContent/RampageRebellionContent.contentproj @ 10337

Revision 4451, 4.9 KB checked in by eearyla, 7 years ago (diff)

Backup

Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <PropertyGroup>
4    <ProjectGuid>{6BB2FBF4-F104-48E3-B2B7-0D603E527C18}</ProjectGuid>
5    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
6    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
8    <OutputType>Library</OutputType>
9    <AppDesignerFolder>Properties</AppDesignerFolder>
10    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
11    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
12    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
13    <ContentRootDirectory>Content</ContentRootDirectory>
14    <ReferencePath>$(registry:HKEY_LOCAL_MACHINE\Software\Jypeli@Install_Dir)\lib\ContentExtensions</ReferencePath>
15  </PropertyGroup>
16  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
17    <PlatformTarget>x86</PlatformTarget>
18  </PropertyGroup>
19  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
20    <PlatformTarget>x86</PlatformTarget>
21  </PropertyGroup>
22  <PropertyGroup>
23    <RootNamespace>FysiikkaPeliContent</RootNamespace>
24  </PropertyGroup>
25  <ItemGroup>
26    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
27      <Private>False</Private>
28    </Reference>
29    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
30      <Private>False</Private>
31    </Reference>
32    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
33      <Private>False</Private>
34    </Reference>
35    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
36      <Private>False</Private>
37    </Reference>
38    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
39      <Private>False</Private>
40    </Reference>
41    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
42      <Private>False</Private>
43    </Reference>
44    <Reference Include="TextFileContentExtension" />
45  </ItemGroup>
46  <ItemGroup>
47    <Compile Include="Title.png">
48      <Name>Title</Name>
49      <Importer>TextureImporter</Importer>
50      <Processor>TextureProcessor</Processor>
51      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
52    </Compile>
53  </ItemGroup>
54  <ItemGroup>
55    <Compile Include="GameTilemap.png">
56      <Name>GameTilemap</Name>
57      <Importer>TextureImporter</Importer>
58      <Processor>TextureProcessor</Processor>
59      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
60    </Compile>
61  </ItemGroup>
62  <ItemGroup>
63    <Compile Include="PlayerSprite.png">
64      <Name>PlayerSprite</Name>
65      <Importer>TextureImporter</Importer>
66      <Processor>TextureProcessor</Processor>
67      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
68    </Compile>
69  </ItemGroup>
70  <ItemGroup>
71    <None Include="levels.xml">
72      <Name>levels</Name>
73      <Importer>XmlImporter</Importer>
74      <Processor>PassThroughProcessor</Processor>
75      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
76      <SubType>Designer</SubType>
77    </None>
78  </ItemGroup>
79  <ItemGroup>
80    <Compile Include="ControlScreen.png">
81      <Name>ControlScreen</Name>
82      <Importer>TextureImporter</Importer>
83      <Processor>TextureProcessor</Processor>
84    </Compile>
85  </ItemGroup>
86  <ItemGroup>
87    <Compile Include="UI.png">
88      <Name>UI</Name>
89      <Importer>TextureImporter</Importer>
90      <Processor>TextureProcessor</Processor>
91    </Compile>
92  </ItemGroup>
93  <ItemGroup>
94    <Compile Include="SmallEnemySprite.png">
95      <Name>SmallEnemySprite</Name>
96      <Importer>TextureImporter</Importer>
97      <Processor>TextureProcessor</Processor>
98    </Compile>
99  </ItemGroup>
100  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
101  <!--  To modify your build process, add your task inside one of the targets below and uncomment it.
102       Other similar extension points exist, see Microsoft.Common.targets.
103  <Target Name="BeforeBuild">
104  </Target>
105  <Target Name="AfterBuild">
106  </Target>
107  -->
108</Project>
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