1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Player : PhysicsObject |
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10 | { |
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11 | private IntMeter health = new IntMeter(100, 0, 100); |
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12 | public IntMeter Health { get { return health; } } |
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13 | public Color Color1; |
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14 | public Color Color2; |
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15 | |
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16 | public Image cannonImage; |
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17 | |
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18 | public Player(double width, double height, Shape shape) |
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19 | : base(width, height, shape) |
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20 | { |
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21 | ProgressBar playerhealth = new ProgressBar(8, 3); |
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22 | playerhealth.BindTo(health); |
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23 | playerhealth.BarColor = Color.SpringGreen; |
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24 | playerhealth.BorderColor = Color.Red; |
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25 | playerhealth.X = -8; |
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26 | playerhealth.Angle = Angle.RightAngle; |
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27 | Add(playerhealth); |
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28 | health.LowerLimit += delegate |
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29 | { |
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30 | this.Destroy(); |
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31 | }; |
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32 | } |
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33 | } |
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34 | class Enemy : PhysicsObject |
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35 | { |
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36 | private IntMeter health = new IntMeter(5, 0, 5); |
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37 | public IntMeter Health { get { return health; } } |
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38 | |
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39 | public Enemy(double width, double height, Shape shape, double barwidth, double barheight, double barx) |
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40 | : base(width, height, shape) |
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41 | { |
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42 | ProgressBar enemyhealth = new ProgressBar(barwidth, barheight); |
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43 | enemyhealth.BindTo(health); |
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44 | enemyhealth.X = barx; |
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45 | enemyhealth.Angle = Angle.RightAngle; |
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46 | Add(enemyhealth); |
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47 | health.LowerLimit += delegate |
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48 | { |
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49 | this.Destroy(); |
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50 | }; |
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51 | } |
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52 | } |
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53 | public class Projekti : PhysicsGame |
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54 | { |
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55 | Image[] shipimages = new Image[100]; |
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56 | Color[] shipcolors = { Color.DarkGray, Color.Silver, Color.DarkOrange, Color.Blue }; |
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57 | Color[] shipcolors2 = { Color.Ruby, Color.Azure, Color.Emerald, Color.Orange }; |
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58 | Image bigenemy = LoadImage("bigenemy"); |
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59 | Image shell = LoadImage("bullet"); |
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60 | Image pointer = LoadImage("pointer"); |
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61 | Image rdamage = LoadImage("rdamage"); |
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62 | Image rrepair = LoadImage("rrepair"); |
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63 | Image homing = LoadImage("missile"); |
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64 | |
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65 | String[] weaponnames = { "projectile", "laser", "plasma", "missile" }; |
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66 | |
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67 | PhysicsObject topedge; |
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68 | PhysicsObject bottomedge; |
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69 | PhysicsObject leftedge; |
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70 | PhysicsObject rightedge; |
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71 | |
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72 | Player ship1; |
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73 | Weapon weapon; |
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74 | Player ship2; |
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75 | Weapon weapon2; |
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76 | //PhysicsObject hostile; |
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77 | Weapon hostilew; |
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78 | GameObject line; |
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79 | PhysicsObject ammus; |
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80 | |
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81 | Label number; |
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82 | Label number2; |
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83 | Label colour; |
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84 | Label weaponlabel; |
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85 | Label weaponlabel2; |
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86 | Widget aluskuva; |
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87 | Widget aluskuva2; |
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88 | IntMeter shipimg; |
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89 | IntMeter shipcolor1; |
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90 | IntMeter shipwpn; |
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91 | IntMeter shipimg2; |
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92 | IntMeter shipcolor2; |
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93 | IntMeter shipWeapon2; |
