1 | using System; |
---|
2 | using System.Collections.Generic; |
---|
3 | using Jypeli; |
---|
4 | using Jypeli.Assets; |
---|
5 | using Jypeli.Controls; |
---|
6 | using Jypeli.Effects; |
---|
7 | using Jypeli.Widgets; |
---|
8 | |
---|
9 | |
---|
10 | |
---|
11 | |
---|
12 | class alus : PhysicsObject |
---|
13 | { |
---|
14 | private IntMeter elamaLaskuri = new IntMeter(3, 0, 3); |
---|
15 | public IntMeter ElamaLaskuri { get { return elamaLaskuri; } } |
---|
16 | |
---|
17 | public alus(double leveys, double korkeus) |
---|
18 | : base(leveys, korkeus) |
---|
19 | { |
---|
20 | elamaLaskuri.LowerLimit += delegate { this.Destroy(); }; |
---|
21 | } |
---|
22 | } |
---|
23 | |
---|
24 | public class GeneerinenAvaruuslentely : PhysicsGame |
---|
25 | { |
---|
26 | EasyHighScore topLista = new EasyHighScore(); |
---|
27 | Image aluskuva = LoadImage("alus"); |
---|
28 | Image asteroidikuva = LoadImage("asteroidi"); |
---|
29 | Image tausta = LoadImage("tausta"); |
---|
30 | Image vihollinenkuva = LoadImage("vihollinen"); |
---|
31 | Image hp = LoadImage("hp"); |
---|
32 | Image rajahdys = LoadImage("explosion0"); |
---|
33 | Image liekkikuva = LoadImage("liekki"); |
---|
34 | Image ammuskuva = LoadImage("ammus"); |
---|
35 | SoundEffect hurt = LoadSoundEffect("hit"); |
---|
36 | SoundEffect shoot = LoadSoundEffect("shoot"); |
---|
37 | SoundEffect explosion = LoadSoundEffect("explosion"); |
---|
38 | SoundEffect powerup = LoadSoundEffect("powerup"); |
---|
39 | Flame liekki; |
---|
40 | |
---|
41 | |
---|
42 | alus alus; |
---|
43 | PhysicsObject asteroidi; |
---|
44 | PhysicsObject HP; |
---|
45 | //PhysicsObject vihollinen; |
---|
46 | IntMeter pisteLaskuri; |
---|
47 | IntMeter ElamaLaskuri; |
---|
48 | |
---|
49 | bool SaaAmpua = true; |
---|
50 | |
---|
51 | |
---|
52 | |
---|
53 | public override void Begin() |
---|
54 | { |
---|
55 | // TODO: Kirjoita ohjelmakoodisi tähän |
---|
56 | //IsFullScreen = true; |
---|
57 | ClearAll(); |
---|
58 | Level.Background.Image = tausta; |
---|
59 | //Level.Background.FitToLevel(); |
---|
60 | |
---|
61 | SetWindowSize(1024, 768, true); |
---|
62 | //SetWindowSize(1920, 1080, true); |
---|
63 | |
---|
64 | |
---|
65 | |
---|
66 | |
---|
67 | MultiSelectWindow valikko = new MultiSelectWindow("Just some generic space game", "Start Game", "How to play", "High Score", "Quit"); |
---|
68 | //valikko.ItemSelected += PainettiinValikonNappia; |
---|
69 | |
---|
70 | valikko.Color = Color.DarkGray; |
---|
71 | valikko.SelectionColor = Color.DarkJungleGreen; |
---|
72 | valikko.BorderColor = Color.DarkJungleGreen; |
---|
73 | valikko.SetButtonTextColor(Color.SkyBlue); |
---|
74 | //valikko.te |
---|
75 | |
---|
76 | valikko.BorderColor = Color.Black; |
---|
77 | valikko.AddItemHandler(0, AloitaPeli); |
