source: 2012/30/JesseN/Oma peli/OmaPeli/OmaPeli/OmaPeliContent/OmaPeliContent.contentproj @ 3816

Revision 3816, 11.7 KB checked in by anlakane, 9 years ago (diff)

Talletus.

Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <PropertyGroup>
4    <ProjectGuid>{D393B661-C31E-4FDE-9903-AA6974CB938F}</ProjectGuid>
5    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
6    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
8    <OutputType>Library</OutputType>
9    <AppDesignerFolder>Properties</AppDesignerFolder>
10    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
11    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
12    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
13    <ContentRootDirectory>Content</ContentRootDirectory>
14    <ReferencePath>$(registry:HKEY_LOCAL_MACHINE\Software\Jypeli@Install_Dir)\lib\ContentExtensions</ReferencePath>
15  </PropertyGroup>
16  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
17    <PlatformTarget>x86</PlatformTarget>
18  </PropertyGroup>
19  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
20    <PlatformTarget>x86</PlatformTarget>
21  </PropertyGroup>
22  <PropertyGroup>
23    <RootNamespace>FysiikkaPeliContent</RootNamespace>
24  </PropertyGroup>
25  <ItemGroup>
26    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
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29    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
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31    </Reference>
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41    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
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43    </Reference>
44    <Reference Include="TextFileContentExtension" />
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46  <ItemGroup>
47    <Compile Include="CharStand32.png">
48      <Name>CharStand32</Name>
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53  <ItemGroup>
54    <Compile Include="CharRun3.png">
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57      <Processor>TextureProcessor</Processor>
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60  <ItemGroup>
61    <Compile Include="CharRun2.png">
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64      <Processor>TextureProcessor</Processor>
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66  </ItemGroup>
67  <ItemGroup>
68    <Compile Include="CharRun1.png">
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70      <Importer>TextureImporter</Importer>
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74  <ItemGroup>
75    <Compile Include="EnemyLand2.png">
76      <Name>EnemyLand2</Name>
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78      <Processor>TextureProcessor</Processor>
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81  <ItemGroup>
82    <Compile Include="CharJump.png">
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88  <ItemGroup>
89    <Compile Include="CharShoot32bit.png">
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92      <Processor>TextureProcessor</Processor>
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94  </ItemGroup>
95  <ItemGroup>
96    <Compile Include="CharJumpShoot.png">
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98      <Importer>TextureImporter</Importer>
99      <Processor>TextureProcessor</Processor>
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101  </ItemGroup>
102  <ItemGroup>
103    <Compile Include="CharRunShoot.png">
104      <Name>CharRunShoot</Name>
105      <Importer>TextureImporter</Importer>
106      <Processor>TextureProcessor</Processor>
107    </Compile>
108  </ItemGroup>
109  <ItemGroup>
110    <Compile Include="Bullet.png">
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112      <Importer>TextureImporter</Importer>
113      <Processor>TextureProcessor</Processor>
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115  </ItemGroup>
116  <ItemGroup>
117    <Compile Include="EnemyFlying1.png">
118      <Name>EnemyFlying1</Name>
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120      <Processor>TextureProcessor</Processor>
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123  <ItemGroup>
124    <Compile Include="EnemyFlying2.png">
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127      <Processor>TextureProcessor</Processor>
128    </Compile>
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130  <ItemGroup>
131    <Compile Include="EnemyFlying3.png">
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133      <Importer>TextureImporter</Importer>
134      <Processor>TextureProcessor</Processor>
135    </Compile>
136  </ItemGroup>
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138    <Compile Include="EnemyFlying4.png">
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141      <Processor>TextureProcessor</Processor>
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145    <Compile Include="Level1.png">
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148      <Processor>TextureProcessor</Processor>
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152    <Compile Include="Dirt.png">
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159    <Compile Include="Leaves.png">
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162      <Processor>TextureProcessor</Processor>
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166    <Compile Include="Grass.png">
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169      <Processor>TextureProcessor</Processor>
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172  <ItemGroup>
173    <Compile Include="Water.png">
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175      <Importer>TextureImporter</Importer>
176      <Processor>TextureProcessor</Processor>
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178  </ItemGroup>
