1 | using System; |
---|
2 | using System.Collections.Generic; |
---|
3 | using Jypeli; |
---|
4 | using Jypeli.Assets; |
---|
5 | using Jypeli.Controls; |
---|
6 | using Jypeli.Effects; |
---|
7 | using Jypeli.Widgets; |
---|
8 | |
---|
9 | public class PinkkiPonkki : PhysicsGame |
---|
10 | { |
---|
11 | Vector nopeusYlos = new Vector(0, 750); |
---|
12 | Vector nopeusAlas = new Vector(0, -750); |
---|
13 | |
---|
14 | PhysicsObject pallo; |
---|
15 | |
---|
16 | PhysicsObject maila1; |
---|
17 | PhysicsObject maila2; |
---|
18 | |
---|
19 | |
---|
20 | public override void Begin() |
---|
21 | { |
---|
22 | |
---|
23 | MessageDisplay.Add("Peli alkaa! Ole valmiina!"); |
---|
24 | MessageDisplay.TextColor = Color.White; |
---|
25 | MessageDisplay.MessageTime = new TimeSpan(0, 0, 10); |
---|
26 | LuoKentta(); |
---|
27 | Asetaohjaimet(); |
---|
28 | AloitaPeli(); |
---|
29 | LisaaLaskurit(); |
---|
30 | |
---|
31 | PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
---|
32 | |
---|
33 | } |
---|
34 | void LuoKentta() |
---|
35 | { |
---|
36 | pallo = new PhysicsObject(40.0, 40.0); |
---|
37 | pallo.Shape = Shape.Circle; |
---|
38 | Add(pallo); |
---|
39 | pallo.X = -200.0; |
---|
40 | pallo.Y = 0.0; |
---|
41 | |
---|
42 | maila1 = LuoMaila(Level.Left + 20.0, 0.0); |
---|
43 | maila2 = LuoMaila(Level.Right - 20.0, 0.0); |
---|
44 | |
---|
45 | Level.CreateBorders(1.0, false); |
---|
46 | pallo.Restitution = 1.0; |
---|
47 | Level.BackgroundColor = Color.DarkRed; |
---|
48 | Camera.ZoomToLevel(); |
---|
49 | } |
---|
50 | PhysicsObject LuoMaila(double x, double y) |
---|
51 | { |
---|
52 | PhysicsObject maila = PhysicsObject.CreateStaticObject(20.0, 100.0); |
---|
53 | maila.Shape = Shape.Rectangle; |
---|
54 | maila.X = x; |
---|
55 | maila.Y = y; |
---|
56 | maila.Restitution = 1.0; |
---|
57 | Add(maila); |
---|
58 | return maila; |
---|
59 | } |
---|
60 | |
---|
61 | void AloitaPeli() |
---|
62 | { |
---|
63 | Vector impulssi = new Vector(590, 0.0); |
---|
64 | pallo.Hit(impulssi); |
---|
65 | } |
---|
66 | void Asetaohjaimet() |
---|
67 | { |
---|
68 | Keyboard.Listen(Key.W, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa ylös",maila1, nopeusYlos); |
---|
69 | Keyboard.Listen(Key.W, ButtonState.Released,AsetaNopeus, null, maila1, Vector.Zero); |
---|
70 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
---|
71 | Keyboard.Listen(Key.S, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa alas", maila1, nopeusAlas); |
---|
72 | Keyboard.Listen(Key.S, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
---|
73 | |
---|
74 | Keyboard.Listen(Key.Up, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa ylös", maila2, nopeusYlos); |
---|
75 | Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
---|
76 | Keyboard.Listen(Key.Down, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa alas", maila2, nopeusAlas); |
---|
77 | Keyboard.Listen(Key.Down, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
---|
78 | |
---|
79 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
---|
80 | } |
---|
81 | void AsetaNopeus(PhysicsObject maila, Vector nopeus) |
---|
82 | { |
---|
83 | if ((nopeus.Y > 0) && (maila.Top > Level.Top)) |
---|
84 | { |
---|
85 | maila.Velocity = Vector.Zero; |
---|
86 | return; |
---|
87 | } |
---|
88 | if ((nopeus.Y < 0) && (maila.Bottom < Level.Bottom)) |
---|
89 | { |
---|
90 | maila.Velocity = Vector.Zero; |
---|
91 | return; |
---|
92 | } |
---|
93 | |
---|
94 | maila.Velocity = nopeus; |
---|
95 | } |
---|
96 | void LisaaLaskurit() |
---|
97 | { |
---|
98 | // ... |
---|
99 | } |
---|
100 | IntMeter LuoPisteLaskuri(double x, double y) |
---|
101 | { |
---|
102 | IntMeter laskuri = new IntMeter(0); |
---|
103 | laskuri.MaxValue = 10; |
---|
104 | |
---|
105 | Label naytto = new Label(); |
---|
106 | naytto.BindTo(laskuri); |
---|
107 | naytto.X = x; |
---|
108 | naytto.Y = y; |
---|
109 | naytto.TextColor = Color.White; |
---|
110 | naytto.BorderColor = Level.BackgroundColor; |
---|
111 | naytto.Color = Level.BackgroundColor; |
---|
112 | Add(naytto); |
---|
113 | |
---|
114 | return laskuri; |
---|
115 | } |
---|
116 | |
---|
117 | |
---|
118 | } |
---|