1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | //TO DO-list: Tee health packit |
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10 | |
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11 | |
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12 | class alus : PhysicsObject |
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13 | { |
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14 | private IntMeter elamaLaskuri = new IntMeter(3, 0, 3); |
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15 | public IntMeter ElamaLaskuri { get { return elamaLaskuri; } } |
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16 | |
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17 | public alus(double leveys, double korkeus) |
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18 | : base(leveys, korkeus) |
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19 | { |
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20 | elamaLaskuri.LowerLimit += delegate { this.Destroy(); }; |
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21 | } |
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22 | } |
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23 | |
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24 | public class GeneerinenAvaruuslentely : PhysicsGame |
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25 | { |
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26 | EasyHighScore topLista = new EasyHighScore(); |
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27 | Image aluskuva = LoadImage("alus"); |
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28 | Image asteroidikuva = LoadImage("asteroidi"); |
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29 | Image tausta = LoadImage("tausta"); |
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30 | Image vihollinenkuva = LoadImage("vihollinen"); |
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31 | SoundEffect hurt = LoadSoundEffect("hit"); |
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32 | SoundEffect shoot = LoadSoundEffect("shoot"); |
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33 | SoundEffect explosion = LoadSoundEffect("explosion"); |
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34 | |
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35 | |
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36 | alus alus; |
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37 | PhysicsObject asteroidi; |
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38 | //PhysicsObject vihollinen; |
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39 | IntMeter pisteLaskuri; |
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40 | IntMeter ElamaLaskuri; |
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41 | |
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42 | |
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43 | |
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44 | |
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45 | |
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46 | public override void Begin() |
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47 | { |
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48 | // TODO: Kirjoita ohjelmakoodisi tähän |
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49 | //IsFullScreen = true; |
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50 | ClearAll(); |
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51 | Level.BackgroundColor = Color.Black; |
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52 | |
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53 | SetWindowSize(1920, 1080, true); |
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54 | MultiSelectWindow valikko = new MultiSelectWindow("Generic Space Game", "Start Game", "High Score", "Quit"); |
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55 | //valikko.ItemSelected += PainettiinValikonNappia; |
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56 | |
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57 | valikko.Color = Color.SkyBlue; |
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58 | |
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59 | valikko.BorderColor = Color.Black; |
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60 | valikko.AddItemHandler(0, AloitaPeli); |
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61 | valikko.AddItemHandler(1, ParhaatPisteet); |
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62 | valikko.AddItemHandler(2, ConfirmExit); |
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63 | |
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64 | Add(valikko); |
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65 | |
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66 | } |
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67 | |
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68 | void ParhaatPisteet() |
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69 | { |
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70 | topLista.Show(); |
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71 | topLista.HighScoreWindow.Closed += delegate { Begin(); }; |
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72 | } |
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73 | |
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74 | void AloitaPeli() |
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75 | { |
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76 | ClearAll(); |
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77 | |
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78 | MediaPlayer.Play("8bit Dungeon Boss"); |
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79 | LuoKentta(); |
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80 | AsteroidiAjastin(); |
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81 | VihollisAjastin(); |
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82 | AsetaOhjaimet(); |
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83 | LuoPisteLaskuri(); |
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84 | LuoElamaLaskuri(); |
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85 | } |
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86 | |
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87 | void LuoElamaLaskuri() |
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88 | { |
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89 | ElamaLaskuri = new IntMeter(5, 0, 10); |
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90 | |
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91 | Label ElamaNaytto = new Label(); |
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92 | ElamaNaytto.X = Screen.Left + 100; |
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93 | ElamaNaytto.Y = Screen.Top - 100; |
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94 | ElamaNaytto.TextColor = Color.White; |
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95 | ElamaNaytto.Title = "HP"; |
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96 | ElamaNaytto.BindTo(ElamaLaskuri); |
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97 | |
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98 | ElamaLaskuri.LowerLimit += ElamaLoppui; |