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94 | IntMeter points; |
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95 | int shipcounter; |
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96 | int bigshipcounter; |
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97 | int bosscounter; |
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98 | int runecounter; |
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99 | public override void Begin() |
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100 | { |
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101 | for (int i = 1; i <= 100; i++) |
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102 | { |
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103 | shipimages[i - 1] = LoadImage("s" + i); |
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104 | } |
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105 | IsMouseVisible = true; |
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106 | MultiSelectWindow numberofplayersmenu = new MultiSelectWindow("Select number of players", "1 Player", "2 Players", "Quit"); |
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107 | numberofplayersmenu.ItemSelected += mainmenu; |
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108 | Add(numberofplayersmenu); |
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109 | } |
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110 | void mainmenu(int choice) |
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111 | { |
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112 | switch (choice) |
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113 | { |
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114 | case 0: |
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115 | ClearAll(); |
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116 | singleplayer(); |
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117 | break; |
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118 | case 1: |
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119 | ClearAll(); |
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120 | coop(); |
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121 | break; |
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122 | case 2: |
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123 | Exit(); |
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124 | break; |
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125 | } |
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126 | } |
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127 | |
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128 | void singleplayer() |
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129 | { |
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130 | aluskuva = new Widget(50, 50); |
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131 | aluskuva.X = 0; |
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132 | aluskuva.Y = 250; |
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133 | aluskuva.Image = shipimages[0]; |
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134 | Add(aluskuva); |
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135 | |
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136 | shipimg = new IntMeter(1, 1, 100); |
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137 | shipimg.Changed += Changeship1; |
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138 | shipwpn = new IntMeter(1, 1, 4); |
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139 | shipwpn.Changed += delegate { weaponlabel.Text = weaponnames[shipwpn.Value - 1]; }; |
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140 | shipcolor1 = new IntMeter(0, 0, 3); |
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141 | shipcolor1.Changed += Changeship1; |
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142 | |
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143 | number = new Label(); |
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144 | number.BindTo(shipimg); |
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145 | number.X = 0; |
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146 | number.Y = 300; |
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147 | Add(number); |
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148 | |
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149 | colour = new Label("style"); |
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150 | colour.X = -125; |
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151 | colour.Y = 125; |
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152 | Add(colour); |
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153 | |
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154 | weaponlabel = new Label(weaponnames[0]); |
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155 | weaponlabel.X = 125; |
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156 | weaponlabel.Y = 125; |
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157 | Add(weaponlabel); |
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158 | |
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159 | Slider shiptype = new Slider(550, 10); |
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160 | shiptype.X = 0; |
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161 | shiptype.Y = 200; |
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162 | shiptype.BindTo(shipimg); |
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163 | Slider shipcolour = new Slider(125, 15); |
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164 | shipcolour.X = -125; |
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165 | shipcolour.Y = 150; |
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166 | shipcolour.BindTo(shipcolor1); |
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167 | Slider shipweapon = new Slider(125, 15); |
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168 | shipweapon.X = 125; |
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169 | shipweapon.Y = 150; |
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170 | shipweapon.BindTo(shipwpn); |
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171 | |
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172 | Add(shiptype); |
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173 | Add(shipcolour); |
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174 | Add(shipweapon); |
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175 | |
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176 | List<Label> valikonKohdat; |
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177 | valikonKohdat = new List<Label>(); // Alustetaan lista, johon valikon kohdat tulevat |
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178 | Label kohta1 = new Label("Start"); // Luodaan uusi Label-olio, joka toimii uuden pelin aloituskohtana |
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179 | kohta1.Position = new Vector(0, -100); // Asetetaan valikon ensimmäinen kohta hieman kentän keskikohdan yläpuolelle |