---|
78 | valikko.AddItemHandler(1, Ohjeet); |
---|
79 | valikko.AddItemHandler(2, ParhaatPisteet); |
---|
80 | valikko.AddItemHandler(3, ConfirmExit); |
---|
81 | |
---|
82 | Add(valikko); |
---|
83 | |
---|
84 | } |
---|
85 | |
---|
86 | void ParhaatPisteet() |
---|
87 | { |
---|
88 | topLista.Show(); |
---|
89 | topLista.HighScoreWindow.Closed += delegate { Begin(); }; |
---|
90 | } |
---|
91 | |
---|
92 | void AloitaPeli() |
---|
93 | { |
---|
94 | ClearAll(); |
---|
95 | |
---|
96 | MediaPlayer.Play("8bit Dungeon Boss"); |
---|
97 | MediaPlayer.IsRepeating = true; |
---|
98 | LuoKentta(); |
---|
99 | AsteroidiAjastin(); |
---|
100 | VihollisAjastin(); |
---|
101 | HPAjastin(); |
---|
102 | AsetaOhjaimet(); |
---|
103 | LuoPisteLaskuri(); |
---|
104 | LuoElamaLaskuri(); |
---|
105 | } |
---|
106 | |
---|
107 | void LuoElamaLaskuri() |
---|
108 | { |
---|
109 | ElamaLaskuri = new IntMeter(5, 0, 10); |
---|
110 | |
---|
111 | Label ElamaNaytto = new Label(); |
---|
112 | ElamaNaytto.X = Screen.Left + 100; |
---|
113 | ElamaNaytto.Y = Screen.Top - 100; |
---|
114 | ElamaNaytto.TextColor = Color.White; |
---|
115 | ElamaNaytto.Title = "HP"; |
---|
116 | ElamaNaytto.BindTo(ElamaLaskuri); |
---|
117 | |
---|
118 | ElamaLaskuri.LowerLimit += ElamaLoppui; |
---|
119 | ElamaLaskuri.LowerLimit += ElamaLaskuri.Reset; |
---|
120 | //ElamaLaskuri.LowerLimit += topLista.EnterAndShow(pisteLaskuri.Value); |
---|
121 | //ElamaLaskuri.LowerLimit += topLista.HighScoreWindow.Closed += Begin; |
---|
122 | |
---|
123 | Add(ElamaNaytto); |
---|
124 | |
---|
125 | |
---|
126 | } |
---|
127 | |
---|
128 | void ElamaLoppui() |
---|
129 | { |
---|
130 | alus.Destroy(); |
---|
131 | liekki.Destroy(); |
---|
132 | |
---|
133 | explosion.Play(); |
---|
134 | ControllerOne.Vibrate(10.0, 10.0, 10.0, 10.0, 1.5); |
---|
135 | //Begin(); |
---|
136 | Explosion rajahdys = new Explosion(1000); |
---|
137 | rajahdys.Position = alus.Position; |
---|
138 | rajahdys.Force = 9001; |
---|
139 | Add(rajahdys); |
---|
140 | MediaPlayer.Stop(); |
---|
141 | topLista.EnterAndShow(pisteLaskuri.Value); |
---|
142 | topLista.HighScoreWindow.Closed += delegate { Begin(); }; |
---|
143 | |
---|
144 | |
---|
145 | } |
---|
146 | |
---|
147 | void Ohjeet() |
---|
148 | { |
---|
149 | MessageWindow ikkuna = new MessageWindow("The goal of this game is to survive.\nYou get points when time passes and from destroying enemies.\nHealth Packs give you 2 HP.\n\n\nControls (Keyboard): \n \n WASD: move \n \n rCtrl: shoot \n \n Controls (Controller): \n \n Left Analog Stick: move \n \n Left Trigger: shoot \n \n Press Enter or A to continue \n"); |
---|
150 | ikkuna.Closed += delegate { Begin(); }; |
---|
151 | ikkuna.Message.SizeMode = TextSizeMode.AutoSize; |
