source: 2013/27/ArttuY/trunk/RampageRebellion/RampageRebellion/RampageRebellion/RRObject.cs @ 10337

Revision 4451, 896 bytes checked in by eearyla, 7 years ago (diff)

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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Text;
5using Jypeli;
6using Jypeli.Assets;
7using Jypeli.Controls;
8using Jypeli.Effects;
9using Jypeli.Widgets;
10
11/// @author     Jaakko Lipas
12/// @version    Dev - 18.4.2013
13///
14/// <summary>
15/// Class that inherits PhysicsObject, used for all non-base PhysicsObject entities.
16/// </summary>
17[Serializable]
18public class RRObject : PhysicsObject
19{
20    /// <summary>
21    /// Health value.
22    /// </summary>
23    public double Health;
24
25    /// <summary>
26    /// Score value.
27    /// </summary>
28    public double ScoreValue;
29
30    /// <summary>
31    /// Power value.
32    /// </summary>
33    public double PowerValue;
34
35    private RRWeapon MainWeapon;
36    public virtual void onDeath() { }
37
38    public RRObject(double width, double height)
39        : base(width, height)
40    {
41    }
42}
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