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180 | valikonKohdat.Add(kohta1); // Lisätään luotu valikon kohta listaan jossa kohtia säilytetään |
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181 | // Lisätään kaikki luodut kohdat peliin foreach-silmukalla |
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182 | foreach (Label valikonKohta in valikonKohdat) |
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183 | { |
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184 | Add(valikonKohta); |
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185 | } |
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186 | Mouse.ListenOn(kohta1, MouseButton.Left, ButtonState.Pressed, singleplayerbase, null); |
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187 | } |
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188 | |
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189 | void Changeship1(int vanha, int uusi) |
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190 | { |
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191 | aluskuva.Image = shipimages[shipimg.Value - 1].Clone(); |
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192 | aluskuva.Image.ReplaceColor(Color.White, shipcolors[shipcolor1.Value]); |
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193 | aluskuva.Image.ReplaceColor(Color.Black, shipcolors2[shipcolor1.Value]); |
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194 | } |
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195 | void Changeship2(int vanha, int uusi) |
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196 | { |
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197 | aluskuva2.Image = shipimages[shipimg2.Value - 1].Clone(); |
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198 | aluskuva2.Image.ReplaceColor(Color.White, shipcolors[shipcolor2.Value]); |
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199 | aluskuva2.Image.ReplaceColor(Color.Black, shipcolors2[shipcolor2.Value]); |
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200 | } |
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201 | |
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202 | void Createship(double x, double y) |
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203 | { |
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204 | ship1 = new Player(14, 14, Shape.FromImage(aluskuva.Image)); |
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205 | ship1.Image = aluskuva.Image; |
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206 | |
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207 | ship1.Restitution = 1.0; |
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208 | ship1.Color1 = shipcolors[shipcolor1.Value]; |
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209 | ship1.Color2 = shipcolors2[shipcolor1.Value]; |
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210 | ship1.cannonImage = LoadImage("missile"); |
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211 | ship1.cannonImage.ReplaceColor(Color.White, ship1.Color1); |
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212 | ship1.cannonImage.ReplaceColor(Color.Black, ship1.Color2); |
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213 | |
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214 | ship1.X = x; |
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215 | ship1.Y = y; |
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216 | ship1.KineticFriction = 0.0; |
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217 | ship1.MomentOfInertia = Double.PositiveInfinity; |
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218 | ship1.LinearDamping = 0.95; |
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219 | ship1.AngularDamping = 0.95; |
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220 | Add(ship1); |
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221 | choice(shipwpn.Value); |
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222 | ship1.Add(weapon); |
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223 | ship1.CollisionIgnoreGroup = 1; |
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224 | ship1.Tag = "player"; |
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225 | ship1.Destroyed += playerdeath; |
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226 | if (weapon is LaserGun) |
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227 | { |
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228 | line = new GameObject(5000, 1.25); |
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229 | line.Image = pointer; |
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230 | line.X = 2500; |
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231 | ship1.Add(line); |
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232 | } |
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233 | } |
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234 | void Createship2(double x, double y) |
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235 | { |
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236 | ship2 = new Player(14, 14, Shape.FromImage(aluskuva2.Image)); |
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237 | ship2.Image = aluskuva2.Image; |
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238 | ship2.X = x; |
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239 | ship2.Y = y; |
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240 | ship2.Color1 = shipcolors[shipcolor2.Value]; |
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241 | ship2.Color2 = shipcolors2[shipcolor2.Value]; |
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242 | ship2.cannonImage = LoadImage("missile"); |
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243 | ship2.cannonImage.ReplaceColor(Color.White, ship2.Color1); |
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244 | ship2.cannonImage.ReplaceColor(Color.Black, ship2.Color2); |
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245 | |
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246 | ship2.Restitution = 1.0; |
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247 | ship2.KineticFriction = 0.0; |
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248 | ship2.MomentOfInertia = Double.PositiveInfinity; |
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249 | ship2.LinearDamping = 0.95; |
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250 | ship2.AngularDamping = 0.95; |
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251 | Add(ship2); |
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252 | choice2(shipWeapon2.Value); |
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253 | ship2.Add(weapon2); |
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254 | ship2.CollisionIgnoreGroup = 1; |
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255 | ship2.Tag = "player"; |
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256 | ship2.Destroyed += playerdeath; |
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257 | if (weapon is LaserGun) |
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258 | { |
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259 | line = new GameObject(5000, 1.25); |