---|
152 | Add(ikkuna); |
---|
153 | //Window ikkuna = new Window(); |
---|
154 | //ikkuna. |
---|
155 | //ikkuna.Title.Text = "How to play:"; |
---|
156 | //Label teksti = new Label("The goal of this game is to survive. You get points when time passes and from destroying enemies. Controls: WASD: move rCtrl: shoot Press Enter to continue"); |
---|
157 | //teksti.Width = 300; |
---|
158 | //teksti.SizeMode = TextSizeMode.Wrapped; |
---|
159 | //ikkuna.Add(teksti); |
---|
160 | //Add(ikkuna); |
---|
161 | //Add(teksti); |
---|
162 | //Keyboard.Listen(Key.Enter, ButtonState.Pressed, Begin, null); |
---|
163 | } |
---|
164 | |
---|
165 | void LuoPisteLaskuri() |
---|
166 | { |
---|
167 | pisteLaskuri = new IntMeter(0); |
---|
168 | |
---|
169 | Timer pisteTimer = new Timer(); |
---|
170 | pisteTimer.Interval = 2; |
---|
171 | pisteTimer.Timeout += delegate { pisteLaskuri.Value++; }; |
---|
172 | pisteTimer.Start(); |
---|
173 | |
---|
174 | Label pisteNaytto = new Label(); |
---|
175 | pisteNaytto.X = Screen.Right - 100; |
---|
176 | pisteNaytto.Y = Screen.Top - 100; |
---|
177 | pisteNaytto.TextColor = Color.White; |
---|
178 | //pisteNaytto.Color = Color.White; |
---|
179 | pisteNaytto.Title = "Points"; |
---|
180 | |
---|
181 | |
---|
182 | pisteNaytto.BindTo(pisteLaskuri); |
---|
183 | Add(pisteNaytto); |
---|
184 | |
---|
185 | } |
---|
186 | |
---|
187 | |
---|
188 | void LuoKentta() |
---|
189 | { |
---|
190 | if (1920 == Window.ClientBounds.Width) |
---|
191 | { |
---|
192 | Level.Width = Screen.Width; |
---|
193 | Level.Height = Screen.Height; |
---|
194 | } |
---|
195 | else |
---|
196 | { |
---|
197 | Level.Width = Screen.Width*1.5; |
---|
198 | Level.Height = Screen.Height*1.5; |
---|
199 | |
---|
200 | } |
---|
201 | Level.CreateBorders(); |
---|
202 | |
---|
203 | |
---|
204 | Camera.ZoomToLevel(); |
---|
205 | Camera.StayInLevel = true; |
---|
206 | |
---|
207 | |
---|
208 | alus = new alus(100, 100); |
---|
209 | alus.Shape = Shape.Rectangle; |
---|
210 | alus.X = 0; |
---|
211 | |
---|
212 | alus.Y = 0; |
---|
213 | alus.Image = aluskuva; |
---|
214 | alus.AngularDamping = 0.5; |
---|
215 | alus.LinearDamping = 0.95; |
---|
216 | alus.ElamaLaskuri.Value--; |
---|
217 | |
---|
218 | liekki = new Flame(liekkikuva); |
---|
219 | liekki.Position = alus.Position; |
---|
220 | liekki.MinVelocity = 200; |
---|
221 | liekki.MaxVelocity = 200; |
---|
222 | liekki.MinAcceleration = 200; |
---|
223 | liekki.MaxAcceleration = 200; |
---|
224 | liekki.MinLifetime = 0.1; |
---|
225 | liekki.MaxLifetime = 0.11; |
---|
226 | liekki.IgnoreWind = false; |
---|
227 | |
---|
228 | |
---|
229 | Add(liekki, -1); |
---|
230 | |
---|
231 | Level.Background.Image = tausta; |
---|
232 | Level.Background.FitToLevel(); |
