1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Tankki : PlatformCharacter2 |
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10 | { |
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11 | public bool liikkumassa = false; |
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12 | public Tankki(double leveys, double korkeus) |
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13 | : base(leveys, korkeus) |
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14 | { |
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15 | } |
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16 | } |
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17 | |
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18 | public class EpicTankBattle : PhysicsGame |
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19 | { |
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20 | Image Keltainentankki = LoadImage("Keltainentankki"); |
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21 | Image Sininentankki = LoadImage("Sininentankki"); |
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22 | Image Vihreatankki = LoadImage("Vihreatankki"); |
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23 | Image Punainentankki = LoadImage("Punainentankki"); |
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24 | Image Valkoinentankki = LoadImage("Valkoinentankki"); |
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25 | Image Mustatankki = LoadImage("Mustatankki"); |
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26 | Image Tykki = LoadImage("Tykki"); |
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27 | Image Rajahdys = LoadImage("Rajahdys"); |
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28 | |
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29 | |
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30 | |
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31 | Tankki P1; |
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32 | Tankki P2; |
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33 | Cannon P1tykki; |
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34 | Cannon P2tykki; |
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35 | Direction tankki1suunta = Direction.Right; |
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36 | |
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37 | public override void Begin() |
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38 | { |
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39 | // TODO: Kirjoita ohjelmakoodisi tähän |
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40 | |
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41 | |
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42 | |
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43 | Gravity = new Vector(0, -2000); |
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44 | //Level.CreateBorders(); |
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45 | //Surface maasto = Surface.CreateBottom(Level, 20, 200, 20); |
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46 | //Add(maasto); |
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47 | |
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48 | ColorTileMap Ruudut = ColorTileMap.FromLevelAsset("Maapera"); |
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49 | Ruudut.SetTileMethod(Color.Black, LuoNelio); |
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50 | Ruudut.Execute(20, 10); |
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51 | |
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52 | Level.CreateBorders(); |
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53 | Camera.StayInLevel = false; |
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54 | Camera.ZoomToLevel(); |
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55 | Surface.CreateLeft(Level); |
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56 | Surface.CreateRight(Level); |
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57 | |
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58 | PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
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59 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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60 | |
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61 | P1 = new Tankki(40, 25); |
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62 | P1.Image = Punainentankki; |
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63 | P1.PlatformTolerance = 1; |
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64 | P1.Acceleration = 0.6; |
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65 | P1.MaxVelocity = 3; |
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66 | P1.KineticFriction = 0; |
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67 | Add(P1); |
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68 | |
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69 | P1tykki = new Cannon(60, 7); |
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70 | P1tykki.Image = LoadImage("tykki"); |
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71 | P1tykki.Angle = Angle.StraightAngle; |
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72 | P1.Add(P1tykki); |
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73 | |
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74 | P2 = new Tankki(40, 25); |
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75 | P2.Image = Vihreatankki; |
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76 | P2.PlatformTolerance = 1; |
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77 | P2.FacingDirection = Direction.Left; |
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78 | Add(P2); |
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79 | |
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80 | P1.X = -700; |
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81 | P1.Y = 10; |
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82 | P2.X = 700; |
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83 | P2.Y = 10; |
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84 | |
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85 | P2tykki = new Cannon(60, 7); |
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86 | P2tykki.Image = LoadImage("tykki"); |
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87 | P2.Add(P2tykki); |
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88 | |
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89 | Nappaimisto(); |
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90 | } |
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91 | |
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92 | void LuoNelio(Vector paikka, double leveys, double korkeus) |
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93 | { |
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94 | PhysicsObject nelio = PhysicsObject.CreateStaticObject(leveys, korkeus); |
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95 | nelio.Position = paikka; |
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96 | nelio.Color = Color.Brown; |
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97 | nelio.CollisionIgnoreGroup = 1; |
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98 | nelio.KineticFriction = 0; |
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99 | Add(nelio); |
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100 | } |
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101 | |
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102 | void LiikutaP1(PlatformCharacter2 P1, Vector liike) |
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103 | { |
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104 | |
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105 | // LiikutaP1.Velocity = LiikutaP1.Velocity + Liike; |
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106 | |
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107 | } |
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108 | |
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109 | void Nappaimisto() |
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110 | { |
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111 | Vector vasemmalle = new Vector(-1400, 1400); |
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112 | Vector oikealle = new Vector(1400, 1400); |
