1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class X : PhysicsGame |
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10 | { |
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11 | PlatformCharacter player; |
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12 | PhysicsObject window; |
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13 | PhysicsObject house; |
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14 | PhysicsObject goal; |
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15 | PhysicsObject border; |
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16 | PhysicsObject floatingBridge; |
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17 | PhysicsObject DropHouse; |
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18 | GameObject qwe; |
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19 | |
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20 | int mapNum = 1; |
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21 | |
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22 | //Animaatiot |
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23 | Image[] playerImg = Game.LoadImages("imgs/player/player", "imgs/player/player2", "imgs/player/player3"); |
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24 | Image[] jumpAni = Game.LoadImages("imgs/player/playerJump", "imgs/player/playerJump2", "imgs/player/playerJump3"); |
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25 | Image[] breakWindow = Game.LoadImages("imgs/animations/window/break", "imgs/animations/window/break2", "imgs/animations/window/break3", "imgs/animations/window/break4"); |
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26 | |
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27 | public override void Begin() |
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28 | { |
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29 | // TODO: Kirjoita ohjelmakoodisi tähän |
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30 | //Kopioi tämä NextMap(); |
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31 | MainMenu(); |
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32 | IsMouseVisible = true; |
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33 | IsFullScreen = true; |
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34 | } |
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35 | |
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36 | void MainMenu() |
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37 | { |
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38 | mapNum = 1; |
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39 | ClearAll(); |
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40 | MediaPlayer.Play("musics/theme"); |
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41 | MultiSelectWindow mainMenu = new MultiSelectWindow("X", "Play", "Exit"); |
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42 | mainMenu.AddItemHandler(0, MapMenu); |
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43 | mainMenu.AddItemHandler(1, ExitGame); |
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44 | Add(mainMenu); |
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45 | } |
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46 | |
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47 | void MapMenu() |
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48 | { |
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49 | MultiSelectWindow MapList = new MultiSelectWindow("X Maps", "Hello World", "Run!", "QWE", ".:???:."); |
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50 | MapList.AddItemHandler(0, NextMap); |
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51 | MapList.AddItemHandler(1, map2); |
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52 | MapList.AddItemHandler(2, map3); |
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53 | MapList.AddItemHandler(3, map4); |
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54 | Add(MapList); |
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55 | } |
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56 | |
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57 | void map2() |
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58 | { |
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59 | MediaPlayer.Play("musics/music2"); |
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60 | mapNum = 2; |
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61 | NextMap(); |
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62 | } |
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63 | |
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64 | void map3() |
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65 | { |
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66 | MediaPlayer.Play("musics/theme"); |
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67 | mapNum = 3; |
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68 | NextMap(); |
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69 | } |
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70 | |
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71 | void map4() |
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72 | { |
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73 | MediaPlayer.Play("musics/music2"); |
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74 | mapNum = 4; |
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75 | NextMap(); |
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76 | } |
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77 | |
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78 | |
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79 | void NextMap() |
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80 | { |
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81 | ClearAll(); |
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82 | |
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83 | Gravity = new Vector(0.0, -800.0); |
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84 | if (mapNum == 1) CreateMap("maps/map1"); |
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85 | else if (mapNum == 2) |
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86 | { |
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87 | CreateMap("maps/map2"); |
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88 | } |
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89 | else if (mapNum == 3) |
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90 | { |
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91 | CreateMap("maps/map3"); |
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92 | } |
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93 | else if (mapNum == 4) |
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94 | { |
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95 | CreateMap("maps/map4"); |
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96 | } |
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97 | |
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98 | else if (mapNum == 5) MainMenu(); |
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99 | |
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100 | Level.Background.FitToLevel(); |
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101 | |
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102 | Image[] tausta = Game.LoadImages("imgs/animations/bg/pu", "imgs/animations/bg/ke", "imgs/animations/bg/mupu", "imgs/animations/bg/va", "imgs/animations/bg/mu", "imgs/animations/bg/muva", "imgs/animations/bg/vi"); |
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103 | Animation taustaAni = new Animation(tausta); |
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104 | taustaAni.FPS = 10; |
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105 | taustaAni.Start(); |
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106 | |
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107 | Camera.ZoomFactor = 0.99; |
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108 | |
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109 | qwe = new GameObject(Screen.Width, Screen.Height); |
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110 | qwe.X = Level.Left; |
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111 | qwe.Animation = taustaAni; |
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112 | Add(qwe, -2); |
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113 | |
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114 | |
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115 | } |
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116 | |
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117 | void CreateMap(string fileName) |
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118 | { |
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119 | ColorTileMap tile = ColorTileMap.FromLevelAsset(fileName); |
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120 | |
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121 | tile.SetTileMethod(Color.FromHexCode("00ff00"), CreatePlayer); |
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122 | |