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99 | ElamaLaskuri.LowerLimit += ElamaLaskuri.Reset; |
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100 | //ElamaLaskuri.LowerLimit += topLista.EnterAndShow(pisteLaskuri.Value); |
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101 | //ElamaLaskuri.LowerLimit += topLista.HighScoreWindow.Closed += Begin; |
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102 | |
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103 | Add(ElamaNaytto); |
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104 | |
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105 | |
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106 | } |
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107 | |
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108 | void ElamaLoppui() |
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109 | { |
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110 | alus.Destroy(); |
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111 | explosion.Play(); |
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112 | //Begin(); |
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113 | topLista.EnterAndShow(pisteLaskuri.Value); |
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114 | topLista.HighScoreWindow.Closed += delegate { Begin(); }; |
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115 | |
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116 | |
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117 | } |
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118 | |
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119 | void LuoPisteLaskuri() |
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120 | { |
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121 | pisteLaskuri = new IntMeter(0); |
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122 | |
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123 | Timer pisteTimer = new Timer(); |
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124 | pisteTimer.Interval = 2; |
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125 | pisteTimer.Timeout += delegate { pisteLaskuri.Value++; }; |
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126 | pisteTimer.Start(); |
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127 | |
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128 | Label pisteNaytto = new Label(); |
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129 | pisteNaytto.X = Screen.Right - 100; |
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130 | pisteNaytto.Y = Screen.Top - 100; |
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131 | pisteNaytto.TextColor = Color.White; |
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132 | //pisteNaytto.Color = Color.White; |
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133 | pisteNaytto.Title = "Points"; |
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134 | |
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135 | |
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136 | pisteNaytto.BindTo(pisteLaskuri); |
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137 | Add(pisteNaytto); |
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138 | |
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139 | } |
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140 | |
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141 | |
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142 | void LuoKentta() |
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143 | { |
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144 | Level.Width = Screen.Width; |
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145 | Level.Height = Screen.Height; |
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146 | Level.CreateBorders(); |
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147 | |
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148 | alus = new alus(100, 100); |
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149 | alus.Shape = Shape.Rectangle; |
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150 | alus.X = 0; |
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151 | alus.Y = 0; |
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152 | alus.Image = aluskuva; |
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153 | alus.AngularDamping = 0.5; |
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154 | alus.LinearDamping = 0.95; |
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155 | alus.ElamaLaskuri.Value--; |
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156 | |
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157 | Level.Background.Image = tausta; |
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158 | |
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159 | Add(alus); |
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160 | |
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161 | AddCollisionHandler(alus, "vihollinen", kuolema); |
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162 | |
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163 | |
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164 | |
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165 | |
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166 | } |
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167 | |
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168 | |
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169 | |
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170 | void AsetaOhjaimet() |
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171 | { |
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172 | PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
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173 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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174 | Keyboard.Listen(Key.A, ButtonState.Down, KaannaAlusta, null, 10.0); |
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175 | Keyboard.Listen(Key.D, ButtonState.Down, KaannaAlusta, null, -10.0); |
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176 | Keyboard.Listen(Key.W, ButtonState.Down, TyonnaAlusta, null); |
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177 | Keyboard.Listen(Key.S, ButtonState.Down, VedaAlusta, null); |
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178 | Keyboard.Listen(Key.RightControl, ButtonState.Pressed, Ammu, null); |
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179 | } |
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180 | |
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181 | void KaannaAlusta(double kulma) |
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182 | { |
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183 | alus.AngularVelocity = kulma; |
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184 | } |
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185 | |
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186 | void TyonnaAlusta() |
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187 | { |
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188 | Vector pelaajanSuunta = Vector.FromLengthAndAngle(2500.0, alus.Angle); |
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189 | alus.Push(pelaajanSuunta); |