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260 | line.Image = pointer; |
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261 | line.X = 2500; |
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262 | ship1.Add(line); |
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263 | } |
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264 | } |
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265 | void Spawnhostiles() |
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266 | { |
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267 | while (shipcounter < 39) |
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268 | { |
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269 | int hostileship = RandomGen.NextInt(0, 100); |
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270 | double hostiley = 0.0; |
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271 | double hostilex = 0.0; |
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272 | if (RandomGen.NextBool()) |
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273 | { |
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274 | hostiley = Level.Bottom + 2 * Level.Top * RandomGen.NextInt(0, 2); |
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275 | hostilex = RandomGen.NextDouble(Level.Left, Level.Right); |
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276 | } |
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277 | else |
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278 | { |
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279 | hostiley = RandomGen.NextDouble(Level.Bottom, Level.Top); |
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280 | hostilex = Level.Left + 2 * Level.Right * RandomGen.NextInt(0, 2); |
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281 | } |
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282 | Createhostile(hostileship, hostiley, hostilex); |
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283 | shipcounter++; |
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284 | } |
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285 | while (bigshipcounter < 4) |
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286 | { |
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287 | double bighostiley = 0.0; |
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288 | double bighostilex = 0.0; |
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289 | if (RandomGen.NextBool()) |
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290 | { |
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291 | bighostiley = Level.Bottom + 2 * Level.Top * RandomGen.NextInt(0, 2); |
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292 | bighostilex = RandomGen.NextDouble(Level.Left, Level.Right); |
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293 | } |
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294 | else |
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295 | { |
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296 | bighostiley = RandomGen.NextDouble(Level.Bottom, Level.Top); |
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297 | bighostilex = Level.Left + 2 * Level.Right * RandomGen.NextInt(0, 2); |
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298 | } |
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299 | Createbighostile(bighostiley, bighostilex); |
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300 | bigshipcounter++; |
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301 | } |
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302 | } |
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303 | void Createhostile(int randomship, double randomy, double randomx) |
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304 | { |
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305 | Enemy hostile = new Enemy(14, 14, Shape.FromImage(shipimages[randomship]), 5, 2.5, -8); |
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306 | hostile.Image = shipimages[randomship]; |
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307 | hostile.Y = randomy; |
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308 | hostile.X = randomx; |
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309 | hostile.Restitution = 1.0; |
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310 | hostile.KineticFriction = 0.0; |
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311 | hostile.MomentOfInertia = Double.PositiveInfinity; |
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312 | hostile.LinearDamping = 0.95; |
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313 | hostile.AngularDamping = 1; |
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314 | hostile.Tag = "hostile"; |
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315 | hostile.Health.MaxValue = 5; |
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316 | hostile.Health.Value = 5; |
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317 | hostile.CollisionIgnoreGroup = 2; |
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318 | hostile.Image.ReplaceColor(Color.White, Color.Ultramarine); |
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319 | hostile.Image.ReplaceColor(Color.Black, Color.Green); |
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320 | Add(hostile); |
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321 | |
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322 | hostile.Destroyed += enemydeath; |
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323 | |
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324 | AssaultRifle hostilew = new AssaultRifle(0, 0); |
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325 | hostilew.ProjectileCollision = delegate(PhysicsObject ammus, PhysicsObject kohde) { weaponhit(ammus, kohde, 10, 0); }; |
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326 | hostilew.FireRate = 0.5; |
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327 | hostilew.Power.DefaultValue = 15; |
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328 | hostilew.Power.Value = 15; |
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329 | hostile.Add(hostilew); |
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330 | |
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331 | FollowerBrain brain = new FollowerBrain("player"); |
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332 | brain.Speed = 20; |
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333 | brain.DistanceFar = 10000; |
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334 | brain.DistanceClose = 125; |
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335 | brain.StopWhenTargetClose = false; |
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336 | brain.TargetClose += delegate { fire(hostilew, null); }; |
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337 | brain.TurnWhileMoving = true; |
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338 | hostile.Brain = brain; |
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339 | } |
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340 | void Createbighostile(double y, double x) |
