1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class X : PhysicsGame |
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10 | { |
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11 | PlatformCharacter player; |
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12 | PhysicsObject window; |
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13 | PhysicsObject house; |
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14 | PhysicsObject goal; |
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15 | PhysicsObject border; |
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16 | GameObject qwe; |
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17 | |
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18 | int mapNum = 1; |
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19 | |
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20 | //Animaatiot |
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21 | Image[] playerImg = Game.LoadImages("imgs/player/player", "imgs/player/player2", "imgs/player/player3"); |
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22 | Image[] jumpAni = Game.LoadImages("imgs/player/playerJump", "imgs/player/playerJump2", "imgs/player/playerJump3"); |
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23 | Image[] breakWindow = Game.LoadImages("imgs/animations/window/break", "imgs/animations/window/break2", "imgs/animations/window/break3", "imgs/animations/window/break4"); |
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24 | |
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25 | public override void Begin() |
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26 | { |
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27 | // TODO: Kirjoita ohjelmakoodisi tähän |
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28 | NextMap(); |
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29 | IsMouseVisible = true; |
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30 | IsFullScreen = true; |
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31 | } |
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32 | |
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33 | void NextMap() |
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34 | { |
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35 | ClearAll(); |
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36 | |
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37 | Gravity = new Vector(0.0, -800.0); |
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38 | if (mapNum == 1) CreateMap("maps/map1"); |
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39 | else if (mapNum == 2) CreateMap("map2"); |
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40 | |
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41 | Level.Background.FitToLevel(); |
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42 | |
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43 | Image[] tausta = Game.LoadImages("imgs/animations/bg/pu", "imgs/animations/bg/ke", "imgs/animations/bg/mupu", "imgs/animations/bg/va", "imgs/animations/bg/mu", "imgs/animations/bg/muva", "imgs/animations/bg/vi"); |
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44 | Animation taustaAni = new Animation(tausta); |
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45 | taustaAni.FPS = 10; |
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46 | taustaAni.Start(); |
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47 | |
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48 | qwe = new GameObject(Screen.Width, Screen.Height); |
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49 | qwe.X = Level.Left; |
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50 | qwe.Animation = taustaAni; |
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51 | Add(qwe, -1); |
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52 | |
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53 | |
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54 | } |
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55 | |
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56 | void CreateMap(string fileName) |
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57 | { |
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58 | ColorTileMap tile = ColorTileMap.FromLevelAsset(fileName); |
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59 | |
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60 | tile.SetTileMethod(Color.FromHexCode("00ff00"), CreatePlayer); |
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61 | |
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62 | tile.SetTileMethod(Color.Black, CreateHouse); |
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63 | tile.SetTileMethod(Color.DarkGray, CreateRoof); |
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64 | tile.SetTileMethod(Color.White, CreateWindow); |
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65 | tile.SetTileMethod(Color.Yellow, CreateGoal); |
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66 | tile.SetTileMethod(Color.FromHexCode("ff0000"), CreateBorder); |
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67 | |
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68 | tile.SetTileMethod(Color.FromHexCode("cccccc"), CreateBgWall); |
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69 | |
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70 | tile.Execute(32, 32); |
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71 | } |
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72 | |
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73 | |
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74 | void CreatePlayer(Vector pos, double width, double height) |
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75 | { |
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76 | player = new PlatformCharacter(21, 45); |
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77 | player.Position = pos; |
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78 | player.Animation = new Animation(playerImg); |
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79 | player.Animation.FPS = 5; |
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80 | player.Animation.Start(); |
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81 | Camera.FollowX(player); |
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82 | |
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83 | AddCollisionHandler<PlatformCharacter, PhysicsObject>(player, "break", onHitWindow); |
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84 | AddCollisionHandler<PlatformCharacter, PhysicsObject>(player, "die", onHitHouse); |
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85 | AddCollisionHandler<PlatformCharacter, PhysicsObject>(player, "border", onHitHouse); |
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86 | AddCollisionHandler<PlatformCharacter, PhysicsObject>(player, "goal", onHitGoal); |
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87 | |
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88 | Keyboard.Listen(Key.Space, ButtonState.Pressed, Jump, "", player, 650.0); |
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89 | Keyboard.Listen(Key.LeftControl, ButtonState.Pressed, Jump, "", player, 800.0); |
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90 | Keyboard.Listen(Key.R, ButtonState.Pressed, NextMap, ""); |
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91 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ExitGame, ""); |
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92 | |
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93 | |
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94 | ControllerOne.Listen(Button.A, ButtonState.Pressed, Jump, "", player, 650.0); |
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95 | ControllerOne.Listen(Button.B, ButtonState.Pressed, Jump, "", player, 800.0); |
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96 | ControllerOne.Listen(Button.X, ButtonState.Pressed, Jump, "", player, 800.0); |
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97 | ControllerOne.Listen(Button.RightShoulder, ButtonState.Pressed, NextMap, ""); |
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98 | ControllerOne.Listen(Button.Back, ButtonState.Pressed, ExitGame, ""); |
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99 | Add(player); |
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100 | } |
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101 | |
