1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using System.Linq; |
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4 | using System.Text; |
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5 | using Jypeli; |
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6 | using Jypeli.Assets; |
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7 | using Jypeli.Controls; |
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8 | using Jypeli.Effects; |
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9 | using Jypeli.Widgets; |
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10 | |
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11 | public class Pong : PhysicsGame |
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12 | { |
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13 | SoundEffect test = LoadSoundEffect("whoosh1"); |
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14 | Vector nopeusYlos = new Vector(0, 200); |
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15 | Vector nopeusAlas = new Vector(0, -200); |
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16 | |
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17 | PhysicsObject Sun; |
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18 | PhysicsObject Sun2; |
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19 | PhysicsObject Sun3; |
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20 | PhysicsObject Sun4; |
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21 | |
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22 | Label Teksti; |
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23 | |
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24 | PhysicsObject bonus; |
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25 | PhysicsObject pallo; |
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26 | PhysicsObject maila1; |
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27 | PhysicsObject maila2; |
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28 | |
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29 | PhysicsObject vasenReuna; |
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30 | PhysicsObject oikeaReuna; |
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31 | |
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32 | IntMeter pelaajan1Pisteet; |
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33 | IntMeter pelaajan2Pisteet; |
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34 | |
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35 | public override void Begin() |
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36 | { |
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37 | LuoKentta(); |
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38 | AsetaOhjaimet(); |
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39 | LisaaLaskurit(); |
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40 | AloitaPeli(); |
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41 | } |
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42 | |
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43 | void LuoKentta() |
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44 | { |
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45 | Teksti = new Label(50.0, 50.0); |
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46 | Teksti.X = 0.0; |
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47 | Teksti.Y = 300.0; |
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48 | Add(Teksti); |
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49 | Teksti.TextColor = Color.White; |
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50 | |
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51 | Sun = new PhysicsObject(20.0, 20.0); |
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52 | Sun.Shape = Shape.Star; |
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53 | Sun.X = -300.0; |
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54 | Sun.Y = 200.0; |
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55 | Sun.Color = Color.Yellow; |
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56 | Add(Sun); |
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57 | |
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58 | bonus = new PhysicsObject(20.0, 20.0); |
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59 | bonus.Shape = Shape.Heart; |
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60 | bonus.X = 0.0; |
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61 | bonus.Y = 300.0; |
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62 | bonus.Color = Color.Pink; |
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63 | Add(bonus); |
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64 | |
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65 | |
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66 | Sun = new PhysicsObject(31.0, 20.0); |
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67 | Sun.Shape = Shape.Star; |
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68 | Sun.X = 400.0; |
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69 | Sun.Y = 200.0; |
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70 | Sun.Color = Color.Yellow; |
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71 | Add(Sun); |
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72 | |
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73 | Sun2 = new PhysicsObject(20.0, 20.0); |
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74 | Sun2.Shape = Shape.Star; |
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75 | Sun2.X = 300.0; |
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76 | Sun2.Y = 200.0; |
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77 | Sun2.Color = Color.Yellow; |
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78 | Add(Sun2); |
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79 | |
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80 | Sun3 = new PhysicsObject(30.0, 40.0); |
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81 | Sun3.Shape = Shape.Star; |
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82 | Sun3.X = 0.0; |
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83 | Sun3.Y = -50.0; |
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84 | Sun3.Color = Color.Yellow; |
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85 | Add(Sun3); |
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86 | |
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87 | Sun4 = new PhysicsObject(20.0, 20.0); |
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88 | Sun4.Shape = Shape.Star; |
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89 | Sun4.X = -0.0; |
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90 | Sun4.Y = 100.0; |
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91 | Sun4.Color = Color.Yellow; |
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92 | Add(Sun4); |
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93 | |
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94 | //Pallon fysiikka |
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95 | |
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96 | pallo = new PhysicsObject(50.0, 50.0); |
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97 | pallo.Shape = Shape.Circle; |
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98 | pallo.X = -200.0; |
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99 | pallo.Y = 0.0; |
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100 | pallo.Restitution = 1.0; |
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101 | pallo.KineticFriction = 0.0; |
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102 | pallo.MomentOfInertia = Double.PositiveInfinity; |
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103 | Add(pallo); |
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104 | pallo.Color = Color.Red; |
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105 | AddCollisionHandler(pallo, KasittelePallonTormays); |
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106 | |
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107 | pallo = new PhysicsObject(50.0, 50.0); |
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108 | pallo.Shape = Shape.Circle; |
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109 | pallo.X = -200.0; |
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110 | pallo.Y = 0.0; |
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111 | pallo.Restitution = 1.0; |
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112 | pallo.KineticFriction = 0.0; |
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113 | pallo.MomentOfInertia = Double.PositiveInfinity; |
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114 | Add(pallo); |
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115 | pallo.Color = Color.Red; |
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116 | AddCollisionHandler(pallo, KasittelePallonTormays); |
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117 | |
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118 | maila1 = LuoMaila(Level.Left + 20.0, 0.0); |
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119 | maila2 = LuoMaila(Level.Right - 20.0, 0.0); |
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120 | |
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121 | vasenReuna = Level.CreateLeftBorder(); |
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122 | vasenReuna.Restitution = 1.0; |