179  <ItemGroup>
180    <Compile Include="Wood.png">
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182      <Importer>TextureImporter</Importer>
183      <Processor>TextureProcessor</Processor>
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187    <Compile Include="Bullet2.png">
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190      <Processor>TextureProcessor</Processor>
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193  <ItemGroup>
194    <Compile Include="Stone.png">
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196      <Importer>TextureImporter</Importer>
197      <Processor>TextureProcessor</Processor>
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200  <ItemGroup>
201    <Compile Include="Explosion.png">
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203      <Importer>TextureImporter</Importer>
204      <Processor>TextureProcessor</Processor>
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207  <ItemGroup>
208    <Compile Include="HPbarFull.png">
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211      <Processor>TextureProcessor</Processor>
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214  <ItemGroup>
215    <Compile Include="HPbarEmpty.png">
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217      <Importer>TextureImporter</Importer>
218      <Processor>TextureProcessor</Processor>
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220  </ItemGroup>
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222    <Compile Include="StoneCeiling2.png">
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224      <Importer>TextureImporter</Importer>
225      <Processor>TextureProcessor</Processor>
226    </Compile>
227  </ItemGroup>
228  <ItemGroup>
229    <Compile Include="StoneCeiling.png">
230      <Name>StoneCeiling</Name>
231      <Importer>TextureImporter</Importer>
232      <Processor>TextureProcessor</Processor>
233    </Compile>
234  </ItemGroup>
235  <ItemGroup>
236    <Compile Include="StoneCeiling3.png">
237      <Name>StoneCeiling3</Name>
238      <Importer>TextureImporter</Importer>
239      <Processor>TextureProcessor</Processor>
240    </Compile>
241  </ItemGroup>
242  <ItemGroup>
243    <Compile Include="Stonebackground.png">
244      <Name>Stonebackground</Name>
245      <Importer>TextureImporter</Importer>
246      <Processor>TextureProcessor</Processor>
247    </Compile>
248  </ItemGroup>
249  <ItemGroup>
250    <Compile Include="StoneCeilingBack3.png">
251      <Name>StoneCeilingBack3</Name>
252      <Importer>TextureImporter</Importer>
253      <Processor>TextureProcessor</Processor>
254    </Compile>
255  </ItemGroup>
256  <ItemGroup>
257    <Compile Include="StoneCeilingBack1.png">
258      <Name>StoneCeilingBack1</Name>
259      <Importer>TextureImporter</Importer>
260      <Processor>TextureProcessor</Processor>
261    </Compile>
262  </ItemGroup>
263  <ItemGroup>
264    <Compile Include="StoneCeilingBack2.png">
265      <Name>StoneCeilingBack2</Name>
266      <Importer>TextureImporter</Importer>
267      <Processor>TextureProcessor</Processor>
268    </Compile>
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270  <ItemGroup>
271    <Compile Include="BorderWall.png">
272      <Name>BorderWall</Name>
273      <Importer>TextureImporter</Importer>
274      <Processor>TextureProcessor</Processor>
275    </Compile>
276  </ItemGroup>
277  <ItemGroup>
278    <Compile Include="AmmoBox.png">
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280      <Importer>TextureImporter</Importer>
281      <Processor>TextureProcessor</Processor>
282    </Compile>
283  </ItemGroup>
284  <ItemGroup>
285    <Compile Include="CloudBackground.png">
286      <Name>CloudBackground</Name>
287      <Importer>TextureImporter</Importer>
288      <Processor>TextureProcessor</Processor>
289    </Compile>
290  </ItemGroup>
291  <ItemGroup>
292    <Compile Include="CharHit.png">
293      <Name>CharHit</Name>
294      <Importer>TextureImporter</Importer>
295      <Processor>TextureProcessor</Processor>
296    </Compile>
297  </ItemGroup>
298  <ItemGroup>
299    <Compile Include="CharHit2.png">
300      <Name>CharHit2</Name>
301      <Importer>TextureImporter</Importer>
302      <Processor>TextureProcessor</Processor>
303    </Compile>
304  </ItemGroup>
305  <ItemGroup>
306    <Compile Include="CharHit3.png">
307      <Name>CharHit3</Name>
308      <Importer>TextureImporter</Importer>
309      <Processor>TextureProcessor</Processor>
310    </Compile>
311  </ItemGroup>
312  <ItemGroup>
313    <Compile Include="Briefcase.png">
314      <Name>Briefcase</Name>
315      <Importer>TextureImporter</Importer>
316      <Processor>TextureProcessor</Processor>
317    </Compile>
318  </ItemGroup>
319  <ItemGroup>
320    <Compile Include="EnemyLand1.png">
321      <Name>EnemyLand1</Name>
322      <Importer>TextureImporter</Importer>
323      <Processor>TextureProcessor</Processor>
324    </Compile>
325  </ItemGroup>
326  <ItemGroup>
327    <Compile Include="EnemyGun.png">
328      <Name>EnemyGun</Name>
329      <Importer>TextureImporter</Importer>
330      <Processor>TextureProcessor</Processor>
331    </Compile>
332  </ItemGroup>
333  <ItemGroup>
334    <Compile Include="FullMetal.png">
335      <Name>FullMetal</Name>
336      <Importer>TextureImporter</Importer>
337      <Processor>TextureProcessor</Processor>
338    </Compile>
339  </ItemGroup>
340  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
341  <!--  To modify your build process, add your task inside one of the targets below and uncomment it.
342       Other similar extension points exist, see Microsoft.Common.targets.
343  <Target Name="BeforeBuild">
344  </Target>
345  <Target Name="AfterBuild">
346  </Target>
347  -->
348</Project>
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