---|
233 | |
---|
234 | Add(alus); |
---|
235 | |
---|
236 | //Level.AmbientLight = 0.2; |
---|
237 | //Light valo = new Light(); |
---|
238 | //valo.Intensity = 0.8; |
---|
239 | //valo.Distance = 150; |
---|
240 | //valo.Position = alus.Position; |
---|
241 | //Add(valo); |
---|
242 | |
---|
243 | AddCollisionHandler(alus, "vihollinen", kuolema); |
---|
244 | |
---|
245 | AddCollisionHandler(alus, "hp", LisaaTerveys); |
---|
246 | } |
---|
247 | |
---|
248 | |
---|
249 | |
---|
250 | void AsetaOhjaimet() |
---|
251 | { |
---|
252 | PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
---|
253 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
---|
254 | Keyboard.Listen(Key.A, ButtonState.Down, KaannaAlusta, null, 10.0); |
---|
255 | Keyboard.Listen(Key.D, ButtonState.Down, KaannaAlusta, null, -10.0); |
---|
256 | Keyboard.Listen(Key.W, ButtonState.Down, TyonnaAlusta, null); |
---|
257 | Keyboard.Listen(Key.S, ButtonState.Down, VedaAlusta, null); |
---|
258 | Keyboard.Listen(Key.RightControl, ButtonState.Down, Ammu, null); |
---|
259 | Keyboard.Listen(Key.P, ButtonState.Pressed, Pause, null); |
---|
260 | ControllerOne.ListenAnalog(AnalogControl.LeftStick, 0.1, KaannaTatilla, null); |
---|
261 | ControllerOne.Listen(Button.Back, ButtonState.Pressed, ConfirmExit, null); |
---|
262 | ControllerOne.Listen(Button.Start, ButtonState.Pressed, Pausetus, null); |
---|
263 | ControllerOne.ListenAnalog(AnalogControl.LeftTrigger, 0.1, AmmuLiipasin, null); |
---|
264 | |
---|
265 | |
---|
266 | |
---|
267 | |
---|
268 | } |
---|
269 | |
---|
270 | void Pausetus() |
---|
271 | { |
---|
272 | Pause(); |
---|
273 | |
---|
274 | |
---|
275 | |
---|
276 | } |
---|
277 | |
---|
278 | protected override void Update(Time time) |
---|
279 | { |
---|
280 | if (liekki != null && alus != null) |
---|
281 | { |
---|
282 | Vector pelaajanSuunta = Vector.FromLengthAndAngle(2500.0, alus.Angle + Angle.StraightAngle); |
---|
283 | liekki.Position = alus.AbsolutePosition + pelaajanSuunta.Normalize() * 50; |
---|
284 | Wind = pelaajanSuunta; |
---|
285 | } |
---|
286 | |
---|
287 | base.Update(time); |
---|
288 | } |
---|
289 | |
---|
290 | void AmmuLiipasin(AnalogState liipasimenTila) |
---|
291 | { |
---|
292 | Ammu(); |
---|
293 | } |
---|
294 | |
---|
295 | |
---|
296 | void KaannaTatilla(AnalogState tatinTila) |
---|
297 | { |
---|
298 | Vector tatinAsento = tatinTila.StateVector; |
---|
299 | alus.AngularVelocity = tatinAsento.X * -10; |
---|
300 | Vector pelaajanSuunta = Vector.FromLengthAndAngle(tatinAsento.Y * 2500, alus.Angle); |
---|
301 | alus.Push(pelaajanSuunta); |
---|
302 | } |
---|
303 | |
---|
304 | void KaannaAlusta(double kulma) |
---|
305 | { |
---|
306 | alus.AngularVelocity = kulma; |
---|
307 | } |
---|
308 | |