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102 | void onHitWindow(PlatformCharacter player, PhysicsObject window) |
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103 | { |
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104 | window.Destroy(); |
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105 | } |
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106 | |
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107 | void onHitHouse(PlatformCharacter player, PhysicsObject house) |
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108 | { |
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109 | player.Destroy(); |
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110 | NextMap(); |
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111 | |
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112 | } |
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113 | |
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114 | void onHitGoal(PlatformCharacter player, PhysicsObject house) |
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115 | { |
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116 | mapNum++; |
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117 | NextMap(); |
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118 | } |
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119 | |
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120 | void Jump(PlatformCharacter player, double jump) |
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121 | { |
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122 | ControllerOne.Vibrate(0.1, 0.1, 1, 1, 0.5); |
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123 | Phone.Vibrate(100); |
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124 | player.Jump(jump); |
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125 | } |
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126 | |
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127 | protected override void Update(Time time) |
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128 | { |
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129 | if (player != null) |
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130 | { |
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131 | qwe.X = player.X; |
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132 | player.Walk(150); |
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133 | } |
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134 | base.Update(time); |
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135 | } |
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136 | |
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137 | |
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138 | |
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139 | void CreateHouse(Vector pos, double width, double height) |
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140 | { |
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141 | house = PhysicsObject.CreateStaticObject(width, height); |
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142 | Image houseImg = Game.LoadImage("imgs/housePart"); |
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143 | house.Position = pos; |
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144 | house.Image = houseImg; |
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145 | house.CollisionIgnoreGroup = 1; |
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146 | house.Tag = "die"; |
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147 | Add(house); |
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148 | } |
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149 | |
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150 | void CreateRoof(Vector pos, double width, double height) |
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151 | { |
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152 | PhysicsObject roof = PhysicsObject.CreateStaticObject(width, height); |
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153 | Image roofImg = Game.LoadImage("imgs/roof"); |
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154 | roof.Position = pos; |
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155 | roof.Image = roofImg; |
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156 | roof.CollisionIgnoreGroup = 1; |
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157 | Add(roof); |
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158 | } |
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159 | |
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160 | void CreateWindow(Vector pos, double width, double height) |
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161 | { |
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162 | window = PhysicsObject.CreateStaticObject(16, height); |
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163 | Image windowImg = Game.LoadImage("imgs/window"); |
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164 | window.Position = pos; |
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165 | window.Image = windowImg; |
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166 | window.CollisionIgnoreGroup = 1; |
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167 | window.Tag = "break"; |
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168 | Add(window); |
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169 | } |
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170 | |
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171 | void CreateBorder(Vector pos, double width, double height) |
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172 | { |
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173 | border = PhysicsObject.CreateStaticObject(16, height); |
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174 | Image borderImg = Game.LoadImage("imgs/border"); |
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175 | border.Position = pos; |
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176 | border.Image = borderImg; |
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177 | border.Tag = "border"; |
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178 | Add(border); |
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179 | } |
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180 | |
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181 | |
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182 | void CreateGoal(Vector pos, double width, double height) |
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183 | { |
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184 | goal = PhysicsObject.CreateStaticObject(width, height); |
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185 | Image goalImg = Game.LoadImage("imgs/goal"); |
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186 | goal.Position = pos; |
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187 | goal.Image = goalImg; |
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188 | goal.CollisionIgnoreGroup = 1; |
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189 | goal.Tag = "goal"; |
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190 | Add(goal); |
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191 | } |
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192 | |
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193 | void CreateBgWall(Vector pos, double width, double height) |
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194 | { |
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195 | GameObject wall = new GameObject(width, height); |
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196 | Image wallImg = Game.LoadImage("imgs/wall/wall"); |
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197 | wall.Position = pos; |
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198 | wall.Image = wallImg; |
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199 | Add(wall); |
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200 | } |
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201 | |
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202 | void ExitGame() |
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203 | { |
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204 | Exit(); |
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205 | } |
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206 | |
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207 | } |
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