1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using System.Linq; |
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4 | using System.Text; |
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5 | using Jypeli; |
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6 | using Jypeli.Assets; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | class Hemmo : PlatformCharacter |
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10 | { |
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11 | public IntMeter hp; |
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12 | |
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13 | public AssaultRifle Ase; |
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14 | |
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15 | const int MaxAmmo = 40; |
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16 | //hp mittarilla on jo maksiarvo |
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17 | |
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18 | public Hemmo() |
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19 | : base(35, 90) |
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20 | { |
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21 | CollisionIgnoreGroup = 1; |
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22 | |
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23 | Image = Game.LoadImage("norsu"); |
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24 | Mass = 1; |
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25 | |
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26 | hp = new IntMeter(40); |
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27 | hp.MaxValue = 40; |
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28 | |
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29 | Ase = null; |
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30 | Ase = new AssaultRifle(40, 14); |
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31 | Ase.Power.Value = 75; |
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32 | Ase.Power.DefaultValue = 75; |
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33 | Ase.Ammo.Value = MaxAmmo; |
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34 | Ase.AmmoIgnoresExplosions = Ase.AmmoIgnoresGravity = false; |
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35 | Ase.CanHitOwner = false; |
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36 | Ase.ProjectileCollision = Osuma; |
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37 | Ase.FireRate = 0.99; |
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38 | Ase.Position = Position; |
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39 | Ase.Animation = new Animation((this.Game as Enter_name).TykkiKuvat); |
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40 | Ase.Animation.FPS = 0.1; |
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41 | Ase.Animation.Start(); |
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42 | |
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43 | } |
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44 | public void Liiku(int dir) |
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45 | { |
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46 | if(!IsAboutToFall()) |
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47 | Walk(500 * dir); |
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48 | else |
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49 | Walk(350 * dir); |
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50 | } |
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51 | public void Hyppy() |
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52 | { |
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53 | Jump(450); |
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54 | } |
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55 | public void Toimi() |
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56 | { |
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57 | PhysicsObject ammus = Ase.Shoot(); |
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58 | if (ammus != null) |
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59 | { |
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60 | ammus.Image = (this.Game as Enter_name).Ammus; |
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61 | ammus.CanRotate = false; |
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62 | ammus.CollisionIgnoreGroup = 1; |
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63 | } |
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64 | } |
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65 | |
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66 | public void Tahtaa(AnalogState hiiri) |
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67 | { |
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68 | Ase.Angle = (Game.Mouse.PositionOnWorld - Ase.AbsolutePosition).Normalize().Angle*4; |
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69 | } |
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70 | |
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71 | void Osuma(PhysicsObject ammus, PhysicsObject kohde) |
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72 | { |
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73 | if (!(kohde is Loota)) |
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74 | { |
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75 | ammus.Destroy(); |
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76 | Explosion xplosion = new Explosion(250); |
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77 | xplosion.Position = ammus.Position; |
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78 | xplosion.Force = 150; |
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79 | xplosion.ShockwaveReachesObject += Tuhoa; |
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80 | xplosion.ShockwaveColor = new Color(0, 255, 0, 100); |
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81 | xplosion.Image = null; |
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82 | Game.Add(xplosion); |
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83 | } |
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84 | } |
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85 | void Tuhoa(IPhysicsObject kohde, Vector shokki) |
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86 | { |
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87 | if (kohde == this) |
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88 | { |
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89 | hp.Value -= 1; |
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90 | if (hp <= 0) |
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91 | (this.Game as Enter_name).Kuolema(); |
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92 | } |
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93 | else if (kohde.Tag.ToString() == "TuhoaMinut") |
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94 | { |
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95 | kohde.Destroy(); |
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96 | } |
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97 | } |
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98 | public void kolari(PhysicsObject tormaaja, PhysicsObject kohde) |
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99 | { |
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100 | if (kohde.Tag.ToString() == "Consequence for failure") |
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101 | { |
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102 | (this.Game as Enter_name).Kuolema(); |
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103 | } |
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104 | if (kohde.Tag.ToString() == "Today is ours") |
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105 | { |
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106 | (this.Game as Enter_name).Edistys(); |
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107 | } |
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108 | else if (kohde.Tag.ToString() == "laatikko") |
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109 | { |
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110 | if (kohde is Loota) |
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111 | { |
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112 | Loota laatikko = (Loota)kohde; |
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113 | while (laatikko.Health > 0 && hp.Value < hp.MaxValue) |
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114 | { |
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115 | hp.Value++; |
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116 | laatikko.Health--; |
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117 | } |
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118 | while (laatikko.Ammo > 0 && Ase.Ammo < MaxAmmo) |
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119 | { |
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120 | Ase.Ammo.Value++; |
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121 | laatikko.Ammo--; |
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122 | } |
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123 | if (laatikko.Health == 0 && laatikko.Ammo == 0) laatikko.Destroy(); |
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124 | } |
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125 | } |
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126 | } |
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127 | } |
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