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123 | tile.SetTileMethod(Color.Black, CreateHouse); |
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124 | tile.SetTileMethod(Color.DarkGray, CreateRoof); |
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125 | tile.SetTileMethod(Color.White, CreateWindow); |
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126 | tile.SetTileMethod(Color.Yellow, CreateGoal); |
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127 | tile.SetTileMethod(Color.FromHexCode("ff0000"), CreateBorder); |
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128 | tile.SetTileMethod(Color.FromHexCode("a4a4a4"), CreateFloor); |
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129 | tile.SetTileMethod(Color.FromHexCode("9f9f9f"), CreateHouseDrop); |
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130 | tile.SetTileMethod(Color.FromHexCode("822b00"), CreateFloatingBridge); |
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131 | tile.SetTileMethod(Color.FromHexCode("cccccc"), CreateBgWall); |
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132 | |
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133 | tile.Execute(32, 32); |
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134 | } |
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135 | |
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136 | |
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137 | void CreatePlayer(Vector pos, double width, double height) |
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138 | { |
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139 | player = new PlatformCharacter(21, 45); |
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140 | player.Position = pos; |
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141 | player.Animation = new Animation(playerImg); |
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142 | player.Animation.FPS = 5; |
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143 | player.Animation.Start(); |
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144 | Camera.FollowX(player); |
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145 | |
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146 | AddCollisionHandler<PlatformCharacter, PhysicsObject>(player, "break", onHitWindow); |
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147 | AddCollisionHandler<PlatformCharacter, PhysicsObject>(player, "drop", onHitFloatingBridge); |
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148 | AddCollisionHandler<PlatformCharacter, PhysicsObject>(player, "dropHouse", onHitDropHouse); |
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149 | AddCollisionHandler<PlatformCharacter, PhysicsObject>(player, "die", onHitHouse); |
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150 | AddCollisionHandler<PlatformCharacter, PhysicsObject>(player, "border", onHitHouse); |
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151 | AddCollisionHandler<PlatformCharacter, PhysicsObject>(player, "goal", onHitGoal); |
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152 | |
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153 | Keyboard.Listen(Key.Space, ButtonState.Pressed, Jump, "", player, 650.0); |
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154 | Keyboard.Listen(Key.LeftControl, ButtonState.Pressed, Jump, "", player, 800.0); |
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155 | Keyboard.Listen(Key.R, ButtonState.Pressed, NextMap, ""); |
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156 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, MainMenu, ""); |
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157 | |
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158 | |
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159 | ControllerOne.Listen(Button.A, ButtonState.Pressed, Jump, "", player, 650.0); |
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160 | ControllerOne.Listen(Button.B, ButtonState.Pressed, Jump, "", player, 800.0); |
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161 | ControllerOne.Listen(Button.X, ButtonState.Pressed, Jump, "", player, 800.0); |
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162 | ControllerOne.Listen(Button.RightShoulder, ButtonState.Pressed, NextMap, ""); |
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163 | ControllerOne.Listen(Button.Back, ButtonState.Pressed, MainMenu, ""); |
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164 | ControllerOne.Listen(Button.Start, ButtonState.Pressed, MainMenu, ""); |
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165 | Add(player, 2); |
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166 | } |
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167 | |
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168 | void onHitWindow(PlatformCharacter player, PhysicsObject window) |
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169 | { |
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170 | window.IgnoresGravity = false; |
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171 | Timer.SingleShot(1.0, delegate { window.Destroy(); }); |
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172 | |
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173 | } |
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174 | |
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175 | void onHitFloatingBridge(PlatformCharacter player, PhysicsObject floatingBridge) |
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176 | { |
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177 | floatingBridge.IgnoresGravity = false; |
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178 | Timer.SingleShot(1.0, delegate { floatingBridge.Destroy(); }); |
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179 | |
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180 | } |
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181 | |
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182 | void onHitDropHouse(PlatformCharacter player, PhysicsObject floatingBridge) |
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183 | { |
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184 | DropHouse.IgnoresGravity = false; |
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185 | Timer.SingleShot(3.0, delegate { DropHouse.Destroy(); }); |
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186 | |
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187 | } |
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188 | |
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189 | void onHitHouse(PlatformCharacter player, PhysicsObject house) |
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190 | { |
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191 | player.Destroy(); |
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192 | NextMap(); |
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193 | |
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194 | } |
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195 | |
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196 | void onHitGoal(PlatformCharacter player, PhysicsObject house) |
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197 | { |
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198 | mapNum++; |
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199 | NextMap(); |
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200 | } |
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201 | |
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202 | void Jump(PlatformCharacter player, double jump) |
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203 | { |
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204 | ControllerOne.Vibrate(0.1, 0.1, 1, 1, 0.5); |
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205 | Phone.Vibrate(100); |
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206 | player.Jump(jump); |
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207 | } |
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208 | |
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209 | protected override void Update(Time time) |
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210 | { |
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211 | if (player != null) |
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212 | { |
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213 | qwe.X = player.X; |
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214 | player.Walk(150); |
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215 | } |
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216 | base.Update(time); |
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217 | } |
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218 | |
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219 | |
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220 | |
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221 | void CreateHouse(Vector pos, double width, double height) |
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222 | { |
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223 | house = PhysicsObject.CreateStaticObject(width, height); |