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190 | |
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191 | } |
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192 | |
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193 | void VedaAlusta() |
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194 | { |
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195 | Vector pelaajanSuunta = Vector.FromLengthAndAngle(2500.0, alus.Angle); |
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196 | alus.Push(pelaajanSuunta - pelaajanSuunta - pelaajanSuunta); |
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197 | |
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198 | } |
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199 | |
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200 | void kuolema(PhysicsObject alus, PhysicsObject vihollinen) |
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201 | { |
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202 | hurt.Play(); |
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203 | ElamaLaskuri.Value -= 1; |
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204 | vihollinen.Destroy(); |
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205 | } |
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206 | |
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207 | |
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208 | |
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209 | |
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210 | void LisaaAsteroidi() |
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211 | { |
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212 | //Vector kentanPiste = Level.GetRandomPosition(); |
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213 | //RandomGen.NextVector( |
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214 | |
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215 | Vector kentanPiste = Vector.FromLengthAndAngle(Level.Width + 200, RandomGen.NextAngle()); |
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216 | asteroidi = new PhysicsObject(50, 50); |
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217 | asteroidi.Position = kentanPiste; |
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218 | asteroidi.Shape = Shape.Circle; |
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219 | asteroidi.Color = Color.Black; |
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220 | asteroidi.Image = asteroidikuva; |
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221 | asteroidi.Tag = "vihollinen"; |
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222 | asteroidi.IgnoresCollisionResponse = true; |
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223 | Add(asteroidi); |
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224 | Angle asteroidikulma = (Vector.Zero - asteroidi.Position).Angle; |
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225 | Vector asteroidivector = Vector.FromLengthAndAngle(500, RandomGen.NextAngle(asteroidikulma -Angle.FromDegrees(50), (asteroidikulma +Angle.FromDegrees(50)))); |
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226 | asteroidi.Hit(asteroidivector); |
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227 | } |
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228 | |
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229 | void AsteroidiAjastin() |
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230 | { |
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231 | Timer ajastin = new Timer(); |
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232 | ajastin.Interval = 0.5; |
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233 | ajastin.Timeout += LisaaAsteroidi; |
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234 | ajastin.Start(); |
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235 | } |
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236 | |
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237 | void VihollisAjastin() |
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238 | { |
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239 | Timer ajastin = new Timer(); |
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240 | ajastin.Interval = 7; |
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241 | ajastin.Timeout += LisaaVihollinen; |
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242 | ajastin.Start(); |
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243 | } |
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244 | |
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245 | void LisaaVihollinen() |
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246 | { |
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247 | Vector kentanPiste = Vector.FromLengthAndAngle(Level.Width + 200, RandomGen.NextAngle()); |
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248 | PhysicsObject vihollinen = new PhysicsObject(150, 150); |
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249 | vihollinen.Position = kentanPiste; |
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250 | vihollinen.Shape = Shape.Circle; |
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251 | vihollinen.Color = Color.Black; |
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252 | vihollinen.Image = vihollinenkuva; |
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253 | vihollinen.Tag = "vihollinen"; |
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254 | //vihollinen.Tag = "vihu"; |
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255 | vihollinen.IgnoresCollisionResponse = true; |
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256 | vihollinen.MaximumLifetime = TimeSpan.FromSeconds(10); |
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257 | |
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258 | AssaultRifle pelaajan1Ase = new AssaultRifle(30, 10); |
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259 | pelaajan1Ase.IsVisible = false; |
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260 | |
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261 | pelaajan1Ase.InfiniteAmmo = true; |
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262 | pelaajan1Ase.Power.DefaultValue = 200; |
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263 | pelaajan1Ase.Power.Value = 200; |
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264 | pelaajan1Ase.ProjectileCollision = AmmusOsui; |
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265 | vihollinen.Add(pelaajan1Ase); |
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266 | |
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267 | Add(vihollinen); |
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268 | Angle vihollinenkulma = (Vector.Zero - vihollinen.Position).Angle; |
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269 | Vector vihollinenvector = Vector.FromLengthAndAngle(500, RandomGen.NextAngle(vihollinenkulma - Angle.FromDegrees(10), (vihollinenkulma + Angle.FromDegrees(10)))); |
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270 | |
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271 | vihollinen.Hit(vihollinenvector); |
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272 | |
