1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Pong2 : PhysicsGame |
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10 | { |
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11 | Image greenball = LoadImage("ball main"); |
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12 | PhysicsObject ball; |
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13 | PhysicsObject P1; |
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14 | PhysicsObject P2; |
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15 | IntMeter player1Points; |
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16 | IntMeter player2Points; |
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17 | PhysicsObject leftborder; |
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18 | PhysicsObject rightborder; |
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19 | |
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20 | Vector P_up = new Vector(0, 500); |
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21 | Vector P_down = new Vector (0,-500); |
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22 | |
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23 | public override void Begin() |
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24 | { |
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25 | field_creation(); |
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26 | start(); |
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27 | create_keys(); |
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28 | add_calculator(); |
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29 | // TODO: Kirjoita ohjelmakoodisi tähän |
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30 | |
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31 | PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
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32 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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33 | |
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34 | } |
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35 | void add_calculator() |
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36 | { |
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37 | player1Points = create_calculator(Screen.Left + 100.0, Screen.Top - 100.0); |
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38 | player2Points = create_calculator(Screen.Right - 100.0, Screen.Top - 100.0); |
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39 | } |
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40 | IntMeter create_calculator(double x, double y) |
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41 | { |
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42 | IntMeter counter = new IntMeter(0); |
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43 | counter.MaxValue = 10; |
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44 | |
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45 | |
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46 | Label screen = new Label(); |
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47 | screen.BindTo(counter); |
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48 | screen.X = x; |
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49 | screen.Y = y; |
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50 | screen.TextColor = Color.Black; |
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51 | screen.BorderColor = Level.BackgroundColor; |
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52 | screen.Color = Level.BackgroundColor; |
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53 | Add(screen); |
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54 | |
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55 | return counter; |
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56 | } |
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57 | void field_creation() |
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58 | { |
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59 | ball = new PhysicsObject(50, 50); |
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60 | ball.Image = greenball; |
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61 | ball.Restitution = 1; |
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62 | ball.Shape = Shape.Circle; |
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63 | ball.X = -200; |
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64 | ball.Y = 0; |
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65 | ball.MomentOfInertia = Double.PositiveInfinity; |
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66 | ball.KineticFriction = 0.0; |
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67 | ball.CanRotate = false; |
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68 | Add(ball); |
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69 | |
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70 | P1 = createplayer(Level.Left + 100, 0); |
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71 | P2 = createplayer(Level.Right - 100, 0); |
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72 | |
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73 | |
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74 | leftborder = Level.CreateLeftBorder(); |
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75 | leftborder.Restitution = 1; |
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76 | leftborder.IsVisible = false; |
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77 | |
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78 | rightborder = Level.CreateRightBorder(); |
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79 | rightborder.Restitution = 1; |
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80 | rightborder.IsVisible = false; |
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81 | |
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82 | PhysicsObject ylaReuna = Level.CreateTopBorder(); |
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83 | ylaReuna.Restitution = 1.0; |
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84 | ylaReuna.KineticFriction = 0.0; |
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85 | ylaReuna.IsVisible = false; |
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86 | |
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87 | PhysicsObject alaReuna = Level.CreateBottomBorder(); |
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88 | alaReuna.Restitution = 1.0; |
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89 | alaReuna.IsVisible = false; |
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90 | alaReuna.KineticFriction = 0.0; |
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91 | |
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92 | Level.BackgroundColor = Color.Azure; |
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93 | Camera.ZoomToLevel(); |
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94 | AddCollisionHandler(ball,ballcollidecontrol); |
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95 | } |
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96 | void start() |
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97 | { |
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98 | Vector impulssi = new Vector(500.0, 0.0); |
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99 | ball.Hit(impulssi); |
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100 | } |
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101 | void create_keys() |
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102 | { |
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103 | Keyboard.Listen(Key.W, ButtonState.Down, set_velocity, "move player 1 up", P1, P_up); |
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104 | Keyboard.Listen(Key.W, ButtonState.Released, set_velocity, null, P1, Vector.Zero); |
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105 | Keyboard.Listen(Key.S, ButtonState.Down, set_velocity, "move player 1 down", P1, P_down); |
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106 | Keyboard.Listen(Key.S, ButtonState.Released, set_velocity, null, P1, Vector.Zero); |
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107 | Keyboard.Listen(Key.Up, ButtonState.Down, set_velocity, "move player 2 up", P2, P_up); |
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108 | Keyboard.Listen(Key.Up, ButtonState.Released, set_velocity, null, P2, Vector.Zero); |
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109 | Keyboard.Listen(Key.Down, ButtonState.Down, set_velocity, "move player 2 down", P2, P_down); |
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110 | Keyboard.Listen(Key.Down, ButtonState.Released, set_velocity, null, P2, Vector.Zero); |
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111 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Stop game"); |
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112 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "show controls"); |
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113 | |
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114 | |
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115 | } |
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116 | PhysicsObject createplayer(double x,double y) |
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117 | { |
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118 | PhysicsObject player = PhysicsObject.CreateStaticObject(20.0, 100); |
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119 | player.Shape = Shape.Rectangle; |
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120 | player.Color = Color.Black; |
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121 | player.X = x; |
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122 | player.Y = y; |
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123 | player.Restitution = 1.0; |
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124 | Add(player); |
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125 | return player; |
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126 | } |
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127 | void set_velocity(PhysicsObject player, Vector speed) |
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128 | { |
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129 | if ((player.Top > Level.Top)&& (speed.Y > 0)) |
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130 | { |
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131 | player.Velocity = Vector.Zero; |
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132 | return; |
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133 | } |
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134 | if ((player.Bottom < Level.Bottom) && (speed.Y < 0)) |
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135 | { |
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136 | player.Velocity = Vector.Zero; |
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137 | return; |
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138 | } |
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139 | player.Velocity = speed; |
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140 | } |
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141 | void ballcollidecontrol(PhysicsObject ball, PhysicsObject kohde) |
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142 | { |
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143 | if (kohde == rightborder) |
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144 | { |
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145 | player1Points.Value += 1; |
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146 | } |
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147 | else if (kohde == leftborder) |
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148 | { |
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149 | player2Points.Value += 1; |
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150 | } |
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151 | } |
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152 | } |
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153 | |
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