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123 | vasenReuna.KineticFriction = 0.0; |
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124 | vasenReuna.IsVisible = true; |
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125 | |
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126 | oikeaReuna = Level.CreateRightBorder(); |
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127 | oikeaReuna.Restitution = 1.0; |
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128 | oikeaReuna.KineticFriction = 0.0; |
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129 | oikeaReuna.IsVisible = true; |
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130 | |
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131 | PhysicsObject ylaReuna = Level.CreateTopBorder(); |
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132 | ylaReuna.Restitution = 1.0; |
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133 | ylaReuna.KineticFriction = 0.0; |
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134 | ylaReuna.IsVisible = true; |
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135 | |
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136 | PhysicsObject alaReuna = Level.CreateBottomBorder(); |
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137 | alaReuna.Restitution = 1.0; |
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138 | alaReuna.IsVisible = true; |
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139 | alaReuna.KineticFriction = 0.0; |
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140 | |
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141 | Level.BackgroundColor = Color.Black; |
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142 | |
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143 | Camera.ZoomToLevel(); |
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144 | } |
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145 | |
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146 | PhysicsObject LuoMaila(double x, double y) |
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147 | { |
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148 | PhysicsObject maila = PhysicsObject.CreateStaticObject(20.0, 100.0); |
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149 | maila.Shape = Shape.Ellipse; |
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150 | maila.X = x; |
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151 | maila.Y = y; |
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152 | maila.Restitution = 1.0; |
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153 | maila.KineticFriction = 0.0; |
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154 | Add(maila); |
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155 | return maila; |
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156 | } |
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157 | |
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158 | void LisaaLaskurit() |
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159 | { |
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160 | pelaajan1Pisteet = LuoPisteLaskuri(Screen.Left + 100.0, Screen.Top - 100.0); |
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161 | pelaajan2Pisteet = LuoPisteLaskuri(Screen.Right - 100.0, Screen.Top - 100.0); |
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162 | } |
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163 | |
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164 | IntMeter LuoPisteLaskuri(double x, double y) |
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165 | { |
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166 | IntMeter laskuri = new IntMeter(0); |
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167 | laskuri.MaxValue = 10; |
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168 | |
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169 | Label naytto = new Label(); |
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170 | naytto.BindTo(laskuri); |
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171 | naytto.X = x; |
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172 | naytto.Y = y; |
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173 | naytto.TextColor = Color.Red; |
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174 | naytto.BorderColor = Level.BackgroundColor; |
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175 | naytto.Color = Color.LightGreen; |
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176 | Add(naytto); |
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177 | |
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178 | |
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179 | return laskuri; |
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180 | } |
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181 | |
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182 | void KasittelePallonTormays(PhysicsObject pallo, PhysicsObject kohde) |
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183 | { |
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184 | if (kohde == oikeaReuna) |
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185 | { |
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186 | pelaajan1Pisteet.Value += 1; |
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187 | } |
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188 | else if (kohde == vasenReuna) |
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189 | { |
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190 | pelaajan2Pisteet.Value += 1; |
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191 | } |
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192 | } |
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193 | |
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194 | void AloitaPeli() |
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195 | { |
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196 | Vector impulssi = new Vector(500.0, 0.0); |
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197 | pallo.Hit(impulssi); |
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198 | } |
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199 | |
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200 | void AsetaOhjaimet() |
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201 | { |
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202 | Keyboard.Listen(Key.W, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Maila ylös", maila1, nopeusYlos); |
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203 | Keyboard.Listen(Key.W, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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204 | Keyboard.Listen(Key.S, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Maila alas", maila1, nopeusAlas); |
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205 | Keyboard.Listen(Key.S, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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206 | |
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207 | Keyboard.Listen(Key.Up, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Maila ylös", maila2, nopeusYlos); |
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208 | Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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209 | Keyboard.Listen(Key.Down, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Maila alas", maila2, nopeusAlas); |
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210 | Keyboard.Listen(Key.Down, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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211 | |
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212 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
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213 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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214 | |
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215 | } |
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216 | |
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217 | void AsetaNopeus(PhysicsObject maila, Vector nopeus) |
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218 | { |
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219 | if ((nopeus.Y < 0) && (maila.Bottom < Level.Bottom)) |
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220 | { |
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221 | maila.Velocity = Vector.Zero; |
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222 | |
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223 | return; |
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224 | } |
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225 | if ((nopeus.Y > 0) && (maila.Top > Level.Top)) |
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226 | { |
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227 | maila.Velocity = Vector.Zero; |
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228 | return; |
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229 | } |
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230 | |
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231 | maila.Velocity = nopeus; |
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232 | } |
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233 | } |
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