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341 | { |
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342 | Enemy Big1 = new Enemy(50, 28, Shape.FromImage(bigenemy), 20, 2.5, -28); |
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343 | Big1.Image = bigenemy; |
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344 | Big1.X = x; |
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345 | Big1.Y = y; |
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346 | Big1.Restitution = 1.0; |
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347 | Big1.KineticFriction = 0.0; |
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348 | Big1.MomentOfInertia = Double.PositiveInfinity; |
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349 | Big1.LinearDamping = 0.95; |
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350 | Big1.AngularDamping = 1; |
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351 | Big1.Tag = "hostile"; |
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352 | Big1.Health.MaxValue = 40; |
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353 | Big1.Health.Value = 40; |
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354 | Big1.CollisionIgnoreGroup = 2; |
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355 | Big1.Image.ReplaceColor(Color.White, Color.Ultramarine); |
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356 | Big1.Image.ReplaceColor(Color.Black, Color.Green); |
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357 | Add(Big1); |
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358 | Big1.Destroyed += bigenemydeath; |
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359 | |
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360 | Cannon Big1w = new Cannon(0, 0); |
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361 | Big1w.ProjectileCollision = delegate(PhysicsObject ammus, PhysicsObject kohde) { weaponhit(ammus, kohde, 3, 0); }; |
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362 | Big1w.FireRate = 0.3; |
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363 | Big1w.CanHitOwner = false; |
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364 | Big1w.Power.DefaultValue = 1500; |
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365 | Big1w.Power.Value = 1500; |
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366 | Big1.Add(Big1w); |
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367 | |
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368 | FollowerBrain bigbrain = new FollowerBrain("player"); |
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369 | bigbrain.Speed = 15; |
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370 | bigbrain.DistanceFar = 10000; |
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371 | bigbrain.DistanceClose = 325; |
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372 | bigbrain.TurnSpeed = UnlimitedAngle.FromDegrees(25); |
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373 | bigbrain.StopWhenTargetClose = false; |
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374 | bigbrain.TargetClose += delegate { firehoming(Big1w); }; |
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375 | bigbrain.TurnWhileMoving = true; |
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376 | Big1.Brain = bigbrain; |
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377 | } |
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378 | void playerdeath() |
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379 | { |
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380 | MessageDisplay.Add("Ship lost"); |
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381 | //MediaPlayer.Play("playerdeath"); |
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382 | } |
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383 | void enemydeath() |
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384 | { |
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385 | shipcounter--; |
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386 | points.Value += 5; |
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387 | } |
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388 | void bigenemydeath() |
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389 | { |
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390 | bigshipcounter--; |
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391 | points.Value += 40; |
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392 | } |
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393 | void boss1death() |
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394 | { |
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395 | } |
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396 | void boss2death() |
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397 | { |
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398 | } |
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399 | void createedges() |
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400 | { |
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401 | PhysicsObject leftedge = Level.CreateLeftBorder(); |
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402 | leftedge.Restitution = 1.0; |
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403 | leftedge.KineticFriction = 0.0; |
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404 | leftedge.IsVisible = false; |
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405 | leftedge.CollisionIgnoreGroup = 2; |
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406 | PhysicsObject rightedge = Level.CreateRightBorder(); |
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407 | rightedge.Restitution = 1.0; |
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408 | rightedge.KineticFriction = 0.0; |
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409 | rightedge.IsVisible = false; |
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410 | rightedge.CollisionIgnoreGroup = 2; |
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411 | PhysicsObject topedge = Level.CreateTopBorder(); |
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412 | topedge.Restitution = 1.0; |
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413 | topedge.KineticFriction = 0.0; |
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414 | topedge.IsVisible = false; |
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415 | topedge.CollisionIgnoreGroup = 2; |
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416 | PhysicsObject bottomedge = Level.CreateBottomBorder(); |
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417 | bottomedge.Restitution = 1.0; |
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418 | bottomedge.IsVisible = false; |
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419 | bottomedge.KineticFriction = 0.0; |
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420 | topedge.CollisionIgnoreGroup = 2; |
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421 | } |
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422 | void coop() |