---|
309 | void LisaaTerveys(PhysicsObject alus, PhysicsObject HP) |
---|
310 | { |
---|
311 | ElamaLaskuri.Value += 2; |
---|
312 | HP.Destroy(); |
---|
313 | powerup.Play(); |
---|
314 | } |
---|
315 | |
---|
316 | void TyonnaAlusta() |
---|
317 | { |
---|
318 | Vector pelaajanSuunta = Vector.FromLengthAndAngle(2500.0, alus.Angle); |
---|
319 | alus.Push(pelaajanSuunta); |
---|
320 | |
---|
321 | } |
---|
322 | |
---|
323 | void VedaAlusta() |
---|
324 | { |
---|
325 | Vector pelaajanSuunta = Vector.FromLengthAndAngle(2500.0, alus.Angle); |
---|
326 | alus.Push(pelaajanSuunta - pelaajanSuunta - pelaajanSuunta); |
---|
327 | |
---|
328 | } |
---|
329 | |
---|
330 | void kuolema(PhysicsObject alus, PhysicsObject vihollinen) |
---|
331 | { |
---|
332 | hurt.Play(); |
---|
333 | Explosion rajahdys = new Explosion(100); |
---|
334 | rajahdys.Position = vihollinen.Position; |
---|
335 | rajahdys.Force = 0; |
---|
336 | //rajahdys.Image = rajahdys; |
---|
337 | Add(rajahdys); |
---|
338 | ControllerOne.Vibrate(0.25, 0.25, 1.0, 1.0, 0.25); |
---|
339 | ElamaLaskuri.Value -= 1; |
---|
340 | vihollinen.Destroy(); |
---|
341 | } |
---|
342 | |
---|
343 | |
---|
344 | void HPAjastin() |
---|
345 | { |
---|
346 | Timer ajastin = new Timer(); |
---|
347 | ajastin.Interval = 20; |
---|
348 | ajastin.Timeout += LisaaHP; |
---|
349 | ajastin.Start(); |
---|
350 | } |
---|
351 | |
---|
352 | void LisaaHP() |
---|
353 | { |
---|
354 | Vector kentanPiste = Level.GetRandomPosition(); |
---|
355 | HP = new PhysicsObject(50, 50); |
---|
356 | HP.IgnoresCollisionResponse = true; |
---|
357 | HP.Tag = "hp"; |
---|
358 | HP.Image = hp; |
---|
359 | HP.Position = kentanPiste; |
---|
360 | HP.LifetimeLeft = TimeSpan.FromSeconds(10); |
---|
361 | Add(HP); |
---|
362 | } |
---|
363 | |
---|
364 | void LisaaAsteroidi() |
---|
365 | { |
---|
366 | //Vector kentanPiste = Level.GetRandomPosition(); |
---|
367 | //RandomGen.NextVector( |
---|
368 | |
---|
369 | Vector kentanPiste = Vector.FromLengthAndAngle(Level.Width + 200, RandomGen.NextAngle()); |
---|
370 | asteroidi = new PhysicsObject(50, 50); |
---|
371 | asteroidi.Position = kentanPiste; |
---|
372 | asteroidi.Shape = Shape.Circle; |
---|
373 | asteroidi.Color = Color.Black; |
---|
374 | asteroidi.Image = asteroidikuva; |
---|
375 | asteroidi.Tag = "vihollinen"; |
---|
376 | asteroidi.LifetimeLeft = TimeSpan.FromSeconds(10); |
---|
377 | asteroidi.IgnoresCollisionResponse = true; |
---|
378 | Add(asteroidi); |
---|
379 | Angle asteroidikulma = (Vector.Zero - asteroidi.Position).Angle; |
---|
380 | Vector asteroidivector = Vector.FromLengthAndAngle(500, RandomGen.NextAngle(asteroidikulma - Angle.FromDegrees(50), (asteroidikulma + Angle.FromDegrees(50)))); |
---|
381 | asteroidi.Hit(asteroidivector); |