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224 | Image houseImg = Game.LoadImage("imgs/housePart"); |
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225 | house.Position = pos; |
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226 | house.Image = houseImg; |
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227 | house.CollisionIgnoreGroup = 1; |
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228 | house.Tag = "die"; |
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229 | Add(house); |
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230 | } |
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231 | |
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232 | void CreateHouseDrop(Vector pos, double width, double height) |
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233 | { |
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234 | DropHouse = PhysicsObject.CreateStaticObject(width, height); |
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235 | Image DropHouseImg = Game.LoadImage("imgs/housePart"); |
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236 | DropHouse.Position = pos; |
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237 | DropHouse.Image = DropHouseImg; |
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238 | DropHouse.CollisionIgnoreGroup = 1; |
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239 | DropHouse.IgnoresGravity = true; |
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240 | DropHouse.Mass = 50; |
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241 | DropHouse.CanRotate = false; |
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242 | DropHouse.Tag = "dropHouse"; |
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243 | Add(DropHouse); |
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244 | } |
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245 | |
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246 | void CreateRoof(Vector pos, double width, double height) |
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247 | { |
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248 | PhysicsObject roof = PhysicsObject.CreateStaticObject(width, height); |
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249 | Image roofImg = Game.LoadImage("imgs/roof"); |
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250 | roof.Position = pos; |
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251 | roof.Image = roofImg; |
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252 | roof.CollisionIgnoreGroup = 1; |
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253 | Add(roof); |
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254 | } |
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255 | |
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256 | void CreateWindow(Vector pos, double width, double height) |
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257 | { |
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258 | window = new PhysicsObject(24, height); |
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259 | Image windowImg = Game.LoadImage("imgs/window"); |
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260 | window.IgnoresGravity = true; |
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261 | window.Position = pos; |
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262 | window.Image = windowImg; |
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263 | window.CollisionIgnoreGroup = 1; |
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264 | window.Mass = 5; |
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265 | window.Tag = "break"; |
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266 | Add(window, 1); |
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267 | } |
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268 | |
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269 | void CreateFloatingBridge(Vector pos, double width, double height) |
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270 | { |
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271 | floatingBridge = new PhysicsObject(width, height); |
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272 | Image floatingBridgeImg = Game.LoadImage("imgs/floor"); |
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273 | floatingBridge.IgnoresGravity = true; |
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274 | floatingBridge.Position = pos; |
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275 | floatingBridge.Image = floatingBridgeImg; |
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276 | floatingBridge.CollisionIgnoreGroup = 1; |
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277 | floatingBridge.Mass = 5; |
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278 | floatingBridge.Tag = "drop"; |
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279 | Add(floatingBridge, 1); |
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280 | } |
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281 | |
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282 | |
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283 | |
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284 | void CreateFloor(Vector pos, double width, double height) |
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285 | { |
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286 | PhysicsObject floor = PhysicsObject.CreateStaticObject(width, height); |
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287 | Image floorImg = Game.LoadImage("imgs/floor"); |
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288 | floor.Position = pos; |
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289 | floor.Image = floorImg; |
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290 | floor.CollisionIgnoreGroup = 1; |
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291 | Add(floor); |
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292 | } |
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293 | |
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294 | void CreateBorder(Vector pos, double width, double height) |
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295 | { |
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296 | border = PhysicsObject.CreateStaticObject(16, height); |
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297 | Image borderImg = Game.LoadImage("imgs/border"); |
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298 | border.Position = pos; |
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299 | border.CollisionIgnoreGroup = 0; |
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300 | border.Image = borderImg; |
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301 | border.Tag = "border"; |
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302 | Add(border); |
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303 | } |
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304 | |
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305 | |
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306 | void CreateGoal(Vector pos, double width, double height) |
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307 | { |
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308 | goal = PhysicsObject.CreateStaticObject(width, height); |
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309 | Image goalImg = Game.LoadImage("imgs/goal"); |
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310 | goal.Position = pos; |
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311 | goal.Image = goalImg; |
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312 | goal.CollisionIgnoreGroup = 1; |
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313 | goal.Tag = "goal"; |
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314 | Add(goal); |
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315 | } |
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316 | |
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317 | void CreateBgWall(Vector pos, double width, double height) |
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318 | { |
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319 | GameObject wall = new GameObject(width, height); |
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320 | Image wallImg = Game.LoadImage("imgs/wall/wall"); |
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321 | wall.Position = pos; |
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322 | wall.Image = wallImg; |
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323 | Add(wall, -1); |
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324 | } |
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325 | |
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326 | void ExitGame() |
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327 | { |
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328 | Exit(); |
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329 | } |
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330 | |
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331 | } |
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