1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Hypopolis : PhysicsGame |
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10 | { |
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11 | Image pelihahmo = LoadImage("Pelihahmo"); |
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12 | Image tausta = LoadImage("Taustakuva"); |
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13 | |
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14 | PlatformCharacter2 pelaaja; |
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15 | |
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16 | PhysicsObject oikeaReuna; |
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17 | PhysicsObject vasenReuna; |
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18 | PhysicsObject alaReuna; |
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19 | PhysicsObject yläReuna; |
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20 | |
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21 | public override void Begin() |
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22 | { |
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23 | |
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24 | // Kamera |
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25 | // Camera.ZoomToLevel(); |
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26 | |
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27 | // Pelaaja |
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28 | pelaaja = new PlatformCharacter2(75, 75); |
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29 | pelaaja.Shape = Shape.Rectangle; |
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30 | pelaaja.Color = Color.Orange; |
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31 | pelaaja.X = 0; |
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32 | pelaaja.Y = Level.Bottom + 40.0; |
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33 | pelaaja.Image = pelihahmo; |
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34 | Add(pelaaja); |
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35 | |
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36 | // Aliohjelma |
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37 | Ohjaimet(); |
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38 | |
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39 | // Taso |
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40 | vasenReuna = Level.CreateLeftBorder(); |
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41 | vasenReuna.Restitution = 1.0; |
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42 | vasenReuna.IsVisible = true; |
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43 | |
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44 | oikeaReuna = Level.CreateRightBorder(); |
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45 | oikeaReuna.Restitution = 1.0; |
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46 | oikeaReuna.IsVisible = true; |
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47 | |
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48 | yläReuna = Level.CreateTopBorder(); |
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49 | yläReuna.Restitution = 1.0; |
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50 | yläReuna.IsVisible = false; |
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51 | |
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52 | alaReuna = Level.CreateBottomBorder(); |
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53 | alaReuna.Restitution = 1.0; |
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54 | alaReuna.IsVisible = false; |
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55 | |
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56 | PhysicsObject tausta1 = new PhysicsObject(1950, 1200); |
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57 | tausta1.Image = tausta; |
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58 | Add(tausta1); |
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59 | |
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60 | // Poistuminen |
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61 | PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
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62 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Lopeta peli"); |
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63 | |
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64 | } |
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65 | |
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66 | void OlioTuo(Shape shape, Color color, double x, double y, double sizeh, double sizew) |
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67 | { |
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68 | |
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69 | PhysicsObject olio = new PhysicsObject(sizew, sizeh); |
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70 | olio.Shape = shape; |
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71 | olio.Color = color; |
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72 | olio.X = x; |
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73 | olio.Y = y; |
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74 | Add(olio); |
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75 | |
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76 | } |
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77 | |
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78 | void Kavele(PlatformCharacter2 pelaaja, Direction liike) |
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79 | { |
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80 | |
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81 | pelaaja.Walk(liike); |
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82 | |
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83 | } |
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84 | |
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85 | void Ohjaimet() |
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86 | { |
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87 | |
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88 | // Liike |
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89 | Keyboard.Listen(Key.Left, ButtonState.Down, Kavele, "Vasen", pelaaja, Direction.Left); |
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90 | Keyboard.Listen(Key.Right, ButtonState.Down, Kavele, "Oikea", pelaaja, Direction.Right); |
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91 | |
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92 | } |
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93 | |
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94 | } |
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