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273 | Timer ajastin = new Timer(); |
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274 | ajastin.Interval = 5; |
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275 | ajastin.Timeout += delegate { VihollinenAmpuu(vihollinen, pelaajan1Ase, ajastin); }; |
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276 | ajastin.Start(); |
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277 | |
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278 | } |
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279 | |
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280 | void AmmusOsui(PhysicsObject ammus, PhysicsObject kohde) |
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281 | { |
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282 | if (kohde == alus) |
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283 | { |
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284 | ElamaLaskuri.Value -= 1; |
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285 | hurt.Play(); |
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286 | |
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287 | } |
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288 | |
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289 | ammus.Destroy(); |
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290 | } |
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291 | |
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292 | void VihollinenAmpuu(PhysicsObject vihollinen, AssaultRifle ase, Timer ajastin) |
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293 | { |
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294 | if (vihollinen.IsDestroyed) |
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295 | { |
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296 | ajastin.Stop(); |
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297 | } |
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298 | Vector suunta = (alus.Position - vihollinen.Position).Normalize(); |
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299 | ase.Angle = suunta.Angle; |
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300 | PhysicsObject ammus = ase.Shoot(); |
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301 | |
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302 | if (ammus != null) |
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303 | { |
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304 | ammus.IgnoresCollisionResponse = true; |
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305 | } |
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306 | } |
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307 | |
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308 | void Ammu() |
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309 | { |
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310 | shoot.Play(); |
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311 | PhysicsObject ammus = new PhysicsObject(10, 10); |
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312 | |
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313 | Vector pelaajanSuunta = Vector.FromLengthAndAngle(2500.0, alus.Angle); |
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314 | |
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315 | |
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316 | ammus.Position = alus.Position + Vector.FromLengthAndAngle(80.0, alus.Angle); |
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317 | ammus.Shape = Shape.Circle; |
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318 | ammus.Color = Color.Yellow; |
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319 | ammus.Hit(pelaajanSuunta); |
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320 | |
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321 | Add(ammus, -1); |
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322 | |
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323 | |
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324 | ammus.CanRotate = false; |
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325 | ammus.IgnoresCollisionResponse = true; |
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326 | AddCollisionHandler(ammus, "vihollinen", vihollisenKuolema); |
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327 | |
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328 | Timer poistumisAjastin = new Timer(); |
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329 | poistumisAjastin.Interval = 1; |
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330 | poistumisAjastin.Timeout += delegate { ammusPoistuu(ammus); }; |
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331 | poistumisAjastin.Start(); |
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332 | |
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333 | } |
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334 | |
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335 | void ammusPoistuu(PhysicsObject ammus) |
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336 | { |
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337 | if (ammus.X > Level.Right) |
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338 | { |
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339 | ammus.Destroy(); |
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340 | } |
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341 | |
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342 | else if (ammus.Y > Level.Top) |
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343 | { |
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344 | ammus.Destroy(); |
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345 | } |
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346 | } |
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347 | |
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348 | void vihollisenKuolema(PhysicsObject ammus, PhysicsObject vihollinen) |
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349 | { |
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350 | vihollinen.Destroy(); |
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351 | hurt.Play(); |
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352 | ammus.Destroy(); |
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353 | |
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354 | pisteLaskuri.Value += 10; |
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355 | |
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356 | } |
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357 | |
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358 | void asteroidiKuolema(PhysicsObject ammus, PhysicsObject asteroidi) |
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359 | { |
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360 | asteroidi.Destroy(); |
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361 | ammus.Destroy(); |
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362 | |
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363 | pisteLaskuri.Value += 5; |
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364 | } |
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365 | } |
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