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423 | { |
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424 | aluskuva = new Widget(50, 50); |
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425 | aluskuva.X = -300; |
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426 | aluskuva.Y = 250; |
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427 | aluskuva.Image = shipimages[0]; |
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428 | Add(aluskuva); |
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429 | |
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430 | aluskuva2 = new Widget(50, 50); |
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431 | aluskuva2.X = 300; |
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432 | aluskuva2.Y = 250; |
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433 | aluskuva2.Image = shipimages[0]; |
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434 | Add(aluskuva2); |
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435 | |
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436 | shipimg = new IntMeter(1, 1, 100); |
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437 | shipimg.Changed += Changeship1; |
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438 | shipwpn = new IntMeter(1, 1, 4); |
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439 | shipwpn.Changed += delegate { weaponlabel.Text = weaponnames[shipwpn.Value - 1]; }; |
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440 | |
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441 | Slider shipColorP1 = new Slider(125, 15); |
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442 | shipColorP1.X = -425; |
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443 | shipColorP1.Y = 150; |
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444 | shipcolor1 = new IntMeter(0, 0, 3); |
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445 | shipcolor1.Changed += Changeship1; |
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446 | shipColorP1.BindTo(shipcolor1); |
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447 | |
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448 | Slider shipcolour2 = new Slider(125, 15); |
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449 | shipcolour2.X = 225; |
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450 | shipcolour2.Y = 150; |
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451 | shipcolor2 = new IntMeter(0, 0, 3); |
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452 | shipcolor2.Changed += Changeship2; |
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453 | shipcolour2.BindTo(shipcolor2); |
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454 | |
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455 | shipimg2 = new IntMeter(1, 1, 100); |
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456 | shipimg2.Changed += Changeship2; |
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457 | shipWeapon2 = new IntMeter(1, 1, 4); |
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458 | shipWeapon2.Changed += delegate |
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459 | { |
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460 | weaponlabel2.Text = weaponnames[shipWeapon2.Value - 1]; |
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461 | }; |
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462 | number = new Label(); |
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463 | number.BindTo(shipimg); |
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464 | number.X = -300; |
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465 | number.Y = 300; |
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466 | Add(number); |
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467 | |
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468 | number2 = new Label(); |
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469 | number2.BindTo(shipimg2); |
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470 | number2.X = 300; |
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471 | number2.Y = 300; |
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472 | Add(number2); |
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473 | |
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474 | weaponlabel = new Label(weaponnames[0]); |
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475 | weaponlabel.X = -225; |
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476 | weaponlabel.Y = 125; |
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477 | Add(weaponlabel); |
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478 | weaponlabel2 = new Label(weaponnames[0]); |
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479 | weaponlabel2.X = 425; |
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480 | weaponlabel2.Y = 125; |
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481 | Add(weaponlabel2); |
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482 | |
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483 | Slider shiptype = new Slider(550, 10); |
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484 | shiptype.X = -300; |
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485 | shiptype.Y = 200; |
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486 | shiptype.BindTo(shipimg); |
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487 | |
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488 | Slider shipweapon = new Slider(125, 15); |
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489 | shipweapon.X = -225; |
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490 | shipweapon.Y = 150; |
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491 | shipweapon.BindTo(shipwpn); |
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492 | |
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493 | Slider shiptype2 = new Slider(550, 10); |
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494 | shiptype2.X = 300; |
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495 | shiptype2.Y = 200; |
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496 | shiptype2.BindTo(shipimg2); |
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497 | |
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498 | Slider shipweapon2 = new Slider(125, 15); |
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499 | shipweapon2.X = 425; |
---|
500 | shipweapon2.Y = 150; |
---|
501 | shipweapon2.BindTo(shipWeapon2); |
---|
502 | Add(shiptype); |
---|
503 | Add(shipColorP1); |
---|
504 | Add(shipweapon); |
---|
505 | Add(shiptype2); |
---|
506 | Add(shipcolour2); |
---|
507 | Add(shipweapon2); |
---|
508 | List<Label> valikonKohdat2; |
---|
509 | valikonKohdat2 = new List<Label>(); // Alustetaan lista, johon valikon kohdat tulevat |
---|
510 | Label kohta2 = new Label("Start"); // Luodaan uusi Label-olio, joka toimii uuden pelin aloituskohtana |
---|
511 | kohta2.Position = new Vector(0, -100); // Asetetaan valikon ensimmäinen kohta hieman kentän keskikohdan yläpuolelle |
---|
512 | valikonKohdat2.Add(kohta2); // Lisätään luotu valikon kohta listaan jossa kohtia säilytetään |