---|
382 | } |
---|
383 | |
---|
384 | void AsteroidiAjastin() |
---|
385 | { |
---|
386 | Timer ajastin = new Timer(); |
---|
387 | ajastin.Interval = 0.25; |
---|
388 | ajastin.Timeout += LisaaAsteroidi; |
---|
389 | ajastin.Start(); |
---|
390 | } |
---|
391 | |
---|
392 | void VihollisAjastin() |
---|
393 | { |
---|
394 | Timer ajastin = new Timer(); |
---|
395 | ajastin.Interval = 5; |
---|
396 | ajastin.Timeout += LisaaVihollinen; |
---|
397 | ajastin.Start(); |
---|
398 | } |
---|
399 | |
---|
400 | void LisaaVihollinen() |
---|
401 | { |
---|
402 | Vector kentanPiste = Vector.FromLengthAndAngle(Level.Width + 200, RandomGen.NextAngle()); |
---|
403 | PhysicsObject vihollinen = new PhysicsObject(150, 150); |
---|
404 | vihollinen.Position = kentanPiste; |
---|
405 | vihollinen.Shape = Shape.Circle; |
---|
406 | vihollinen.Color = Color.Black; |
---|
407 | vihollinen.Image = vihollinenkuva; |
---|
408 | vihollinen.Tag = "vihollinen"; |
---|
409 | //vihollinen.Tag = "vihu"; |
---|
410 | vihollinen.IgnoresCollisionResponse = true; |
---|
411 | vihollinen.LifetimeLeft = TimeSpan.FromSeconds(10); |
---|
412 | |
---|
413 | AssaultRifle pelaajan1Ase = new AssaultRifle(30, 10); |
---|
414 | pelaajan1Ase.IsVisible = false; |
---|
415 | pelaajan1Ase.FireRate = 9001; |
---|
416 | //pelaajan1Ase.InfiniteAmmo = true; |
---|
417 | pelaajan1Ase.Ammo.Value = 3; |
---|
418 | pelaajan1Ase.Power.DefaultValue = 150; |
---|
419 | pelaajan1Ase.Power.Value = 150; |
---|
420 | pelaajan1Ase.ProjectileCollision = AmmusOsui; |
---|
421 | vihollinen.Add(pelaajan1Ase); |
---|
422 | |
---|
423 | Add(vihollinen); |
---|
424 | Angle vihollinenkulma = (Vector.Zero - vihollinen.Position).Angle; |
---|
425 | Vector vihollinenvector = Vector.FromLengthAndAngle(500, RandomGen.NextAngle(vihollinenkulma - Angle.FromDegrees(10), (vihollinenkulma + Angle.FromDegrees(10)))); |
---|
426 | |
---|
427 | vihollinen.Hit(vihollinenvector); |
---|
428 | |
---|
429 | Timer ajastin = new Timer(); |
---|
430 | ajastin.Interval = 2; |
---|
431 | ajastin.Timeout += delegate { VihollinenAmpuu(vihollinen, pelaajan1Ase, ajastin); }; |
---|
432 | ajastin.Start(); |
---|
433 | |
---|
434 | } |
---|
435 | |
---|
436 | void AmmusOsui(PhysicsObject ammus, PhysicsObject kohde) |
---|
437 | { |
---|
438 | if (kohde == alus) |
---|
439 | { |
---|
440 | ElamaLaskuri.Value -= 1; |
---|
441 | hurt.Play(); |
---|
442 | Explosion rajahdys = new Explosion(100); |
---|
443 | ControllerOne.Vibrate(0.25, 0.25, 1.0, 1.0, 0.25); |
---|
444 | rajahdys.Position = ammus.Position; |
---|
445 | rajahdys.Force = 0; |
---|
446 | Add(rajahdys); |
---|
447 | |
---|
448 | } |
---|
449 | |
---|
450 | ammus.Destroy(); |
---|
451 | } |
---|
452 | |
---|