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113 | |
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114 | Keyboard.Listen(Key.A, ButtonState.Down, Liikuta, null, P1, vasemmalle); |
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115 | Keyboard.Listen(Key.D, ButtonState.Down, Liikuta, null, P1, oikealle); |
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116 | |
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117 | Keyboard.Listen(Key.Left, ButtonState.Down, Liikuta, null, P2, vasemmalle); |
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118 | Keyboard.Listen(Key.Right, ButtonState.Down, Liikuta, null, P2, oikealle); |
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119 | |
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120 | Keyboard.Listen(Key.LeftControl, ButtonState.Down, Ammu, null, P1); |
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121 | Keyboard.Listen(Key.RightControl, ButtonState.Down, Ammu, null, P2); |
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122 | |
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123 | Keyboard.Listen(Key.W, ButtonState.Down, KaannaTykki1, null, P1tykki, 2); |
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124 | Keyboard.Listen(Key.S, ButtonState.Down, KaannaTykki1, null, P1tykki, -2); |
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125 | |
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126 | Keyboard.Listen(Key.Down, ButtonState.Down, KaannaTykki2, null, P2tykki, 2); |
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127 | Keyboard.Listen(Key.Up, ButtonState.Down, KaannaTykki2, null, P2tykki, -2); |
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128 | |
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129 | //Keyboard.Listen(Key.LeftControl, ButtonState.Down, P1Ammu, null, P1tykki); |
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130 | //Keyboard.Listen(Key.RightControl, ButtonState.Down, P2Ammu, null, P2tykki); |
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131 | |
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132 | } |
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133 | |
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134 | void Liikuta(Tankki tankki, Vector liike) |
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135 | { |
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136 | if (Keyboard.GetKeyState(Key.Left) == ButtonState.Down && Keyboard.GetKeyState(Key.Right) == ButtonState.Down) |
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137 | return; |
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138 | |
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139 | if (Keyboard.GetKeyState(Key.A) == ButtonState.Down && Keyboard.GetKeyState(Key.D) == ButtonState.Down) |
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140 | return; |
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141 | |
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142 | if (liike.X < 0) |
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143 | { |
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144 | if (tankki == P1 && tankki1suunta == Direction.Right) |
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145 | { |
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146 | tankki1suunta = Direction.Left; |
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147 | Vector v = Vector.FromAngle(P1tykki.Angle); |
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148 | P1tykki.Angle = new Vector(-v.X, v.Y).Angle; |
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149 | } |
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150 | } |
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151 | |
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152 | else if (liike.X > 0) |
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153 | { |
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154 | if (tankki == P1 && tankki1suunta == Direction.Left) |
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155 | { |
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156 | tankki1suunta = Direction.Right; |
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157 | Vector v = Vector.FromAngle(P1tykki.Angle); |
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158 | P1tykki.Angle = new Vector(-v.X, v.Y).Angle; |
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159 | } |
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160 | } |
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161 | |
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162 | // Tankki.Walk(Direction.Left); |
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163 | tankki.Push(liike); |
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164 | } |
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165 | |
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166 | void Ammu(PlatformCharacter2 Tankki) |
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167 | { |
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168 | // Tankki.Shoot(1000000); |
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169 | } |
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170 | |
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171 | void KaannaTykki1(Cannon tykki, int suunta) |
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172 | { |
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173 | double tykinkulma = tykki.Angle.Degrees; |
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174 | double uusikulma; |
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175 | |
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176 | if (tankki1suunta == Direction.Right) |
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177 | uusikulma = tykinkulma + suunta; |
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178 | else |
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179 | uusikulma = tykinkulma - suunta; |
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180 | |
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181 | if ( (tankki1suunta == Direction.Right && uusikulma <= -90 && uusikulma >= -180 ) || |
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182 | (tankki1suunta == Direction.Left && uusikulma <= 0 && uusikulma >= -90)) |
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183 | { |
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184 | tykki.Angle = Angle.FromDegrees(uusikulma); |
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185 | } |
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186 | } |
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187 | |
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188 | void KaannaTykki2(Cannon tykki, int suunta) |
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189 | { |
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190 | double tykinkulma = tykki.Angle.Degrees; |
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191 | double uusikulma = tykinkulma + suunta; |
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192 | |
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193 | //if (uusikulma <= 0 && uusikulma >= -90) |
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194 | { |
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195 | tykki.Angle = Angle.FromDegrees(uusikulma); |
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196 | } |
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197 | } |
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198 | |
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199 | void AlustaRajahdys() |
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200 | { |
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201 | //rajahdyssysteemi = new ExplosionSystem(Rajahdys, 5000); |
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202 | //rajahdyssysteemi.MinScale = 1; |
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203 | //rajahdyssysteemi.MaxScale = 5; |
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204 | //Add(rajahdyssysteemi); |
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205 | } |
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206 | |
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207 | } |
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208 | |
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209 | |
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