---|
513 | // Lisätään kaikki luodut kohdat peliin foreach-silmukalla |
---|
514 | foreach (Label valikonKohta2 in valikonKohdat2) |
---|
515 | { |
---|
516 | Add(valikonKohta2); |
---|
517 | } |
---|
518 | Mouse.ListenOn(kohta2, MouseButton.Left, ButtonState.Pressed, coopbase, null); |
---|
519 | } |
---|
520 | void choice(int choice) |
---|
521 | { |
---|
522 | switch (choice) |
---|
523 | { |
---|
524 | case 1: |
---|
525 | weapon = new AssaultRifle(0, 0); |
---|
526 | weapon.ProjectileCollision = delegate(PhysicsObject ammus, PhysicsObject kohde) { weaponhit(ammus, kohde, 0, 1); }; |
---|
527 | weapon.FireRate = 4.5; |
---|
528 | weapon.Power.Value = 25; |
---|
529 | weapon.Power.DefaultValue = 25; |
---|
530 | break; |
---|
531 | case 2: |
---|
532 | weapon = new LaserGun(0, 0); |
---|
533 | weapon.ProjectileCollision = delegate(PhysicsObject ammus, PhysicsObject kohde) { weaponhit(ammus, kohde, 0, 5); }; |
---|
534 | weapon.FireRate = 0.8; |
---|
535 | weapon.Power.DefaultValue = 1000; |
---|
536 | weapon.Power.Value = 1000; |
---|
537 | break; |
---|
538 | case 3: |
---|
539 | weapon = new PlasmaCannon(0, 0); |
---|
540 | weapon.ProjectileCollision = delegate(PhysicsObject ammus, PhysicsObject kohde) { weaponhit(ammus, kohde, 0, 3); }; |
---|
541 | weapon.FireRate = 1.5; |
---|
542 | weapon.Power.Value = 400; |
---|
543 | weapon.Power.DefaultValue = 400; |
---|
544 | break; |
---|
545 | case 4: |
---|
546 | weapon = new Cannon(0, 0); |
---|
547 | weapon.ProjectileCollision = delegate(PhysicsObject ammus, PhysicsObject kohde) { weaponhit(ammus, kohde, 0, 5); }; |
---|
548 | weapon.FireRate = 0.8; |
---|
549 | weapon.Power.DefaultValue = 1500; |
---|
550 | weapon.Power.Value = 1500; |
---|
551 | break; |
---|
552 | } |
---|
553 | } |
---|
554 | void choice2(int choice) |
---|
555 | { |
---|
556 | switch (choice) |
---|
557 | { |
---|
558 | case 1: |
---|
559 | weapon2 = new AssaultRifle(0, 0); |
---|
560 | weapon2.ProjectileCollision = delegate(PhysicsObject ammus, PhysicsObject kohde) { weaponhit(ammus, kohde, 0, 1); }; |
---|
561 | weapon2.FireRate = 4.5; |
---|
562 | weapon2.Power.Value = 25; |
---|
563 | weapon2.Power.DefaultValue = 25; |
---|
564 | break; |
---|
565 | case 2: |
---|
566 | weapon2 = new LaserGun(0, 0); |
---|
567 | weapon2.ProjectileCollision = delegate(PhysicsObject ammus, PhysicsObject kohde) { weaponhit(ammus, kohde, 0, 5); }; |
---|
568 | weapon2.FireRate = 1; |
---|
569 | weapon2.Power.DefaultValue = 1000; |
---|
570 | weapon2.Power.Value = 1000; |
---|
571 | break; |
---|
572 | case 3: |
---|
573 | weapon2 = new PlasmaCannon(0, 0); |
---|
574 | weapon2.ProjectileCollision = delegate(PhysicsObject ammus, PhysicsObject kohde) { weaponhit(ammus, kohde, 0, 3); }; |
---|
575 | weapon2.FireRate = 1.5; |
---|
576 | weapon2.Power.Value = 400; |
---|
577 | weapon2.Power.DefaultValue = 400; |
---|
578 | break; |
---|
579 | case 4: |
---|
580 | weapon2 = new Cannon(0, 0); |
---|
581 | weapon2.ProjectileCollision = delegate(PhysicsObject ammus, PhysicsObject kohde) { weaponhit(ammus, kohde, 0, 5); }; |
---|
582 | weapon2.FireRate = 0.8; |
---|
583 | weapon2.Power.DefaultValue = 1500; |
---|
584 | weapon2.Power.Value = 1500; |
---|
585 | break; |
---|
586 | } |
---|
587 | } |
---|
588 | void fire(Weapon ase, Player ship) |
---|
589 | { |
---|
590 | PhysicsObject ammus = ase.Shoot(); |
---|
591 | if (ammus != null) |
---|
592 | { |
---|
593 | //Add(ammus, 2); |
---|
594 | //ammus.Size *= ; |
---|
595 | //ammus.Image = ...; |
---|
596 | //ammus.MaximumLifetime = TimeSpan.FromSeconds(2.0); |
---|
597 | ammus.MaximumLifetime = TimeSpan.FromSeconds(10.0); |
---|
598 | if (ase is AssaultRifle) |
---|
599 | { |
---|
600 | ammus.IgnoresCollisionResponse = true; |
---|
601 | ammus.Image = shell; |
---|
602 | ammus.Size *= 0.4; |
---|
603 | ammus.CollisionIgnoreGroup = 4; |
---|
604 | AddCollisionHandler(ammus, AmmusOsui); |
---|
605 | } |
---|
606 | if (ase is LaserGun) |
---|
607 | { |
---|
608 | ammus.Size *= 2; |
---|
609 | ammus.IgnoresCollisionResponse = true; |
---|
610 | ammus.Tag = "laser"; |
---|
611 | } |
---|
612 | if (ase is PlasmaCannon) |
---|
613 | { |
---|
614 | ammus.Size *= 0.9; |
---|
615 | AddCollisionHandler(ammus, AmmusOsui); |
---|
616 | ammus.IgnoresCollisionResponse = true; |
---|
617 | ammus.CollisionIgnoreGroup = 3; |
---|
618 | } |
---|
619 | if (ase is Cannon) |
---|
620 | { |
---|
621 | ammus.Size *= 0.8; |
---|
622 | // ammus.Image = homing; |
---|
623 | ammus.Image = ship.cannonImage; |
---|
624 | AddCollisionHandler(ammus, missilehit); |
---|
625 | ammus.AngularDamping = 1.0; |
---|
626 | ammus.IgnoresCollisionResponse = true; |
---|
627 | |
---|
628 | FollowerBrain ammusbrain = new FollowerBrain("hostile", "laser"); |
---|
629 | //ammusbrain.DistanceFar = 125; |
---|
630 | ammusbrain.DistanceFar = 50; |
---|
631 | ammusbrain.Speed = 80; |
---|
632 | ammusbrain.TurnSpeed = UnlimitedAngle.FromDegrees(360); |
---|
633 | ammusbrain.StopWhenTargetClose = false; |
---|
634 | ammusbrain.TurnWhileMoving = true; |
---|
635 | ammus.Brain = ammusbrain; |
---|
636 | } |
---|
637 | } |
---|
638 | } |
---|
639 | void AmmusOsui(PhysicsObject ammus, PhysicsObject kohde) |
---|
640 | { |
---|
641 | if (kohde.Tag == "powerup") |
---|
642 | { |
---|
643 | return; |
---|
644 | } |
---|
645 | ammus.Destroy(); |
---|
646 | } |
---|
647 | |
---|
648 | void missilehit(PhysicsObject tormaaja, PhysicsObject kohde) |
---|
649 | { |
---|
650 | if (kohde.Tag == "powerup") |
---|
651 | { |
---|
652 | return; |
---|
653 | } |
---|
654 | Explosion missilecrash = new Explosion(8); |
---|
655 | missilecrash.Position = tormaaja.Position; |
---|
656 | missilecrash.UseShockWave = false; |
---|
657 | Add(missilecrash); |
---|
658 | tormaaja.Destroy(); |
---|
659 | } |
---|
660 | void firehoming(Weapon ase) |
---|
661 | { |
---|
662 | PhysicsObject ammus = ase.Shoot(); |
---|
663 | if (ammus != null) |
---|
664 | { |
---|
665 | //Add(ammus, 2); |
---|
666 | //ammus.Size *= ; |
---|
667 | //ammus.Image = ...; |
---|
668 | //ammus.MaximumLifetime = TimeSpan.FromSeconds(2.0); |
---|
669 | ammus.MaximumLifetime = TimeSpan.FromSeconds(5.0); |
---|
670 | ammus.Image = homing; |
---|
671 | AddCollisionHandler(ammus, missilehit); |
---|
672 | ammus.IgnoresCollisionResponse = true; |
---|
673 | ammus.Size *= 0.8; |
---|
674 | ammus.AngularDamping = 1.0; |
---|
675 | ammus.Image.ReplaceColor(Color.White, Color.Ultramarine); |
---|
676 | ammus.Image.ReplaceColor(Color.Black, Color.Green); |
---|
677 | AddCollisionHandler(ammus, "player1", CollisionHandler.DestroyObject); |
---|
678 | FollowerBrain ammusbrain = new FollowerBrain("player", "laser"); |
---|
679 | //ammusbrain.DistanceFar = 125; |
---|
680 | ammusbrain.DistanceFar = 50; |
---|
681 | ammusbrain.Speed = 80; |
---|
682 | ammusbrain.TurnSpeed = UnlimitedAngle.FromDegrees(360); |
---|
683 | ammusbrain.StopWhenTargetClose = false; |
---|
684 | ammusbrain.TurnWhileMoving = true; |
---|
685 | ammus.Brain = ammusbrain; |
---|
686 | } |
---|
687 | } |
---|
688 | void weaponhit(PhysicsObject ammus, PhysicsObject kohde, int playerDamage, int enemyDamage) |
---|
689 | { |
---|
690 | if (kohde.Tag == "player") |