453 | void VihollinenAmpuu(PhysicsObject vihollinen, AssaultRifle ase, Timer ajastin) |
---|
454 | { |
---|
455 | if (vihollinen.IsDestroyed) |
---|
456 | { |
---|
457 | ajastin.Stop(); |
---|
458 | return; |
---|
459 | } |
---|
460 | Vector suunta = (alus.Position - vihollinen.Position).Normalize(); |
---|
461 | ase.Angle = suunta.Angle; |
---|
462 | PhysicsObject ammus = ase.Shoot(); |
---|
463 | |
---|
464 | if (ammus != null) |
---|
465 | { |
---|
466 | ammus.IgnoresCollisionResponse = true; |
---|
467 | } |
---|
468 | } |
---|
469 | |
---|
470 | void Ammu() |
---|
471 | { |
---|
472 | if (SaaAmpua == true) |
---|
473 | { |
---|
474 | SaaAmpua = false; |
---|
475 | shoot.Play(); |
---|
476 | PhysicsObject ammus = new PhysicsObject(100, 10); |
---|
477 | |
---|
478 | Vector pelaajanSuunta = Vector.FromLengthAndAngle(2500.0, alus.Angle); |
---|
479 | |
---|
480 | |
---|
481 | ammus.Position = alus.Position + Vector.FromLengthAndAngle(80.0, alus.Angle); |
---|
482 | ammus.Shape = Shape.Rectangle; |
---|
483 | ammus.Color = Color.Yellow; |
---|
484 | ammus.Image = ammuskuva; |
---|
485 | ammus.Angle = alus.AbsoluteAngle; |
---|
486 | ammus.Hit(pelaajanSuunta); |
---|
487 | |
---|
488 | Add(ammus, -1); |
---|
489 | |
---|
490 | |
---|
491 | ammus.CanRotate = false; |
---|
492 | ammus.IgnoresCollisionResponse = true; |
---|
493 | AddCollisionHandler(ammus, "vihollinen", vihollisenKuolema); |
---|
494 | |
---|
495 | Timer poistumisAjastin = new Timer(); |
---|
496 | poistumisAjastin.Interval = 1; |
---|
497 | poistumisAjastin.Timeout += delegate { ammusPoistuu(ammus); }; |
---|
498 | poistumisAjastin.Start(); |
---|
499 | |
---|
500 | Timer.SingleShot(0.2, |
---|
501 | delegate { SaaAmpua = true; } |
---|
502 | ); |
---|
503 | } |
---|
504 | } |
---|
505 | |
---|
506 | void ammusPoistuu(PhysicsObject ammus) |
---|
507 | { |
---|
508 | if (ammus.X > Level.Right) |
---|
509 | { |
---|
510 | ammus.Destroy(); |
---|
511 | } |
---|
512 | |
---|
513 | else if (ammus.Y > Level.Top) |
---|
514 | { |
---|
515 | ammus.Destroy(); |
---|
516 | } |
---|
517 | } |
---|
518 | |
---|
519 | void vihollisenKuolema(PhysicsObject ammus, PhysicsObject vihollinen) |
---|
520 | { |
---|
521 | vihollinen.Destroy(); |
---|
522 | hurt.Play(); |
---|
523 | Explosion rajahdys = new Explosion(100); |
---|
524 | rajahdys.Position = vihollinen.Position; |
---|
525 | rajahdys.Force = 0; |
---|
526 | Add(rajahdys); |
---|
527 | ammus.Destroy(); |
---|
528 | |
---|
529 | pisteLaskuri.Value += 10; |
---|
530 | |
---|
531 | } |
---|
532 | |
---|
533 | void asteroidiKuolema(PhysicsObject ammus, PhysicsObject asteroidi) |
---|
534 | { |
---|
535 | asteroidi.Destroy(); |
---|
536 | ammus.Destroy(); |
---|
537 | |
---|
538 | pisteLaskuri.Value += 5; |
---|
539 | } |
---|
540 | } |
---|