source: 2013/24/HenryS/Wizard_Battle/Wizard_Battle/Wizard_BattleContent/Wizard_BattleContent.contentproj @ 4129

Revision 4129, 8.6 KB checked in by hejusiuk, 8 years ago (diff)

Talletus.

Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <PropertyGroup>
4    <ProjectGuid>{5490AEF8-E86E-49A1-AD13-B4FE122D4E18}</ProjectGuid>
5    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
6    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
8    <OutputType>Library</OutputType>
9    <AppDesignerFolder>Properties</AppDesignerFolder>
10    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
11    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
12    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
13    <ContentRootDirectory>Content</ContentRootDirectory>
14    <ReferencePath>$(registry:HKEY_LOCAL_MACHINE\Software\Jypeli@Install_Dir)\lib\ContentExtensions</ReferencePath>
15  </PropertyGroup>
16  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
17    <PlatformTarget>x86</PlatformTarget>
18  </PropertyGroup>
19  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
20    <PlatformTarget>x86</PlatformTarget>
21  </PropertyGroup>
22  <PropertyGroup>
23    <RootNamespace>FysiikkaPeliContent</RootNamespace>
24  </PropertyGroup>
25  <ItemGroup>
26    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
27      <Private>False</Private>
28    </Reference>
29    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
30      <Private>False</Private>
31    </Reference>
32    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
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34    </Reference>
35    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
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37    </Reference>
38    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
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40    </Reference>
41    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
42      <Private>False</Private>
43    </Reference>
44    <Reference Include="TextFileContentExtension" />
45    <Reference Include="AnimationExtension" />
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47  <ItemGroup>
48    <Compile Include="maali.wav">
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51      <Processor>SoundEffectProcessor</Processor>
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60      <Importer>TextFileImporter</Importer>
61      <Processor>TextFileContentProcessor</Processor>
62    </Compile>
63  </ItemGroup>
64  <ItemGroup>
65    <Compile Include="BrownWizard.png">
66      <Name>BrownWizard</Name>
67      <Importer>TextureImporter</Importer>
68      <Processor>TextureProcessor</Processor>
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70    <Compile Include="DarkWizard.png">
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72      <Importer>TextureImporter</Importer>
73      <Processor>TextureProcessor</Processor>
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75    <Compile Include="RedWizard.png">
76      <Name>RedWizard</Name>
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78      <Processor>TextureProcessor</Processor>
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81  <ItemGroup>
82    <Compile Include="PurpleWizard.png">
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85      <Processor>TextureProcessor</Processor>
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88  <ItemGroup>
89    <Compile Include="Fireball.png">
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91      <Importer>TextureImporter</Importer>
92      <Processor>TextureProcessor</Processor>
93    </Compile>
94  </ItemGroup>
95  <ItemGroup>
96    <Compile Include="Fire.png">
97      <Name>Fire</Name>
98      <Importer>TextureImporter</Importer>
99      <Processor>TextureProcessor</Processor>
100    </Compile>
101  </ItemGroup>
102  <ItemGroup>
103    <Compile Include="Vortex.png">
104      <Name>Vortex</Name>
105      <Importer>TextureImporter</Importer>
106      <Processor>TextureProcessor</Processor>
107    </Compile>
108  </ItemGroup>
109  <ItemGroup>
110    <Compile Include="BlueWizard.png">
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112      <Importer>TextureImporter</Importer>
113      <Processor>TextureProcessor</Processor>
114    </Compile>
115  </ItemGroup>
116  <ItemGroup>
117    <Compile Include="Mud.png">
118      <Name>Mud</Name>
119      <Importer>TextureImporter</Importer>
120      <Processor>TextureProcessor</Processor>
121    </Compile>
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124    <Compile Include="Firevortex.png">
125      <Name>Firevortex</Name>
126      <Importer>TextureImporter</Importer>
127      <Processor>TextureProcessor</Processor>
128    </Compile>
129  </ItemGroup>
130  <ItemGroup>
131    <Compile Include="Tidal.png">
132      <Name>Tidal</Name>
133      <Importer>TextureImporter</Importer>
134      <Processor>TextureProcessor</Processor>
135    </Compile>
136  </ItemGroup>
137  <ItemGroup>
138    <Compile Include="Waterball.png">
139      <Name>Waterball</Name>
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141      <Processor>TextureProcessor</Processor>
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145    <Compile Include="Spike1.png">
146      <Name>Spike1</Name>
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148      <Processor>TextureProcessor</Processor>
149    </Compile>
150    <Compile Include="Spike2.png">
151      <Name>Spike2</Name>
152      <Importer>TextureImporter</Importer>
153      <Processor>TextureProcessor</Processor>
154    </Compile>
155    <Compile Include="Spike3.png">
156      <Name>Spike3</Name>
157      <Importer>TextureImporter</Importer>
158      <Processor>TextureProcessor</Processor>
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160  </ItemGroup>
161  <ItemGroup>
162    <Compile Include="Platform.png">
163      <Name>Platform</Name>
164      <Importer>TextureImporter</Importer>
165      <Processor>TextureProcessor</Processor>
166    </Compile>
167  </ItemGroup>
168  <ItemGroup>
169    <Compile Include="crossred.jpg">
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171      <Importer>TextureImporter</Importer>
172      <Processor>TextureProcessor</Processor>
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174  </ItemGroup>
175  <ItemGroup>
176    <Compile Include="background.png">
177      <Name>background</Name>
178      <Importer>TextureImporter</Importer>
179      <Processor>TextureProcessor</Processor>
180    </Compile>
181  </ItemGroup>
182  <ItemGroup>
183    <Compile Include="kentta2.txt">
184      <Name>kentta2</Name>
185      <Importer>TextFileImporter</Importer>
186      <Processor>TextFileContentProcessor</Processor>
187    </Compile>
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189  <ItemGroup>
190    <Compile Include="background.2png.jpg">
191      <Name>background.2png</Name>
192      <Importer>TextureImporter</Importer>
193      <Processor>TextureProcessor</Processor>
194    </Compile>
195  </ItemGroup>
196  <ItemGroup>
197    <Compile Include="Lava.png">
198      <Name>Lava</Name>
199      <Importer>TextureImporter</Importer>
200      <Processor>TextureProcessor</Processor>
201    </Compile>
202  </ItemGroup>
203  <ItemGroup>
204    <Compile Include="Fireball2.png">
205      <Name>Fireball2</Name>
206      <Importer>TextureImporter</Importer>
207      <Processor>TextureProcessor</Processor>
208    </Compile>
209  </ItemGroup>
210  <ItemGroup>
211    <Compile Include="Space.jpg">
212      <Name>Space</Name>
213      <Importer>TextureImporter</Importer>
214      <Processor>TextureProcessor</Processor>
215    </Compile>
216  </ItemGroup>
217  <ItemGroup>
218    <Compile Include="kentta3.txt">
219      <Name>kentta3</Name>
220      <Importer>TextFileImporter</Importer>
221      <Processor>TextFileContentProcessor</Processor>
222    </Compile>
223  </ItemGroup>
224  <ItemGroup>
225    <Compile Include="Rain.png">
226      <Name>Rain</Name>
227      <Importer>TextureImporter</Importer>
228      <Processor>TextureProcessor</Processor>
229    </Compile>
230  </ItemGroup>
231  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
232  <!--  To modify your build process, add your task inside one of the targets below and uncomment it.
233       Other similar extension points exist, see Microsoft.Common.targets.
234  <Target Name="BeforeBuild">
235  </Target>
236  <Target Name="AfterBuild">
237  </Target>
238  -->
239</Project>
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