---|
691 | { |
---|
692 | Player ship = kohde as Player; |
---|
693 | //ship.Health.Value -= 3; |
---|
694 | ship.Health.Value -= playerDamage; |
---|
695 | } |
---|
696 | if (kohde.Tag == "hostile") |
---|
697 | { |
---|
698 | Enemy ship = kohde as Enemy; |
---|
699 | //ship.Health.Value -= 1; |
---|
700 | ship.Health.Value -= enemyDamage; |
---|
701 | } |
---|
702 | } |
---|
703 | void Controlsship() |
---|
704 | { |
---|
705 | Keyboard.Listen(Key.W, ButtonState.Down, movement, null, 0, 100, ship1); |
---|
706 | Keyboard.Listen(Key.S, ButtonState.Down, movement, null, 0, -100, ship1); |
---|
707 | Keyboard.Listen(Key.A, ButtonState.Down, movement, null, -100, 0, ship1); |
---|
708 | Keyboard.Listen(Key.D, ButtonState.Down, movement, null, 100, 0, ship1); |
---|
709 | Keyboard.Listen(Key.Space, ButtonState.Down, fire, "", weapon, ship1); |
---|
710 | Mouse.ListenMovement(0, Aim, null, ship1); |
---|
711 | Mouse.Listen(MouseButton.Left, ButtonState.Down, fire, null, weapon, ship1); |
---|
712 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, null); |
---|
713 | } |
---|
714 | void Aim(AnalogState hiirenLiike, Player ship) |
---|
715 | { |
---|
716 | Vector suunta = (Mouse.PositionOnWorld - ship.AbsolutePosition).Normalize(); |
---|
717 | ship.Angle = suunta.Angle; |
---|
718 | } |
---|
719 | void movement(int x, int y, PhysicsObject ship) |
---|
720 | { |
---|
721 | ship.Push(new Vector(x, y)); |
---|
722 | } |
---|
723 | void Controlsship1() |
---|
724 | { |
---|
725 | Keyboard.Listen(Key.W, ButtonState.Down, thrust, "", 1.0, ship1); |
---|
726 | Keyboard.Listen(Key.S, ButtonState.Down, thrust, "", -1.0, ship1); |
---|
727 | Keyboard.Listen(Key.A, ButtonState.Down, tilt, "", 1.0, ship1); |
---|
728 | Keyboard.Listen(Key.D, ButtonState.Down, tilt, "", -1.0, ship1); |
---|
729 | Keyboard.Listen(Key.Space, ButtonState.Down, fire, "", weapon, ship1); |
---|
730 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
---|
731 | } |
---|
732 | void Controlsship2() |
---|
733 | { |
---|
734 | Keyboard.Listen(Key.NumPad8, ButtonState.Down, thrust, "", 1.0, ship2); |
---|
735 | Keyboard.Listen(Key.NumPad5, ButtonState.Down, thrust, "", -1.0, ship2); |
---|
736 | Keyboard.Listen(Key.NumPad4, ButtonState.Down, tilt, "", 1.0, ship2); |
---|
737 | Keyboard.Listen(Key.NumPad6, ButtonState.Down, tilt, "", -1.0, ship2); |
---|
738 | Keyboard.Listen(Key.Add, ButtonState.Down, fire, "", weapon2, ship2); |
---|
739 | } |
---|
740 | void thrust(double direction, Player ship) |
---|
741 | { |
---|
742 | Vector shipdirection = Vector.FromLengthAndAngle(100.0 * direction, ship.Angle); |
---|
743 | ship.Push(shipdirection); |
---|
744 | } |
---|
745 | void tilt(double direction, Player ship) |
---|
746 | { |
---|
747 | ship.AngularAcceleration = 10.0 * direction; |
---|
748 | } |
---|
749 | void singleplayerbase() |
---|
750 | { |
---|
751 | ClearAll(); |
---|
752 | Level.Background.CreateStars(); |
---|
753 | Level.CreateBorders(); |
---|
754 | Camera.ZoomToLevel(); |
---|
755 | Createship(0, 0); |
---|
756 | Spawnhostiles(); |
---|
757 | Controlsship(); |
---|
758 | |
---|
759 | Timer spawnrune = new Timer(); |
---|
760 | spawnrune.Interval = 15; |
---|
761 | spawnrune.Timeout += Spawnrunes; |
---|
762 | spawnrune.Start(); |
---|
763 | |
---|
764 | points = new IntMeter(0); |
---|
765 | Label pointsdisplay = new Label(); |
---|
766 | pointsdisplay.Title = "Points"; |
---|
767 | pointsdisplay.X = Screen.Right - 100; |
---|
768 | pointsdisplay.Y = Screen.Top - 100; |
---|
769 | pointsdisplay.TextColor = Color.White; |
---|
770 | pointsdisplay.Color = Color.Black; |
---|
771 | pointsdisplay.BindTo(points); |
---|
772 | Add(pointsdisplay); |
---|
773 | |
---|
774 | Timer a = new Timer(); |
---|
775 | a.Interval = 5; |
---|
776 | a.Timeout += Spawnhostiles; |
---|
777 | a.Start(); |
---|
778 | } |
---|
779 | void coopbase() |
---|
780 | { |
---|
781 | ClearAll(); |
---|
782 | Level.Background.CreateStars(); |
---|
783 | Level.CreateBorders(); |
---|
784 | Camera.ZoomToLevel(); |
---|
785 | Createship(-100, 0); |
---|
786 | Createship2(100, 0); |
---|
787 | Spawnhostiles(); |
---|
788 | Controlsship1(); |
---|
789 | Controlsship2(); |
---|
790 | |
---|
791 | Timer spawnrune = new Timer(); |
---|
792 | spawnrune.Interval = 15; |
---|
793 | spawnrune.Timeout += Spawnrunes; |
---|
794 | spawnrune.Start(); |
---|
795 | |
---|
796 | points = new IntMeter(0); |
---|
797 | Label pointsdisplay = new Label(); |
---|
798 | pointsdisplay.Title = "Points"; |
---|
799 | pointsdisplay.X = Screen.Right - 100; |
---|
800 | pointsdisplay.Y = Screen.Top - 100; |
---|
801 | pointsdisplay.TextColor = Color.White; |
---|
802 | pointsdisplay.Color = Color.Black; |
---|
803 | pointsdisplay.BindTo(points); |
---|
804 | Add(pointsdisplay); |
---|
805 | |
---|
806 | Timer spawnenemy = new Timer(); |
---|
807 | spawnenemy.Interval = 5; |
---|
808 | spawnenemy.Timeout += Spawnhostiles; |
---|
809 | spawnenemy.Start(); |
---|
810 | } |
---|
811 | void Spawnrunes() |
---|
812 | { |
---|
813 | if (runecounter < 5) |
---|
814 | { |
---|
815 | int runetype = RandomGen.NextInt(1, 3); |
---|
816 | double runey = 0.0; |
---|
817 | double runex = 0.0; |
---|
818 | Vector paikka = Level.GetRandomFreePosition(5.0); |
---|
819 | runey = paikka.Y; |
---|
820 | runex = paikka.X; |
---|
821 | Createrune(runetype, runey, runex); |
---|
822 | runecounter++; |
---|
823 | } |
---|
824 | } |
---|
825 | void Createrune(int runetype, double y, double x) |
---|
826 | { |
---|
827 | PhysicsObject Rune = new PhysicsObject(10, 10); |
---|
828 | Rune.X = x; |
---|
829 | Rune.Y = y; |
---|
830 | Rune.CollisionIgnoreGroup = 2 & 3 & 4; |
---|
831 | Rune.IgnoresCollisionResponse = true; |
---|
832 | Rune.MakeStatic(); |
---|
833 | Rune.Tag = "powerup"; |
---|
834 | Rune.AngularVelocity = 5; |
---|
835 | Add(Rune); |
---|
836 | switch (runetype) |
---|
837 | { |
---|
838 | case 1: |
---|
839 | //Addcollision |
---|
840 | Rune.Image = rdamage; |
---|
841 | Rune.Height = 15; |
---|
842 | Rune.Width = 10; |
---|
843 | AddCollisionHandler(Rune, "player", delegate(PhysicsObject tormaaja, Player ship) { damagerune(tormaaja, ship); }); |
---|
844 | break; |
---|
845 | case 2: |
---|
846 | //Addcollision |
---|
847 | Rune.Image = rrepair; |
---|
848 | AddCollisionHandler(Rune, "player", delegate(PhysicsObject tormaaja, Player ship) { repairrune(tormaaja, ship); }); |
---|
849 | Rune.Height = 14; |
---|
850 | Rune.Width = 14; |
---|
851 | break; |
---|
852 | case 3: |
---|
853 | //Addcollision |
---|
854 | //Rune.Image = ...; |
---|
855 | break; |
---|
856 | } |
---|
857 | } |
---|
858 | void damagerune(PhysicsObject rune, Player ship) |
---|
859 | { |
---|
860 | rune.Destroy(); |
---|
861 | weapon.FireRate *= 2; |
---|
862 | Timer.SingleShot(10, delegate{ weapon.FireRate *=0.5; }); |
---|
863 | runecounter--; |
---|
864 | } |
---|
865 | void repairrune(PhysicsObject rune, Player ship) |
---|
866 | { |
---|
867 | ship.Health.Value += 100; |
---|
868 | rune.Destroy(); |
---|
869 | runecounter--; |
---|
870 | } |
---|
871 | //void rune3(PhysicsObject rune, Player ship) |
---|
872 | //{ |
---|
873 | // |
---|
874 | //} |
---|
875 | } |
---|