1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class pong : PhysicsGame |
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10 | { |
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11 | Vector nopeusYlös = new Vector(0, 200); |
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12 | Vector nopeusAlas = new Vector(0, -200); |
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13 | |
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14 | PhysicsObject pallo; |
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15 | |
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16 | PhysicsObject maila1; |
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17 | PhysicsObject maila2; |
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18 | |
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19 | public override void Begin() |
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20 | { |
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21 | LuoKentta(); |
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22 | asetaohjaimet(); |
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23 | aloitapeli(); |
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24 | |
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25 | |
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26 | } |
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27 | |
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28 | void LuoKentta() |
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29 | { |
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30 | pallo = new PhysicsObject(70.0, 70.0); |
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31 | Add(pallo); |
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32 | pallo.Shape = Shape.Circle; |
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33 | pallo.Color = Color.Lime; |
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34 | pallo.X = 0.0; |
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35 | pallo.Y = 0.0; |
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36 | Level.CreateBorders(1.0, false); |
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37 | pallo.Restitution = 0.8; |
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38 | Level.BackgroundColor = Color.Black; |
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39 | maila1 = luomaila(Level.Left + 20.0, 0.0); |
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40 | maila2 = luomaila(Level.Right - 20.0, 0.0); |
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41 | Camera.ZoomToLevel(); |
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42 | |
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43 | |
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44 | |
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45 | |
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46 | } |
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47 | |
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48 | void aloitapeli() |
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49 | { |
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50 | Vector impulssi = new Vector(700.0, 0.0); |
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51 | pallo.Hit(impulssi); |
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52 | } |
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53 | PhysicsObject luomaila(double X, double Y) |
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54 | { |
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55 | PhysicsObject maila = PhysicsObject.CreateStaticObject(20.0, 100.0); |
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56 | maila.Shape = Shape.Rectangle; |
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57 | maila.X = X; |
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58 | maila.Y = Y; |
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59 | maila.Restitution = 1.0; |
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60 | Add(maila); |
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61 | return maila; |
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62 | } |
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63 | |
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64 | void asetaohjaimet() |
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65 | { |
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66 | Keyboard.Listen(Key.A, ButtonState.Down, AsetaNopeus, LiikutaMaila1Ylös, "pelaaja1: liikuta mailaa ylös", maila1, nopeusYlös); |
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67 | Keyboard.listen(Key.A, ButtonState.Released, AsetaNopeus, PysäytäMaila1, null, maila1, Vector.Zero); |
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68 | Keyboard.Listen(Key.Escape, ButtonState.Pressed); |
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69 | |
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73 | |
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74 | } |
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75 | void AsetaNopeus() |
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76 | { |
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77 | maila1.Velocity = nopeus; |
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78 | maila2.Velocity = nopeus; |
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79 | } |
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83 | |
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84 | } |
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85 | } |
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